Earlier quoted context omitted.
Doesn't it say in Valve's handbook (the one released earlier this year) that it doesn't actually consider itself to be a gaming company?
That doesn't make it true.
Zynga May Have Just Laid Off 100+ Employees From Its Austin Office
121–130 of 223 posts
Re: Zynga May Have Just Laid Off 100+ Employees From Its Austin Office
#122Earlier quoted context omitted.
Any developer with half a brain should know that the game industry should be avoided like the plague. Long working hours, abusive management, racism (the Kixeye debacle), the issues just go on and on. Take patio11's advice and go into B2B, you'll make money hand over fist with much more manageable working hours.
Don't forget good apples like Valve :(
Re: Zynga May Have Just Laid Off 100+ Employees From Its Austin Office
#123Earlier quoted context omitted.
Come to some meetups here in Austin. I can't get through a meetup here without a company announcing that they are hiring. Especially the more niche meetups like the Python Web Meetup: http://www.meetup.com/austinwebpythonusergroup/events/880678... My startup is based out of Capital Factory, and if you even just walked in the door during Friday happy hour and announced that you were a developer here in Austin looking…
Python Web development is still niche? Are any of these companies looking for remote work, by any chance? :-P
Re: Zynga May Have Just Laid Off 100+ Employees From Its Austin Office
#124Hey Zynga people, we're based in Austin and hiring for front-end. And our culture is pretty much the anti-Zynga: bootstrapped, slow growth, sane hours, no deadlines, strong design focus, and respect for our team and our customers. Let's get coffee at the downtown Medici: http://www.paperlesspipeline.com/jobs
Re: Zynga May Have Just Laid Off 100+ Employees From Its Austin Office
#125Earlier quoted context omitted.
What about the ones who were acquired into Zynga?
I am more concerned about all the non-technical employees they have, who may have not been as well equipped to recognize Zynga for what it is. Most of the artists probably should have been able to recognize it (with all that tracing going on...), but employees more removed than that could have been relatively blindsided.
Also > (with all that tracing going on...)
:D
Re: Zynga May Have Just Laid Off 100+ Employees From Its Austin Office
#126Earlier quoted context omitted.
I find it very hard to feel any pity for the employees that knowingly got involved with such a company, and I would be surprised if many of Zynga's best and most hardworking employees didn't jump ship long ago.
Any developer with half a brain should know that the game industry should be avoided like the plague. Long working hours, abusive management, racism (the Kixeye debacle), the issues just go on and on. Take patio11's advice and go into B2B, you'll make money hand over fist with much more manageable working hours.
Re: Zynga May Have Just Laid Off 100+ Employees From Its Austin Office
#127If any of the Zynga engineers are reading this article, we are looking for a few good engineers where I work. We develop with Unity3d and Obj-c for the front end, and Scala for the back end. We also are willing to consider remote for great candidates. careers@bentoboxinteractive.com
Re: Zynga May Have Just Laid Off 100+ Employees From Its Austin Office
#128Conceptually, I love every bit of bad Zynga news. I like to be reassured that a company will, in the long term, fail when its products are cynically designed to manipulate. That a company will fail when their strategy assumes it's okay to blatantly, consistently, continuously lift design from other firms and products. Practically, though, bad Zynga news feels terrible . Because the guys who architected this repugnant…
Re: Zynga May Have Just Laid Off 100+ Employees From Its Austin Office
#129Earlier quoted context omitted.
I find it very hard to feel any pity for the employees that knowingly got involved with such a company, and I would be surprised if many of Zynga's best and most hardworking employees didn't jump ship long ago.
Any developer with half a brain should know that the game industry should be avoided like the plague. Long working hours, abusive management, racism (the Kixeye debacle), the issues just go on and on. Take patio11's advice and go into B2B, you'll make money hand over fist with much more manageable working hours.