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Unity 4 is here

unity3d.com

51–60 of 74 posts

Re: Unity 4 is here

#51

I love the scroll effect on the header of this website, gives it a depth perspective. Very cool stuff...off topic I know, just wanted to mention it =P

It's called parallax scrolling, just as an fyi. :) (I learned the term myself not too long ago, so I get excited to use it when I can, haha.)

Re: Unity 4 is here

#52

Lots of impressive headline features. DirectX 11, detailed animation system, Linux support. The trouble is, these come at the expense of the basics. Not so impressive is that the only supported method for sharing code between projects is copy and paste . The engine is six years old. I'm not kidding. Unfortunately, frustrations like that are common. I adopted Unity expecting to be there for the next few years at least…

And why is 'engine age' a problem again? Unless there are major architecture problems, one should not need to rewrite everything every 4 years.

Re: Unity 4 is here

#53

Lots of impressive headline features. DirectX 11, detailed animation system, Linux support. The trouble is, these come at the expense of the basics. Not so impressive is that the only supported method for sharing code between projects is copy and paste . The engine is six years old. I'm not kidding. Unfortunately, frustrations like that are common. I adopted Unity expecting to be there for the next few years at least…

And why is 'engine age' a problem again? Unless there are major architecture problems, one should not need to rewrite everything every 4 years.

It actually is normal practice in major game engines to do major rewrites every few years. id Tech 1, 2, 3, 4 etc. for example.

Re: Unity 4 is here

#54
post #48

Ever since unbuntu ruined their desktop with the same brand name, I flinch a little everytime I hear the word

Am I the only one that likes Unity ? I'm a die hard desktop user: KDE, XFCE, Tiling WMs... but I find Unity quite good.

You're not the only one. I like it too. But we're the only two.

Re: Unity 4 is here

#55
post #5

I would be curious to see how Ouya will fit in there, yes Android is supported, but at what point will Ouya be supported or not by Unity 4?

The Unity people specifically endorsed the Ouya Kickstarter by saying that Unity will support the Ouya through their Android publishing.

Re: Unity 4 is here

#56
post #5

I would be curious to see how Ouya will fit in there, yes Android is supported, but at what point will Ouya be supported or not by Unity 4?

Presumably after they show some signs of actually shipping the thing. Yes, yes, I'm a curmudgeony and perennial Kickstarter skeptic - but what other stance can you take when a team that has never shipped any consumer electronics before promise to ship a profoundly game-changing piece of hardware on an extraordinarily aggressive schedule, at a shockingly low price?

I was under the impression that they have in fact shipped consumer hardware (nothing especially elaborate -- I think they do bluetooth speakers for iPod/iPhone).

Re: Unity 4 is here

#57

Lots of impressive headline features. DirectX 11, detailed animation system, Linux support. The trouble is, these come at the expense of the basics. Not so impressive is that the only supported method for sharing code between projects is copy and paste . The engine is six years old. I'm not kidding. Unfortunately, frustrations like that are common. I adopted Unity expecting to be there for the next few years at least…

This essentially seems like you're ticked off at one feature and everything else is beside the point. If you follow one of the links in this thread:

http://feedback.unity3d.com/unity/all-categories/1/hot/activ...

You'll find that the Unity folk disabled symlinks to avoid thorny edge-cases and are trying to figure out a way to give you what you want, including simply allowing sym links but generating a warning message (and Windows devs are suggesting using a junction link -- no clue what that is).

It seems to me that the best option would be for Unity to expressly support the inclusion of folders outside the project tree in projects.

The engine being "six years old" is somewhat beside the point. Major changes and improvements have been made to the engine have taken place, and in some cases these have been as dramatic as "from scratch" rewrites.

Re: Unity 4 is here

#58

Lots of impressive headline features. DirectX 11, detailed animation system, Linux support. The trouble is, these come at the expense of the basics. Not so impressive is that the only supported method for sharing code between projects is copy and paste . The engine is six years old. I'm not kidding. Unfortunately, frustrations like that are common. I adopted Unity expecting to be there for the next few years at least…

The workflow I use is to have my library code in a folder outside of the unity project, and add a build target in visual studio that copies the produced dll into various unity asset folders. Definitely not ideal, but it works reasonably well.

Re: Unity 4 is here

#59

Anyone know if Unity has any plans to support WebGL?

Take this with a grain of salt, but I vaguely remember some moment when everyone was talking about the announced ability to export to Flash, and a question mentioning HTML 5 or WebGL came up: their (unofficial?) response was something along the lines that they would do whatever it takes to be on any platform they need to if there is demand. I feel they have proven that they really care about wide multi-platform availability, with efforts like their "Union" program and availability on console and mobile platforms. This recent move to support Linux shows that also. If WebGL proves itself to have a large critical mass of developers asking for it, I bet they will very very seriously try to do something. I can't speak to the difficulty of such a move, or compare the actual results of their Flash exporting efforts, but I don't doubt they would do it if it was reasonably possible and there was demand.

Re: Unity 4 is here

#60
post #7

Does anyone know if they updated their default GUI elements (they were pretty rudimental in v3), so you don't need to use custom GUI elements?

They are planning the GUI update for the later 4.x releases. At-least that's what i could guess from the forums.

Also, there is a video of it being early pre-release demoed at the Unite 2012 conference: http://unity3d.com/unite/archive/2012
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