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Unity 4 is here

unity3d.com

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Re: Unity 4 is here

#5
I would be curious to see how Ouya will fit in there, yes Android is supported, but at what point will Ouya be supported or not by Unity 4?

Re: Unity 4 is here

#6
post #5

I would be curious to see how Ouya will fit in there, yes Android is supported, but at what point will Ouya be supported or not by Unity 4?

Presumably after they show some signs of actually shipping the thing.

Yes, yes, I'm a curmudgeony and perennial Kickstarter skeptic - but what other stance can you take when a team that has never shipped any consumer electronics before promise to ship a profoundly game-changing piece of hardware on an extraordinarily aggressive schedule, at a shockingly low price?

Re: Unity 4 is here

#7
Does anyone know if they updated their default GUI elements (they were pretty rudimental in v3), so you don't need to use custom GUI elements?

Re: Unity 4 is here

#8
post #5

I would be curious to see how Ouya will fit in there, yes Android is supported, but at what point will Ouya be supported or not by Unity 4?

How about never? The Ouya is a pig-in-a-poke at best. There's nothing compelling about it that you couldn't do with an ARM evaluation board (in fact, it's more limited), the average console gamer opinion regarding it is 'meh' and it will be obsolete the moment it arrives as what you can buy for $100~ in the ARM SoC space is getting crazier every minute.

The Mali-400 on http://www.hardkernel.com/renewal_2011/products/prdt_info.ph... is already posting better benchmarks than the Tegra3 on the Ouya and the CPUs are the same core, this one slightly lower clocked. Sure the price is a bit higher than the Ouya for a dev board, but that's something you can buy right now. And they're only going to be better and cheaper by the time the Ouya hits, which if I might remind is still five months away if everything goes to plan. Might as well be eternity at the rate cellphone hardware evolves.

Really, all they've done is sold a case and gave us some simple interface mockups. Even https://en.wikipedia.org/wiki/List_of_Ouya_software is completely underwhelming and resembles the total lack of commitment other DOA consoles like the NGage had going for them.

You can expect Asia to be cranking out a new Ouya-like every few months. It's the software stack on these devices that is significant, as the hardware is now practically free. Hell, it's even open source: https://www.olimex.com/Products/OLinuXino/ *

(* Mali-400 GPU still not fully reverse engineered. As usual, GPUs are the FOSS barrier -- still, there's hope: http://limadriver.org/)

Re: Unity 4 is here

#9
post #7

Does anyone know if they updated their default GUI elements (they were pretty rudimental in v3), so you don't need to use custom GUI elements?

They are planning the GUI update for the later 4.x releases. At-least that's what i could guess from the forums.

Re: Unity 4 is here

#10
Lots of impressive headline features. DirectX 11, detailed animation system, Linux support.

The trouble is, these come at the expense of the basics. Not so impressive is that the only supported method for sharing code between projects is copy and paste.

The engine is six years old. I'm not kidding.

Unfortunately, frustrations like that are common. I adopted Unity expecting to be there for the next few years at least; however my experience has been lukewarm.

It's a shame, because it could be a fantastic engine if they'd concentrate on polishing what they've got. But I don't get the impression that's the roadmap.

http://forum.unity3d.com/threads/148393-Unity-4-removes-supp...

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