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LibreSprite – open-source pixel art editor

libresprite.github.io

11–20 of 97 posts

Re: LibreSprite – open-source pixel art editor

#11
post #8

Earlier quoted context omitted.

LibreOffice ?

Yes, that is one of the major offenders. It is very awkward to pronounce in many languages.

I speak two languages (English and Russian) and have never found their name to be awkward. This is the first time, actually, that I've seen somebody say they don't like their name.

Re: LibreSprite – open-source pixel art editor

#12
post #6

This looks like Aseprite. Aseprite is already open source and you can get it for free, all completely legal. The only caveat is that you need to compile it yourself (which takes 2-5 shell commands). I think this is more than fair, but ripping off Aseprite is not so much. Their license also strictly prohibits that behavior.

Aseprite is such a joy to use that I paid for it just to support the developers

Re: LibreSprite – open-source pixel art editor

#13
post #7
post #6

This looks like Aseprite. Aseprite is already open source and you can get it for free, all completely legal. The only caveat is that you need to compile it yourself (which takes 2-5 shell commands). I think this is more than fair, but ripping off Aseprite is not so much. Their license also strictly prohibits that behavior.

The history section of the repo clears it up [0] > LibreSprite originated as a fork of Aseprite, developed by David Capello. Aseprite used to be distributed under the GNU General Public License version 2, but was moved to a proprietary license on August 26th, 2016. > This fork was made on the last commit covered by the GPL version 2 license, and is now developed independently of Aseprite. Also I am not really sure if…

Same old story, too much support requests and bad actors making it hard to make money off opensource.

This is one case where we really should support the original product, you can buy a perpetual licence of a pittance and they just 2 guys chugging along.

LibreSprite has 5000 commits, 30 in the past year whilst ASEPrite has over 10000 at this point.

Re: LibreSprite – open-source pixel art editor

#15
post #6

This looks like Aseprite. Aseprite is already open source and you can get it for free, all completely legal. The only caveat is that you need to compile it yourself (which takes 2-5 shell commands). I think this is more than fair, but ripping off Aseprite is not so much. Their license also strictly prohibits that behavior.

Aseprite is source available nowadays, not open source. Libresprite was then forked off of the last commit of Aseprite before the license was changed from the GPL.

Re: LibreSprite – open-source pixel art editor

#16

Begging open source projects to stop with the libre convention, it's awkward to say, it's cringe and seems to spiritually doom a project to fail.

The "libre" terms originates from the "free software" movement which does not like the term "open source" on philosophical grounds. In English, "free" has multiple meanings, and the romance language-derived "libre" was chosen in the past to distinguish the movement's ideals from the use of "free as in beer".

https://www.gnu.org/philosophy/free-sw.en.html

Re: LibreSprite – open-source pixel art editor

#17
post #8

Earlier quoted context omitted.

LibreOffice ?

Yes, that is one of the major offenders. It is very awkward to pronounce in many languages.

Curious on what languages have a hard time saying Libre.

Every latin-derived language (which are most of the western languages) can pronounce it naturally, and even English speakers can approximate it well enough to be understood (even though they're incapable of pronouncing the non-retroflex `r`).

Re: LibreSprite – open-source pixel art editor

#19

See also: https://github.com/Orama-Interactive/Pixelorama https://github.com/piskelapp/piskel They're similar pixel art editor programs.

Didn't know about Pixelorama, looks interesting.

Libresprite (since aseprite went evil) has been the only editor I can use for over a decade, glad there are others now.

Re: LibreSprite – open-source pixel art editor

#20
post #7

Earlier quoted context omitted.

The history section of the repo clears it up [0] > LibreSprite originated as a fork of Aseprite, developed by David Capello. Aseprite used to be distributed under the GNU General Public License version 2, but was moved to a proprietary license on August 26th, 2016. > This fork was made on the last commit covered by the GPL version 2 license, and is now developed independently of Aseprite. Also I am not really sure if…

Same old story, too much support requests and bad actors making it hard to make money off opensource. This is one case where we really should support the original product, you can buy a perpetual licence of a pittance and they just 2 guys chugging along. LibreSprite has 5000 commits, 30 in the past year whilst ASEPrite has over 10000 at this point.

The person you're replying to was making a clarification on the license, not arguing about the validity of changing the license or charging for it.

Libresprite is an important project because people can fork it and learn from it by extending it, and submit those patches upstream, regardless of how active it is.

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