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Turtle WoW classic server announces shutdown after Blizzard wins injunction

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Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#91
post #83
post #29

I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…

Hosting a wow classic server cost almost nothing, it's a 30 years old game running on modern hardware and software. You need couple of dedicated servers and a single db.

Former RuneScape private server[0] hoster here. Our infra costs would be about 200$/mo, but for a high quality server like in the OP, if you ever wanted to compensate any developer a respectable amount for their work, you would instantly be in the millions. We had about 20,000 hours of professional dev work put in over 5 years for our game.

[0] https://2009scape.org

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#92
post #39

The irony is that the Turtle team released what was probably the best version of WoW, ever. Blizzard had to get it shutdown because it was fucking embarrassing that a fan project more artistically cohesive and more fun to play than anything Blizzard could spit out in decades despite having virtually unlimited resources. Obviously, the most competent people at Blizzard are lawyers. That Turtle would eventually shutdow…

No, Blizzard had to get it shut down because they're greedy bean counters. They could have spent less money than they spent on legal fees to hire the team and had them produce an even better version, but why do that when you can destroy things and replace them with mediocre slop instead?

You could hire a lawyer straight out of law school. Litigating this would cost almost nothing, it's cut and dried obvious copyright/trademark infringement and turtle wow would be incredibly stupid to fight it. But Blizzard already has a legal team so it cost them literally nothing.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#93

Earlier quoted context omitted.

They all started out as mods to games. DotA specifically was a Warcraft 3 mod and ended up making Blizzard change their stance on such things because they lost such a massive IP to a different company. PUBG started as an Arma 2 mod and TF was a Quake mod. All the mendioned games effectively have their origins in mods for other games and likely wouldn't exist (at least in the form they are today) if that weren't for t…

Having gameplay originate in a mod is different from a hit game being a mod.

It was a "hit game" while it was still a mod. They were able to find investment to graduate to a standalone game because they already had a player base in the tens of thousands.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#95
post #67

Earlier quoted context omitted.

Counter-Strike Every MOBA that exists (DotA, LoL, HoN, etc) Team Fortress Killing Floor PUBG Natural Selection Undoubtedly, many more that I can't recall off the top of my head.

>Counter-Strike, Team Fortress, Natural Selection These games used the GoldSrc engine. Any game built on this engine gets called a mod. But this is not what most people actually think of when people are talking about mods. Rust is not a mod of Unity. These are game engines that people built a game using. >DotA This was a custom map. Not a mod. >LoL, HoN These were built on in house game engines and were not a mod. >P…

Dota is a wc3 map but, pendanticism aside, there is no distinction between a "map" and a mod in this context.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#96
post #67

Earlier quoted context omitted.

Counter-Strike Every MOBA that exists (DotA, LoL, HoN, etc) Team Fortress Killing Floor PUBG Natural Selection Undoubtedly, many more that I can't recall off the top of my head.

>Counter-Strike, Team Fortress, Natural Selection These games used the GoldSrc engine. Any game built on this engine gets called a mod. But this is not what most people actually think of when people are talking about mods. Rust is not a mod of Unity. These are game engines that people built a game using. >DotA This was a custom map. Not a mod. >LoL, HoN These were built on in house game engines and were not a mod. >P…

Calling DotA just a custom map is a bit of a stretch. That was merely the packaging. These "custom maps" had various scripting capabilities that made them more than just some terrain.

Also custom maps are mods by definitions anyways, with the exception of games where the creation of maps is a component of gameplay.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#97

Earlier quoted context omitted.

>Counter-Strike, Team Fortress, Natural Selection These games used the GoldSrc engine. Any game built on this engine gets called a mod. But this is not what most people actually think of when people are talking about mods. Rust is not a mod of Unity. These are game engines that people built a game using. >DotA This was a custom map. Not a mod. >LoL, HoN These were built on in house game engines and were not a mod. >P…

Counter-strike was definitively a mod, you had to install it in the same folder as Half-Life and start it with 'hl.exe -game cstrike'. It became a standalone game later with the retail release. edit: https://developer.valvesoftware.com/wiki/Counter-Strike#Vers...

Are we getting so old that people are forgetting cs was a mod.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#98
post #80

Earlier quoted context omitted.

League of Legends is its own game built on an engine Riot made from scratch.

League's Wikipedia page describes it as "inspired by Defense of the Ancients, a custom map for Warcraft III." I believe they also hired some of the core Dota devs to work on League. I guess if you want to be pedantic it was a custom map, but that was more a consequence of WC3 lacking support for mods. They ended up having to work around a lot of limitations to make Dota work in the custom map framework.

They hired a former dev, guinsoo. At the time when LoL was announced dota was being developed by icefrog for a few good solid years already. Most of dota's popularity happened during icefrog's years. Icefrog later joined valve and helped create Dora 2.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#99
post #33
post #5

WoW servers existed for years, it's funny blizzard still tries after this many years.

Do they still exist? I remember spending a few weekends on them back when I was 13 or so and couldn't afford a subscription.

There are still some (much less well known) around.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#100
I don't even remember the name of the server or software, but even back when WoW was contemporary I had a lot more fun playing on free servers with extended XP, even though pretty often bosses would be buggy or not quite the same as in the real game. It was so much more playable and casual compared to the early WoW (or worse, EverQuest which came before). It's a shame game companies can't find a way to embrace or even profit from these kinds of servers.
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