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Turtle WoW classic server announces shutdown after Blizzard wins injunction

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Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#51

Earlier quoted context omitted.

I don't think this is true. I think what you may be thinking of is many hit games did not create their own game engine.

No many hit games started as mods. League of Legends is the one that immediately jumps to mind, but I know there are many more coming from Quake and Doom mods etc.

Famously Counter Strike as well.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#52
post #7

Just background in case you don't know: Turtle WoW tried to turn Classic World of Warcraft into a Roguelike, but in doing so wound up creating a bunch of new mechanics, and a gameplay loop that was quite unique even relative to other Roguelikes. So my position on this is; two things can be true at the same time: - Turtle WoW violated Blizzard's copyright, tried to charge money for some services, and Blizzard are well…

Many hit games originated as mods. If the Turtle WoW team really are on to something, they should pursue it as an independent game.

How is that supposed to work when the main product is nostalgia? It's a mod for people who think the first-party expansions aren't true to the core of the original game - how could an independent game with completely new IP ever have the same draw?

You really can't compare this to something like DotA, where the original engine and IP was basically set dressing for the new game built within it. People were primarily interested in the mechanics - which is why DotA-the-game and League of Legends were able to become so popular.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#53

but then how is PokeMMO still operating ? Weren't they both using game assets and creating an emulator essentially? Or did Turtle step out of bounds? It's a legally gray area so hard to find more details.

PokeMMO does not include any game assets itself. It is also not an emulator but its own engine. You’ll need to obtain the ROMs from elsewhere and place them in the appropriate folder so that the PokeMMO client can extract the files. In many countries it is legal to recreate a game as long as you do not use any code or assets from the original. The player is the one committing copyright infringement if they do not dum…

>if they do not dump the ROM from their own cartridge

That is a common myth. It can even be more illegal in the case of DS games as you also break the DMCA by circumventing the DS's protection scheme of their games.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#54

Earlier quoted context omitted.

PokeMMO does not include any game assets itself. It is also not an emulator but its own engine. You’ll need to obtain the ROMs from elsewhere and place them in the appropriate folder so that the PokeMMO client can extract the files. In many countries it is legal to recreate a game as long as you do not use any code or assets from the original. The player is the one committing copyright infringement if they do not dum…

I see. What about modifying a memory of a loaded ROM with like hex codes? Is that what PokeMMO is doing as well to change gameplay like show another player's location and inventory?

They aren't modifying the ROM. They've rebuilt all the mechanics from scratch. The ROMs are only there for the graphical assets.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#55

The irony is that the Turtle team released what was probably the best version of WoW, ever. Blizzard had to get it shutdown because it was fucking embarrassing that a fan project more artistically cohesive and more fun to play than anything Blizzard could spit out in decades despite having virtually unlimited resources. Obviously, the most competent people at Blizzard are lawyers. That Turtle would eventually shutdow…

I’m pretty sure the myriad WoW Classics are money-laundering operations. I’ve known several guilds over the Classic revivals since 2019 and every single member is buying gold. The bots are egregiously obvious and Blizzard only patches the game if people are making too much gold, not if the bots are spoiling the experience.

It’s possible that Blizzard just happens to be incompetent in the exact way that would perfectly support money laundering but…big coincidence if so.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#57

Earlier quoted context omitted.

Valve aren't owned by private equity and other giant corporations so they make good decisions and do things fans like. A lot of their entire platform is built on mods they've bought and turned into proper 1st class games (cs, dota, Garys mod etc)

I feel like every large public corporation inevitably turns into a rent seeking parasite. How do we build a system that has more calves and fewer blizzards? How do we incentivize that?

No more billionaires.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#59

Earlier quoted context omitted.

Nintendo/TPC just turns a blind eye, i suppose

Nintendo is probably THE most aggressive company in the industry in terms of going after people for using their IP in unauthorized ways. They don't have a blind eye.

Yet Pokemon Showdown and Advance Wars By Web have been running for over a decade.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#60
post #29

I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…

I was hoping to try out Turtle last summer but didn't get around to it. And had looked into Azerothcore. I hope turtle open sources (if they haven't already and they are allowed to).

I do think part of the problem is payment to cover dev time is actually profit.

I profit from work, although they are just paying me for my time really.

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