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Battle for Wesnoth: open-source, turn-based strategy game

wesnoth.org

21–30 of 178 posts

Re: Battle for Wesnoth: open-source, turn-based strategy game

#21
post #11

My only gripe with the game is that healing doesn't give XP to the healing units. This means you need to place them in combat to level up instead of placing them behind the fighters like they are intended to be, and with them initially having low health they are very squishy. I know you can kinda cheese it by reducing a monster to 1-2 HP and then getting them to attack, but it feels like going against their role.

It's OSS, no?

It is, but making a change that doesn't mess up the balance of the game can be tricky.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#22
post #4

Grew up playing Wesnoth, still adore the game. There is a TON of third party content and a serious extended universe, too!

Could you name a few places to find 3rd party content?

Last time I checked there was an option on the main menu to download user-made campaigns.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#24
post #4

Grew up playing Wesnoth, still adore the game. There is a TON of third party content and a serious extended universe, too!

Could you name a few places to find 3rd party content?

There's a "addons" browser in the game.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#25
post #11

My only gripe with the game is that healing doesn't give XP to the healing units. This means you need to place them in combat to level up instead of placing them behind the fighters like they are intended to be, and with them initially having low health they are very squishy. I know you can kinda cheese it by reducing a monster to 1-2 HP and then getting them to attack, but it feels like going against their role.

I've enjoyed this, honestly. There's a whole short-term pain/long-term gain tradeoff to risking healers that adds more strategy to the campaign.

> I know you can kinda cheese it by reducing a monster to 1-2 HP

In practice, I've found it difficult to get monsters to 1-2 HP since it often means not using your most powerful attacks. On harder difficulties I usually can't afford the opportunity cost.

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