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Prototyping iPhone apps on paper with POP

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Re: Prototyping iPhone apps on paper with POP

#91

"* Due to App Store's restrictions, only Freelancer is available for in app purchase" Anyone know why that is?

We haven't figured that out. Because we will be a subscription service, we are not sure if having muli plans are allowed in IAP. Anyone has experience before?

Why wouldn't it be? I didn't find such a thing in the guidelines, and it's quite common in other areas (e.g. 5 gold coins cost you $.99, but 50 gold coins in a game $3.99).

Re: Prototyping iPhone apps on paper with POP

#92

"* Due to App Store's restrictions, only Freelancer is available for in app purchase" Anyone know why that is?

We haven't figured that out. Because we will be a subscription service, we are not sure if having muli plans are allowed in IAP. Anyone has experience before?

You can have multiple prices of subscription IAP. You just can't do an auto-renew IAP subscription. They only seem to allow magazines to do that.

There is a video from WWDC 2012 where they go through each kind of IAP. Worth watching for what you want to do.

https://developer.apple.com/videos/wwdc/2012/?id=308

Re: Prototyping iPhone apps on paper with POP

#93

Earlier quoted context omitted.

We haven't figured that out. Because we will be a subscription service, we are not sure if having muli plans are allowed in IAP. Anyone has experience before?

You can have multiple prices of subscription IAP. You just can't do an auto-renew IAP subscription. They only seem to allow magazines to do that. There is a video from WWDC 2012 where they go through each kind of IAP. Worth watching for what you want to do. https://developer.apple.com/videos/wwdc/2012/?id=308

Thanks for that, I'll have to have a look on this. But currently there are just too many bugs to fix before we can charge for it.

Re: Prototyping iPhone apps on paper with POP

#94
post #32

Be sure to click the Plans button in the toolbar. You can get 5 to 20 free projects.

Just got 20 extra projects. How will the new pricing rollout affect this?

Someone emailed us and said she's only got 6 give away projects while her friend's got 17. She said it's so unfair and she will never pay for this...

Re: Prototyping iPhone apps on paper with POP

#95
post #48
post #13

Earlier quoted context omitted.

Check out: UI Stencils http://www.uistencils.com Can't wait to try POP and UI Stencils together.

I've used these stencils before. I would not recommend them. The icon stencils are cut out at the exact size of the icons, but when you're using a stencil you often have to make the stencil larger than the icon you're trying to draw. The result of tracing them often looks like you did a -2px stroke on whatever icon you're illustrating. Also for finer detailed icons, you often can't fit a pencil into the groove of the…

With stencils use drafting pencils/pens that have a steel sleeve and are designed to be held at right angles to the paper.

Re: Prototyping iPhone apps on paper with POP

#97

Earlier quoted context omitted.

Just got 20 extra projects. How will the new pricing rollout affect this?

Someone emailed us and said she's only got 6 give away projects while her friend's got 17. She said it's so unfair and she will never pay for this...

Haha. You should have asked if they used a tweet option to increase their chances :)

Re: Prototyping iPhone apps on paper with POP

#99
I love this idea very much - mainly because I had virtually the same idea maybe 5 years ago. I was frustrated with existing prototyping/design systems and getting bogged down in details and pixels instead of thinking about the 'big picture' and the workflow (which IMHO is far more important, especially at the early stage).

I had a manual process whereby I would draw all my prototype UIs in pencil on large sheets of paper, then use an A3 scanner to import them into a slideshow. The cumbersome part was creating hot-clickable areas to jump between screens. But it worked a treat, and enabled very fast turnaround of ideas.

I think workflow (or UX if you like) does not get enough attention in the early design phases, where people seem to like producing pixel-perfect mockups in Photoshop. The problem with this is that it takes you a very long way down a particular path, when you don't even know for sure if that is the correct way to go.

Photoshop mockups are time-consuming and expensive to make compared to rough sketching on paper. This app looks like a great solution in this space.

Re: Prototyping iPhone apps on paper with POP

#100
post #98

Just stopped and deleted after the sign-in splash screen! Why i need to create a account BEFORE i use it? I dont like to share my project! I dont need to push it to public! Its a phishing app for idea grabbing?

Sorry, we found the problem and we're working on it now. Thanks for feedback :)
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