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Turtle WoW classic server announces shutdown after Blizzard wins injunction

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111–120 of 303 posts

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#111

Earlier quoted context omitted.

I feel like every large public corporation inevitably turns into a rent seeking parasite. How do we build a system that has more calves and fewer blizzards? How do we incentivize that?

You gotta give capitalist first principles and ideals and policies the boot. When you can use money to buy anything and earn money without practical limits, gaining access to more and more capital at any and all costs, even at the cost of everybody else's life and freedom and rights, is the natural result.

That's why you'd never see a company like Valve in a capitalist system... wait...

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#112
Once again, someone is doing Blizzard’s work better than Blizzard, so naturally they have to be punished.

Last time, they even shut down a few major Classic servers before realizing that people had gone there because they did not want to play Blizzard’s shit mutilated version of the game they loved.

All we can do is hope Blizzard copies this idea in time as well. Activision Blizzard is, without a doubt, one of the worst gaming companies out there.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#113

Just background in case you don't know: Turtle WoW tried to turn Classic World of Warcraft into a Roguelike, but in doing so wound up creating a bunch of new mechanics, and a gameplay loop that was quite unique even relative to other Roguelikes. So my position on this is; two things can be true at the same time: - Turtle WoW violated Blizzard's copyright, tried to charge money for some services, and Blizzard are well…

Blizzard should’ve offered the team making Turtle a job, and payed them to develop the next big WoW game. Unfortunately blizzard is not Valve.

Honestly, the weakness of most game corporations today is the fact that they are indeed not Valve.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#114
It's important to understand it's not just the Turtle WoW people who violated Blizzard's copyrights, it's also anyone who played on Turtle WoW. They don't have licenses to use the clients, and downloading and running those clients is in violation of Blizzard's copyrights.

I wonder if Blizzard got a customer list from Turtle WoW as a result of the settlement. At the least, they could permanently ban any WoW player who also played on the pirate servers. Beyond that, they might even engage in large scale legal action, of the kind copyright trolls used in the past. "Pay us $5K and this lawsuit, which might cost you $100K plus your legal fees, will go away."

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#115
post #52

Earlier quoted context omitted.

How is that supposed to work when the main product is nostalgia? It's a mod for people who think the first-party expansions aren't true to the core of the original game - how could an independent game with completely new IP ever have the same draw? You really can't compare this to something like DotA, where the original engine and IP was basically set dressing for the new game built within it. People were primarily i…

if the main product is nostalgia then it’s a derived work and you don’t get to claim moral superiority. if they created genuinely novel mechanics that can stand on their own then they should do that. Like you said, DOTA2 was a 1:1 mechanical clone but built from scratch without relying on Blizzard IP. League of Legends was a spiritual sequel with new IP. Almost all fan projects that get shut down are 99% derived IP a…

Instead we get every game reinventing the wheel a thousand times. They all end up similar, because the base takes all of the effort to create, so the innovation on top ends up essentially being noise.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#116
post #67

Earlier quoted context omitted.

I don't think this is true. I think what you may be thinking of is many hit games did not create their own game engine.

Counter-Strike Every MOBA that exists (DotA, LoL, HoN, etc) Team Fortress Killing Floor PUBG Natural Selection Undoubtedly, many more that I can't recall off the top of my head.

The autochess genre (Teamfight Tactics) is basically a mod of a mod since it started as a custom game in Dota 2.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#117

It's important to understand it's not just the Turtle WoW people who violated Blizzard's copyrights, it's also anyone who played on Turtle WoW. They don't have licenses to use the clients, and downloading and running those clients is in violation of Blizzard's copyrights. I wonder if Blizzard got a customer list from Turtle WoW as a result of the settlement. At the least, they could permanently ban any WoW player who…

You don’t kill a competitor and then ban their customers from your product.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#118

It's important to understand it's not just the Turtle WoW people who violated Blizzard's copyrights, it's also anyone who played on Turtle WoW. They don't have licenses to use the clients, and downloading and running those clients is in violation of Blizzard's copyrights. I wonder if Blizzard got a customer list from Turtle WoW as a result of the settlement. At the least, they could permanently ban any WoW player who…

You don’t kill a competitor and then ban their customers from your product.

If you can scare the hell out of other people from using pirate servers in the future, you could come out ahead. And the money from shakedowns could be quite lucrative, if the volume could be made high enough.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#119

Earlier quoted context omitted.

>Counter-Strike, Team Fortress, Natural Selection These games used the GoldSrc engine. Any game built on this engine gets called a mod. But this is not what most people actually think of when people are talking about mods. Rust is not a mod of Unity. These are game engines that people built a game using. >DotA This was a custom map. Not a mod. >LoL, HoN These were built on in house game engines and were not a mod. >P…

Calling DotA just a custom map is a bit of a stretch. That was merely the packaging. These "custom maps" had various scripting capabilities that made them more than just some terrain. Also custom maps are mods by definitions anyways, with the exception of games where the creation of maps is a component of gameplay.

I mean, to those who played them, 'custom map' is basically just a term of art indicating the things you said. In the parlance of the mid-2000s WC3 scene, you would call them custom games or custom maps.

Or, if you were slightly older, you might call them UMS, as they were in Starcraft. Short for "Use Map Settings", indicating that the game logic should come from the scripts and triggers in the map file rather than the built-in logic for ladder games.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#120
post #25
post #23

Earlier quoted context omitted.

That's one of the things that Blizzard does so bad and private servers try to solve, which is previous expansion content: Let's say you loved playing Battle for Azeroth. Later Blizzard launches Shadowlands, the content for BfA gets irrelevant, the raids are not doable anymore at the same difficult, the power creep feeds in. Even if you buy the expansion just to get the “feel” on how it was, it's impossible. MMOs like…

FFXIV's level/stat sync system is also pretty cool for keeping the older stuff playable long past its original release, players get levels and stats and skills scaled down to the max level appropriate for the content 4-player dungeons still end up being a bit of a faceroll, but it's definitely possible to wipe on the 8-player bosses if mechanics are not observed

WoW has been doing this for like a decade. A lot of the old expansion content gets level scaled for new players, many dungeon groups get scaled to the same level, some of their time travel events have scaled old dungeons up for current players, etc.
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