I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…
Hosting a wow classic server cost almost nothing, it's a 30 years old game running on modern hardware and software. You need couple of dedicated servers and a single db.
Turtle WoW classic server announces shutdown after Blizzard wins injunction
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Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#92The irony is that the Turtle team released what was probably the best version of WoW, ever. Blizzard had to get it shutdown because it was fucking embarrassing that a fan project more artistically cohesive and more fun to play than anything Blizzard could spit out in decades despite having virtually unlimited resources. Obviously, the most competent people at Blizzard are lawyers. That Turtle would eventually shutdow…
No, Blizzard had to get it shut down because they're greedy bean counters. They could have spent less money than they spent on legal fees to hire the team and had them produce an even better version, but why do that when you can destroy things and replace them with mediocre slop instead?
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#93Earlier quoted context omitted.
They all started out as mods to games. DotA specifically was a Warcraft 3 mod and ended up making Blizzard change their stance on such things because they lost such a massive IP to a different company. PUBG started as an Arma 2 mod and TF was a Quake mod. All the mendioned games effectively have their origins in mods for other games and likely wouldn't exist (at least in the form they are today) if that weren't for t…
Having gameplay originate in a mod is different from a hit game being a mod.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#94I'm glad Blizzard doesn't mess with servers of its older games. Warcraft 2 was such a classic! Even more than Starcraft. The original granddaddy that people play 25 years later. That, and Myth 2 TFL was my favorite.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#95Earlier quoted context omitted.
Counter-Strike Every MOBA that exists (DotA, LoL, HoN, etc) Team Fortress Killing Floor PUBG Natural Selection Undoubtedly, many more that I can't recall off the top of my head.
>Counter-Strike, Team Fortress, Natural Selection These games used the GoldSrc engine. Any game built on this engine gets called a mod. But this is not what most people actually think of when people are talking about mods. Rust is not a mod of Unity. These are game engines that people built a game using. >DotA This was a custom map. Not a mod. >LoL, HoN These were built on in house game engines and were not a mod. >P…
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#96Earlier quoted context omitted.
Counter-Strike Every MOBA that exists (DotA, LoL, HoN, etc) Team Fortress Killing Floor PUBG Natural Selection Undoubtedly, many more that I can't recall off the top of my head.
>Counter-Strike, Team Fortress, Natural Selection These games used the GoldSrc engine. Any game built on this engine gets called a mod. But this is not what most people actually think of when people are talking about mods. Rust is not a mod of Unity. These are game engines that people built a game using. >DotA This was a custom map. Not a mod. >LoL, HoN These were built on in house game engines and were not a mod. >P…
Also custom maps are mods by definitions anyways, with the exception of games where the creation of maps is a component of gameplay.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#97Earlier quoted context omitted.
>Counter-Strike, Team Fortress, Natural Selection These games used the GoldSrc engine. Any game built on this engine gets called a mod. But this is not what most people actually think of when people are talking about mods. Rust is not a mod of Unity. These are game engines that people built a game using. >DotA This was a custom map. Not a mod. >LoL, HoN These were built on in house game engines and were not a mod. >P…
Counter-strike was definitively a mod, you had to install it in the same folder as Half-Life and start it with 'hl.exe -game cstrike'. It became a standalone game later with the retail release. edit: https://developer.valvesoftware.com/wiki/Counter-Strike#Vers...
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#98Earlier quoted context omitted.
League of Legends is its own game built on an engine Riot made from scratch.
League's Wikipedia page describes it as "inspired by Defense of the Ancients, a custom map for Warcraft III." I believe they also hired some of the core Dota devs to work on League. I guess if you want to be pedantic it was a custom map, but that was more a consequence of WC3 lacking support for mods. They ended up having to work around a lot of limitations to make Dota work in the custom map framework.