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Battle for Wesnoth: open-source, turn-based strategy game

wesnoth.org

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Re: Battle for Wesnoth: open-source, turn-based strategy game

#11
My only gripe with the game is that healing doesn't give XP to the healing units. This means you need to place them in combat to level up instead of placing them behind the fighters like they are intended to be, and with them initially having low health they are very squishy. I know you can kinda cheese it by reducing a monster to 1-2 HP and then getting them to attack, but it feels like going against their role.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#12

only missing point about this game is some of the real word parameters like moral,flanking etc. Maybe a real history mod would be amazing like ancient era or medieval ages.

Modern strategy games for leisure can be traced back to actual militaries or hardcore history buffs—systems that would try to model morale etc., often to a degree which, er, doesn't have mass-market appeal. :p

https://en.wikipedia.org/wiki/Kriegsspiel

https://en.wikipedia.org/wiki/Chainmail_(game)

Re: Battle for Wesnoth: open-source, turn-based strategy game

#14
Highly suggest connecting with one of the lead developers, Charles Dang/Vultraz, if you have any C++ jobs in the USA.

He's been a developer on Wesnoth since 2012 but only graduated university in 2024. Unfortunately, it's been an absolutely brutal market for new graduates. Even if you're a maintainer on one of the most popular OSS C++ projects on GitHub.

I can't recommend him enough.

edit: LinkedIn https://www.linkedin.com/in/charles-dang-10994b1b4

Re: Battle for Wesnoth: open-source, turn-based strategy game

#15
post #11

My only gripe with the game is that healing doesn't give XP to the healing units. This means you need to place them in combat to level up instead of placing them behind the fighters like they are intended to be, and with them initially having low health they are very squishy. I know you can kinda cheese it by reducing a monster to 1-2 HP and then getting them to attack, but it feels like going against their role.

It's OSS, no?
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