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Turtle WoW classic server announces shutdown after Blizzard wins injunction

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Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#22

but then how is PokeMMO still operating ? Weren't they both using game assets and creating an emulator essentially? Or did Turtle step out of bounds? It's a legally gray area so hard to find more details.

Nintendo/TPC just turns a blind eye, i suppose

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#23

Just background in case you don't know: Turtle WoW tried to turn Classic World of Warcraft into a Roguelike, but in doing so wound up creating a bunch of new mechanics, and a gameplay loop that was quite unique even relative to other Roguelikes. So my position on this is; two things can be true at the same time: - Turtle WoW violated Blizzard's copyright, tried to charge money for some services, and Blizzard are well…

That's one of the things that Blizzard does so bad and private servers try to solve, which is previous expansion content:

Let's say you loved playing Battle for Azeroth. Later Blizzard launches Shadowlands, the content for BfA gets irrelevant, the raids are not doable anymore at the same difficult, the power creep feeds in. Even if you buy the expansion just to get the “feel” on how it was, it's impossible.

MMOs like GW2 and even SWTOR does it way better, in GW2 content from Path of Fire is still relevant in the gameplay of the current expansion, while their PvE/PvP content is done by all players.

I feel Blizzard should just keep per expansion servers up and people can play “over and over again” the same expansion as much as they like.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#24

but then how is PokeMMO still operating ? Weren't they both using game assets and creating an emulator essentially? Or did Turtle step out of bounds? It's a legally gray area so hard to find more details.

PokeMMO does not include any game assets itself. It is also not an emulator but its own engine. You’ll need to obtain the ROMs from elsewhere and place them in the appropriate folder so that the PokeMMO client can extract the files. In many countries it is legal to recreate a game as long as you do not use any code or assets from the original. The player is the one committing copyright infringement if they do not dump the ROM from their own cartridge.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#25
post #23

Just background in case you don't know: Turtle WoW tried to turn Classic World of Warcraft into a Roguelike, but in doing so wound up creating a bunch of new mechanics, and a gameplay loop that was quite unique even relative to other Roguelikes. So my position on this is; two things can be true at the same time: - Turtle WoW violated Blizzard's copyright, tried to charge money for some services, and Blizzard are well…

That's one of the things that Blizzard does so bad and private servers try to solve, which is previous expansion content: Let's say you loved playing Battle for Azeroth. Later Blizzard launches Shadowlands, the content for BfA gets irrelevant, the raids are not doable anymore at the same difficult, the power creep feeds in. Even if you buy the expansion just to get the “feel” on how it was, it's impossible. MMOs like…

FFXIV's level/stat sync system is also pretty cool for keeping the older stuff playable long past its original release, players get levels and stats and skills scaled down to the max level appropriate for the content

4-player dungeons still end up being a bit of a faceroll, but it's definitely possible to wipe on the 8-player bosses if mechanics are not observed

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#26
post #8

Just background in case you don't know: Turtle WoW tried to turn Classic World of Warcraft into a Roguelike, but in doing so wound up creating a bunch of new mechanics, and a gameplay loop that was quite unique even relative to other Roguelikes. So my position on this is; two things can be true at the same time: - Turtle WoW violated Blizzard's copyright, tried to charge money for some services, and Blizzard are well…

So it's similar to Defence of the Ancients that resulted in DotA and other MOBAs. It wonder if they'll be able to create a version of this with the new mechanics/gameplay loop but with different art/assets.

Yeah, that seems like the logical next step here.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#27

Just background in case you don't know: Turtle WoW tried to turn Classic World of Warcraft into a Roguelike, but in doing so wound up creating a bunch of new mechanics, and a gameplay loop that was quite unique even relative to other Roguelikes. So my position on this is; two things can be true at the same time: - Turtle WoW violated Blizzard's copyright, tried to charge money for some services, and Blizzard are well…

What did they do that was different from other roguelikes?

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#28

Just background in case you don't know: Turtle WoW tried to turn Classic World of Warcraft into a Roguelike, but in doing so wound up creating a bunch of new mechanics, and a gameplay loop that was quite unique even relative to other Roguelikes. So my position on this is; two things can be true at the same time: - Turtle WoW violated Blizzard's copyright, tried to charge money for some services, and Blizzard are well…

Why not just buy it then? It reminds me of Valve’s treatment of Black Mesa, which made the community love the company even more. It’d be hilariously easy for Blizzard to spend some money on the thing and just buy the devs out, fans love you for it and it builds good will with a fanbase. Corporations can’t see past the legal aspect of things I guess.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#29
I ran a private server years ago. Two things people in this thread are getting wrong:

The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of pocket. Turtle WoW went further and built new raids, zones, races on top of all that. That's not modding, that's game development without any of the tools the original team had.

The "they made millions" framing is always misleading. You start as a hobby, players show up, hosting costs get real, you take donations to keep it running, and at some point your paypal has six figures running through it over a few years. None of that is profit, it's servers and bandwidth and people helping keep the thing alive. But in the lawsuit it gets presented as revenue from a commercial enterprise.

Blizzard is right to protect their IP. But calling this a simple piracy operation misses what actually happened.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#30

but then how is PokeMMO still operating ? Weren't they both using game assets and creating an emulator essentially? Or did Turtle step out of bounds? It's a legally gray area so hard to find more details.

Nintendo/TPC just turns a blind eye, i suppose

Nintendo is probably THE most aggressive company in the industry in terms of going after people for using their IP in unauthorized ways. They don't have a blind eye.
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