> You know what’s fun? A stick. A stick is fun. A ball is fun. Having a body is fun. I think that's one reason why VR has such quick hype/death cycles--it doesn't do a good enough job of fooling your body. Conventional games induce more like a dissociative or hypnotic state where you temporarily forget your body. That can range from very, VERY abstract (like Pong or Pac-Man, or BABA IS YOU), or built on an attempt to…
They tricked the senses by having physical objects you could touch for every space in the game environment, there was stuff like wind, you could feel the heat of lava radiating off the ground in some spots - and body packs that would jolt you if you got shot, and a physically held "blaster" with haptic feedback.
I was blown away at how good it was and how immersive it felt. But, you need an entirely custom experience and game room and as I said it was very expensive (probably for good reason).