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LibreSprite – open-source pixel art editor

libresprite.github.io

51–60 of 97 posts

Re: LibreSprite – open-source pixel art editor

#51
post #44
post #41

Earlier quoted context omitted.

1. Asperite is not open source. 2. It’s okay for two projects to do the same thing, even if you personally prefer one over the other.

Aseprite is open source. The source is open for anyone to access right here: https://github.com/aseprite/aseprite You might be confusing license with access . The product itself has a proprietary license. Even then, a majority of the libraries they produce are also available under the MIT license.

How can you say its open source and 3 sentences later that it has a proprietary license.

Their EULA forbids distributing the software, hence not open source.

Re: LibreSprite – open-source pixel art editor

#52
post #44
post #41

Earlier quoted context omitted.

1. Asperite is not open source. 2. It’s okay for two projects to do the same thing, even if you personally prefer one over the other.

Aseprite is open source. The source is open for anyone to access right here: https://github.com/aseprite/aseprite You might be confusing license with access . The product itself has a proprietary license. Even then, a majority of the libraries they produce are also available under the MIT license.

You are describing source available. That is not the same as open source.

Re: LibreSprite – open-source pixel art editor

#54
post #12
post #6

This looks like Aseprite. Aseprite is already open source and you can get it for free, all completely legal. The only caveat is that you need to compile it yourself (which takes 2-5 shell commands). I think this is more than fair, but ripping off Aseprite is not so much. Their license also strictly prohibits that behavior.

Aseprite is such a joy to use that I paid for it just to support the developers

Agreed, and it's also available on Steam! I really like the way they handle onion skinning as well, and there's a surprising number of useful plugins (such as tweencel) for it.

Re: LibreSprite – open-source pixel art editor

#56

I'll shill this project again: I built myself a small sprite generator because I'm a terrible artist. If you're looking for pixel-art sprites, check out 8bitsmith.com. Or you can just ask Nano-Banana for sprite sheets and it does a pretty good job!

You still have to do some post-processing work around NB, since you’ll often end up with non-aligned pixel blocks, much higher color depth, and so on.

I actually did some testing of spritesheeting with Nano Banana Pro a while back:

https://mordenstar.com/other/nb-sprites

If you use the editing capabilities and send in a grid of 32×32 cells on a 1024×1024 image, you can get it to flood-fill in each square, so you end up with properly aligned 32×32 tiles. Then you can squash it via nearest neighbor to pull the lines back out, and reduce the palette using something like unfake.js:

https://github.com/jenissimo/unfake.js

Re: LibreSprite – open-source pixel art editor

#57

I'll shill this project again: I built myself a small sprite generator because I'm a terrible artist. If you're looking for pixel-art sprites, check out 8bitsmith.com. Or you can just ask Nano-Banana for sprite sheets and it does a pretty good job!

Most of the purpose of pixel art is that it's hand crafted and every pixel matters. Not much point to pixel art if you drop that aspect.

Sorry, the point? isn’t the point of art pretty much what a person wants it to be?

Re: LibreSprite – open-source pixel art editor

#58
post #22

Begging open source projects to stop with the libre convention, it's awkward to say, it's cringe and seems to spiritually doom a project to fail.

Almost any name is better than GIMP.

It would be impossible to come up with a name that reflected the nature of the gimp program better.

Re: LibreSprite – open-source pixel art editor

#59

I'll shill this project again: I built myself a small sprite generator because I'm a terrible artist. If you're looking for pixel-art sprites, check out 8bitsmith.com. Or you can just ask Nano-Banana for sprite sheets and it does a pretty good job!

Most of the purpose of pixel art is that it's hand crafted and every pixel matters. Not much point to pixel art if you drop that aspect.

This is 100% true for artists. But I am not an artist, and I like pixel art stylistically. So when I make sites or games, I need to either: use my bad art, hire someone on fiverr, or use AI.

Re: LibreSprite – open-source pixel art editor

#60

I'll shill this project again: I built myself a small sprite generator because I'm a terrible artist. If you're looking for pixel-art sprites, check out 8bitsmith.com. Or you can just ask Nano-Banana for sprite sheets and it does a pretty good job!

You still have to do some post-processing work around NB, since you’ll often end up with non-aligned pixel blocks, much higher color depth, and so on. I actually did some testing of spritesheeting with Nano Banana Pro a while back: https://mordenstar.com/other/nb-sprites If you use the editing capabilities and send in a grid of 32×32 cells on a 1024×1024 image, you can get it to flood-fill in each square , so you end…

Exactly! On my tool I specifically use 4x4 grids which is limiting and I use canny edge maps to help enforce consistency. A very fun problem to solve!
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