While Valve isn't the worst company when you buy on GoG you support a company dedicated to keeping things DRM free and preserving older games. Plus fight the Steam monopoly.
If GoG starts supporting linux I'll be happy to support them.
It's a website; it works just fine on Linux.
If you want a fancy launcher, there's always Heroic.
> For a long time now I've found it weird that people who like single player games on PC (and to a lesser extent older consoles which had piracy enabling mods) didn't acknowledge the long game consequences of their actions Isn't historically piracy positive for sales [1]? That said, I'm pretty sure the real issue is that single / local coop games are just not appealing and so they get weaker sales. Like wtf was with…
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I like how condescending the tone is in this post about how data can’t be right if it doesn’t really line up with somebody’s sort of general feelings about how smart game developers are, especially given that it’s usually publishers that make the call about things like Denuvo, not the developers.
I would hope publishers would take note and remove it, having hundreds of megabytes of junk in the executable is just wasteful to put it mildly
Denuvo is there to prevent piracy within the first 90 days of release. Something like 60 to 80% of a game’s revenue is during that period. They don’t care that it’s eventually cracked, and they absolutely do not care about performance.
Then DRM should automatically remove itself after that period. Copyright durations should also be adjusted to that same time frame.
> Denuvo is there to prevent piracy within the first 90 days of release [...] They don’t care that it’s eventually cracked Ah, so Denuvo is always removed after ~90 days after release, as there is no point for them to keep it there?
Yet I have a bunch of games on steam wishlist which I've been waiting for years to buy. The stopper is of course denuvo, which they keep renewing the license of, for no good reason.
Maybe because a lot of users still have those games wishlisted?
During the time of the Soviet Union, it was an urban legend that during supply shortages, Soviet factories would have no real work, but workers needed to keep up the appearance of working, so they would have one line of workers continuously assembling devices, feeding into another line that would continuously disassemble them, all in a loop where nothing gets produced. In many ways, it feels like we are seeing this t…
The “keep up the appearance of working” story feels like a misleading comparison to me, because the motivations are pretty much reversed. In the hypothetical factory, there's an external social element requiring the appearance of working, some observer to whom it looks good that this is happening: the way I read it, the assemblers and disassemblers may well be cooperating with each other to produce that appearance, so that the absurdity is visible from within (though they could also just be unaware of each other's assigned tasks). In the case of anti-copying technologies, game publishers trying to guard their revenue stream, and other groups trying to distribute or play unauthorized copies, are adversaries whose tactics create relative losses for each other that can bleed into the surrounding society: seems bad that it impacts other users / risks jobs and livelihood / is various forms of unfair (depending on one's moral feelings around which actions are ‘justified’), but their individual actions are incentive-aligned from within the conflict.
Yet I have a bunch of games on steam wishlist which I've been waiting for years to buy. The stopper is of course denuvo, which they keep renewing the license of, for no good reason.
Maybe because a lot of users still have those games wishlisted?
Having the game wishlisted is a signal of players waiting for a sale, or future patches/correction, or simply not bothering to cleanup wishlist, not a signal of someone is eager to pirate the game.
> For a long time now I've found it weird that people who like single player games on PC (and to a lesser extent older consoles which had piracy enabling mods) didn't acknowledge the long game consequences of their actions Isn't historically piracy positive for sales [1]? That said, I'm pretty sure the real issue is that single / local coop games are just not appealing and so they get weaker sales. Like wtf was with…
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Vast majority of developers/studios don't use any DRM at all.