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Zynga May Have Just Laid Off 100+ Employees From Its Austin Office

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Re: Zynga May Have Just Laid Off 100+ Employees From Its Austin Office

#121

Earlier quoted context omitted.

Doesn't it say in Valve's handbook (the one released earlier this year) that it doesn't actually consider itself to be a gaming company?

That doesn't make it true.

It means that their mentality is significantly different from other game companies, which means that generalizations of gaming companies drawn from their work culture are much more tenuous.

Re: Zynga May Have Just Laid Off 100+ Employees From Its Austin Office

#122

Earlier quoted context omitted.

Any developer with half a brain should know that the game industry should be avoided like the plague. Long working hours, abusive management, racism (the Kixeye debacle), the issues just go on and on. Take patio11's advice and go into B2B, you'll make money hand over fist with much more manageable working hours.

Don't forget good apples like Valve :(

I would love to see the average hours worked for a Valve employee. Probably more than 8-10...

Re: Zynga May Have Just Laid Off 100+ Employees From Its Austin Office

#123

Earlier quoted context omitted.

Come to some meetups here in Austin. I can't get through a meetup here without a company announcing that they are hiring. Especially the more niche meetups like the Python Web Meetup: http://www.meetup.com/austinwebpythonusergroup/events/880678... My startup is based out of Capital Factory, and if you even just walked in the door during Friday happy hour and announced that you were a developer here in Austin looking…

Python Web development is still niche? Are any of these companies looking for remote work, by any chance? :-P

There's some serious the-future-isn't-evenly-distributed stuff going on with programming languages and cities. I have a friend in Memphis who tells me that Rails is just starting to get noticed there (!)

Re: Zynga May Have Just Laid Off 100+ Employees From Its Austin Office

#124
post #79

Hey Zynga people, we're based in Austin and hiring for front-end. And our culture is pretty much the anti-Zynga: bootstrapped, slow growth, sane hours, no deadlines, strong design focus, and respect for our team and our customers. Let's get coffee at the downtown Medici: http://www.paperlesspipeline.com/jobs

That really is a surprisingly nice jobs page, and you sound remarkably sane throughout. +1 and good luck!

Re: Zynga May Have Just Laid Off 100+ Employees From Its Austin Office

#125
post #60
post #54

Earlier quoted context omitted.

What about the ones who were acquired into Zynga?

I am more concerned about all the non-technical employees they have, who may have not been as well equipped to recognize Zynga for what it is. Most of the artists probably should have been able to recognize it (with all that tracing going on...), but employees more removed than that could have been relatively blindsided.

If they have access to the internet, they have had plenty of opportunities to read about it. The shameful behavior of Zynga is public knowledge and has been for years.

Also > (with all that tracing going on...)

:D

Re: Zynga May Have Just Laid Off 100+ Employees From Its Austin Office

#126
post #31

Earlier quoted context omitted.

I find it very hard to feel any pity for the employees that knowingly got involved with such a company, and I would be surprised if many of Zynga's best and most hardworking employees didn't jump ship long ago.

Any developer with half a brain should know that the game industry should be avoided like the plague. Long working hours, abusive management, racism (the Kixeye debacle), the issues just go on and on. Take patio11's advice and go into B2B, you'll make money hand over fist with much more manageable working hours.

Riot Games is also a standout of a great place to work from what I've heard.

Re: Zynga May Have Just Laid Off 100+ Employees From Its Austin Office

#127

If any of the Zynga engineers are reading this article, we are looking for a few good engineers where I work. We develop with Unity3d and Obj-c for the front end, and Scala for the back end. We also are willing to consider remote for great candidates. careers@bentoboxinteractive.com

Are you really willing to consider remote? What I find is that when someone makes a statement like "willing to consider" it means that they have no experience trying it, and aren't interested in making the changes to the company structure and culture to make remote work really possible for the long-term.

Re: Zynga May Have Just Laid Off 100+ Employees From Its Austin Office

#128

Conceptually, I love every bit of bad Zynga news. I like to be reassured that a company will, in the long term, fail when its products are cynically designed to manipulate. That a company will fail when their strategy assumes it's okay to blatantly, consistently, continuously lift design from other firms and products. Practically, though, bad Zynga news feels terrible . Because the guys who architected this repugnant…

Would it be horribly inappropriate or apt to invoke a Clerks clip here: http://youtu.be/dGOVbXF7Iog?t=1m6s

Re: Zynga May Have Just Laid Off 100+ Employees From Its Austin Office

#129
post #31

Earlier quoted context omitted.

I find it very hard to feel any pity for the employees that knowingly got involved with such a company, and I would be surprised if many of Zynga's best and most hardworking employees didn't jump ship long ago.

Any developer with half a brain should know that the game industry should be avoided like the plague. Long working hours, abusive management, racism (the Kixeye debacle), the issues just go on and on. Take patio11's advice and go into B2B, you'll make money hand over fist with much more manageable working hours.

Correct. A developer with a full brain would know better than to extrapolate a few examples to an entire industry.
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