"* Due to App Store's restrictions, only Freelancer is available for in app purchase" Anyone know why that is?
We haven't figured that out. Because we will be a subscription service, we are not sure if having muli plans are allowed in IAP. Anyone has experience before?
Prototyping iPhone apps on paper with POP
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Re: Prototyping iPhone apps on paper with POP
#92"* Due to App Store's restrictions, only Freelancer is available for in app purchase" Anyone know why that is?
We haven't figured that out. Because we will be a subscription service, we are not sure if having muli plans are allowed in IAP. Anyone has experience before?
There is a video from WWDC 2012 where they go through each kind of IAP. Worth watching for what you want to do.
Re: Prototyping iPhone apps on paper with POP
#93Earlier quoted context omitted.
We haven't figured that out. Because we will be a subscription service, we are not sure if having muli plans are allowed in IAP. Anyone has experience before?
You can have multiple prices of subscription IAP. You just can't do an auto-renew IAP subscription. They only seem to allow magazines to do that. There is a video from WWDC 2012 where they go through each kind of IAP. Worth watching for what you want to do. https://developer.apple.com/videos/wwdc/2012/?id=308
Re: Prototyping iPhone apps on paper with POP
#94Be sure to click the Plans button in the toolbar. You can get 5 to 20 free projects.
Just got 20 extra projects. How will the new pricing rollout affect this?
Re: Prototyping iPhone apps on paper with POP
#95Earlier quoted context omitted.
Check out: UI Stencils http://www.uistencils.com Can't wait to try POP and UI Stencils together.
I've used these stencils before. I would not recommend them. The icon stencils are cut out at the exact size of the icons, but when you're using a stencil you often have to make the stencil larger than the icon you're trying to draw. The result of tracing them often looks like you did a -2px stroke on whatever icon you're illustrating. Also for finer detailed icons, you often can't fit a pencil into the groove of the…
Re: Prototyping iPhone apps on paper with POP
#96Re: Prototyping iPhone apps on paper with POP
#97Earlier quoted context omitted.
Just got 20 extra projects. How will the new pricing rollout affect this?
Someone emailed us and said she's only got 6 give away projects while her friend's got 17. She said it's so unfair and she will never pay for this...
Re: Prototyping iPhone apps on paper with POP
#98Why i need to create a account BEFORE i use it? I dont like to share my project! I dont need to push it to public!
Its a phishing app for idea grabbing?
Re: Prototyping iPhone apps on paper with POP
#99I had a manual process whereby I would draw all my prototype UIs in pencil on large sheets of paper, then use an A3 scanner to import them into a slideshow. The cumbersome part was creating hot-clickable areas to jump between screens. But it worked a treat, and enabled very fast turnaround of ideas.
I think workflow (or UX if you like) does not get enough attention in the early design phases, where people seem to like producing pixel-perfect mockups in Photoshop. The problem with this is that it takes you a very long way down a particular path, when you don't even know for sure if that is the correct way to go.
Photoshop mockups are time-consuming and expensive to make compared to rough sketching on paper. This app looks like a great solution in this space.
Re: Prototyping iPhone apps on paper with POP
#100Just stopped and deleted after the sign-in splash screen! Why i need to create a account BEFORE i use it? I dont like to share my project! I dont need to push it to public! Its a phishing app for idea grabbing?