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Unity 4 is here

unity3d.com

41–50 of 74 posts

Re: Unity 4 is here

#41
Looks like fun. I've heard game development (for an employer) is quite the sweatshop though. What are the employment prospects and expected salary for someone proficient in this software?

Also, wondering if there any competitive open source game engines to aide in learning.

Re: Unity 4 is here

#42

Ever since unbuntu ruined their desktop with the same brand name, I flinch a little everytime I hear the word

By the time Unity for Ubuntu reaches version 4, it will include the following features: -the ability to launch a command line will be gone, because the command line could allow accidental damage to your system -it will not be possible to minimize or maximize windows (if you can still call what they have turned it into "windows"), those buttons will instead have been replaced by a shopping basket, and a helper assista…

Then just get Xubuntu.

Re: Unity 4 is here

#43

Earlier quoted context omitted.

You don't seem to understand that Android already is first. This is a $100 Android box with an 'app store of its very own!' and not much beyond that. We've already got Android and it's not difficult to make a similar enclosure. We've already got better hardware! The cost of porting from Ouya to other Android consoles in general is almost assuredly trivial to possibly zero depending how lazy they are about their softw…

No, it's not a $100 Android box - it's a 100$ Android console. And I don't know any other Android system specifically designed for that so far. You don't keep your mobile phone or tablet plugged in to your TV and neither do you plug in a game controller into either of them usually. Also generally tablets do not mainly care about improving performance specifically for games, which mean given the choice of faster 3D or…

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Re: Unity 4 is here

#44

Looks like fun. I've heard game development (for an employer) is quite the sweatshop though. What are the employment prospects and expected salary for someone proficient in this software? Also, wondering if there any competitive open source game engines to aide in learning.

I can definitively say that where I work, at EA All Play's Sacramento studio, is not a sweatshop. We encourage eight hour days (plus lunch break, however long that ends up being), and every Friday afternoon there is free beer and fun presentations to end the week.

Right now, though, our only programming openings are for Java server engineers. Sorry.

I do recommend learning Unity though, if that's what you're interested in. As Unity improves, its easy cross-platform deployment becomes more and more attractive to larger companies.

Re: Unity 4 is here

#45
post #12

Anyone knows how much the upgrade costs? Can't find it without login which I don't posses at the moment.

$750 for pro license and $125 each for iOS / Android

$125 is for upgrading "basic" iOS/Android. Pro upgrade is $750 for each. License comparison chart is here: http://unity3d.com/unity/licenses

Edit: Note that it is possible to upgrade just your Unity 4 Pro license without upgrading the individual platforms. For instance, I have Pro iPhone/Android licenses, but currently working on a PC/Mac game, so I upgraded my Unity 4 Pro license and left the platforms for a later upgrade.

Re: Unity 4 is here

#46
post #18

Lots of impressive headline features. DirectX 11, detailed animation system, Linux support. The trouble is, these come at the expense of the basics. Not so impressive is that the only supported method for sharing code between projects is copy and paste . The engine is six years old. I'm not kidding. Unfortunately, frustrations like that are common. I adopted Unity expecting to be there for the next few years at least…

Our teams share code by not coding in Unity projects. All the assemblies are added as plugins with a build script. The games have very little code actually accessible from within Unity. You lose the nice edit and continue, but for a big project with a lot of assets the Unity IDE explodes under pressure anyway.

Interesting. Is this process - plugin based game development in Unity - documented anywhere? I assume you lose browser support, are there other major drawbacks?

Re: Unity 4 is here

#47

Earlier quoted context omitted.

Yes, this is the only way the handle it. Git subrepos make this a hassle though, in our experience. It's the one thing that SVN would do much better.

Have you tried git subtrees? They are so much nicer than git submodules in many ways. http://news.ycombinator.com/item?id=3926683

Thanks for the pointer. I've read a few articles thanks you to. It still seems awfully complex and demands very proficient git usage to do even simple operations. I don't think that's suitable.. but I'm curious are you using it with Unity?

Re: Unity 4 is here

#48

Ever since unbuntu ruined their desktop with the same brand name, I flinch a little everytime I hear the word

Am I the only one that likes Unity ? I'm a die hard desktop user: KDE, XFCE, Tiling WMs... but I find Unity quite good.

Re: Unity 4 is here

#49
I just ran a 32-bit build of "Angry Bots" for Linux on my Windows machine. It ran flawlessly on Linux machine (Ubuntu 12.04 LTS).
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