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GOG: Linux "the next major frontier" for gaming as it works on a native client

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321–330 of 421 posts

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#321

A lot of hate in the comments, I think it's great that companies are in a position where they think it makes sense financially to support Linux as a target platform.

I really don't care if they do it "wrong". If it's too "wrong", I just won't use it myself. Windows just needs to die. We can fight for "right" after they get on the boat.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#322

Earlier quoted context omitted.

Those games did weird things. Every distro still ships SDL1, x11 didn’t really break API, and requiring a specific driver is obviously broken from the start. I won’t say none of this happens but the platform isn’t to blame there.

Even glibc breaks ABI. The linux userspace ABI is too unstable and games don't have to be doing weird things to hit it.

I never understood why glibc needs to break ABI. It should not be allowed to. Ever.

You are not reinventing the wheel. Just maintain the damn thing and keep it running as is. As Linus once said "If there's a bug that people rely on, it's not a bug, it's a feature.".

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#323
post #49
post #14

I'm very hopeful that Linux gaming will save the open PC desktop despite big tech is coming to destroy it. Or at least keep PCs alive for another decade. Gamers are still a huge factor as hardware customers. GOG creating a Linux launcher and Steam Box with SteamOS coming out soon should benefit PC users in general not just gamers since Microslop sees Windows like a social experiment where they can test AI on unsuspec…

Steam developing proton was what made it possible for me to change fully. No dual boot or anything needed. It's great. Funnily I also run GoG games through steam proton.. But looking forward to the GoG client working!

Im not super familiar with the space.

Is the only reason for needing Proton is to do direct x api translations?

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#324

Earlier quoted context omitted.

How would you define it if: - the DRM/delivery software is open source - the game payload is sent to you encrypted using the public key of a secure enclave on your computer - while the game runs all its memory is symmetrically encrypted (by your own CPU) using a key private to that secure enclave. It is only decrypted in the CPU's cache lines, which are flushed when the core runs anything other than the game (even OS…

I don't know about how secure enclaves work, so this may be a solution I'm not aware of. Thank you for explaining! So I guess the whole game software, or at least a significant part, is loaded encrypted and runs encrypted. It's on the users hardware but the user can't access it. The only thing I can think of: You say the game payload is encrypted using the public key of a secure enclave. This means the open source ga…

The public key is in fact signed by Intel and uniquely serialized to the TPM.

If the game manufacturer requires TPM register values that match Windows, it will not run under Proton/Wine (or a Windows VM). If they allow TPM register values for Linux it will run under Linux too.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#325
post #173
post #14

I'm very hopeful that Linux gaming will save the open PC desktop despite big tech is coming to destroy it. Or at least keep PCs alive for another decade. Gamers are still a huge factor as hardware customers. GOG creating a Linux launcher and Steam Box with SteamOS coming out soon should benefit PC users in general not just gamers since Microslop sees Windows like a social experiment where they can test AI on unsuspec…

There is nothing to save as long as it relies on game studios using Windows workstations, coding in Visual Studio and targeting DirectX. The goal has to be to make native Linux attractive, so that they actually bother to create native executables, using Vulkan and co. Until then it is no different from playing arcade games with MAME on Linux.

Clang can target windows just fine afaik, although I'm sure the whole process could be improved.

That said, as long as windows is the bigger more profitable market I wouldnt expect a switch, unless the dev tooling situation becomes dramatically better on linux

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#326
post #271

Earlier quoted context omitted.

Is there something wrong with the many distros that make Steam a really easy install, or in the box? I mean Bazzite literally has a FS Steam option in the box for installers that's pretty close to the Steam OS experience with broader hardware support.

I'm trying to word this without sounding dismissive of Bazzite for simply not being from a big company with money to throw around. I'm sure the people making it are doing great work. But I just don't get the feeling it's anywhere near the position it needs to be a "real platform" that could disrupt Windows. It has to be looked at from the perspective of publishers, and whether it's worth their money to target a new p…

The core of bazzite has nothing to do with being from a big company or not. The complaint doesn't make much sense given the foundation Bazzite is actually built on is sponsored and developed by Fedora/RHEL.

Maybe I'm downplaying what the Bazzite team is actually doing, but from afar it is Fedora Silverblue with gaming related tweaks out of the box, probably targeting handhelds and common gaming hardware in testing.

The actual issue of adopting a new operating system is already rearing its head on this thread. "What's Bazzite? What's Silverblue? SteamOS, is that linux? Is that different from this other linux?".

There's too many options for someone that wants to sit down and play a game. Unless a major OEM decides to push Linux on their systems, SteamOS is generally the only real competitor in this space due to reputation and control of the PC gaming market. Time in the market, versus timing the market is what comes to mind here.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#327
post #276

Earlier quoted context omitted.

It’s working right now, what are you arguing against.

It seems to be working, that is the thing building castles in foreign kingdoms.

What do you mean? There is a whole library of thousands of win32 games spanning more than 2 decades and the community is tracking and reporting bugs in each and classifying their level of performance.

That’s one of the most successful computer projects I’ve heard of.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#328
post #105

Earlier quoted context omitted.

GNU/Linux gamers are always decrying GOG, saying they won't buy stuff from them because Galaxy doesn't run on GNU/Linux, now we're getting people saying GOG porting Galaxy to GNU/Linux is bad!? By Taranis, GOG just can't get a break, can they?

Yep, luckily they represent a very small, albeit loud, minority of Linux users. The vast majority of Linux users are very happy to get an official GOG Galaxy for Linux. I hope they will plug into Proton and collaborate with Valve, but we really need official tools and brands on Linux for common users to feel comfortable enough to come over.

Couldn't agree more! I have been purchasing on steam due to the lack of a native client, especially save game syncing. As a bonus, as a greenfields project, maybe we'll see less cruft than the native Steam client.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#329

Sadly, their "native" client is a web browser. Besides the usual complaints about electron and CEF applications, another pain point is they work horrendously in emulation. GoG Galaxy is only available as an x86 application on Windows. I'm running Windows ARM64 in a VM on an M-series macbook to play some games occasionally, and Galaxy is the slowest piece of software I have. Ironically, it runs worse than the games it…

I always thought it was a bit funny GoG GALAXY 2.0 went the web tech route for parts of the client and still managed to get itself stuck in a place where it ships an x86 only binary on macOS anyways.

Steam's ARM support is still beta, and Battle.net is still x86 only. So it seems more typical than not for these sorts of things.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#330

Earlier quoted context omitted.

Ironically I built a Linux box for mainly local models with some RGBs because I wanted tasteful accent lights to match the room, but my motherboard isn't supported by OpenRGB so they're stuck on either nothing or 'unicorn vomit' mode until some indefinite point in the future. This is the first time I've run into a stereotypically Linux issue in nearly a decade (on sane hardware) I think! Not a fan of those aquarium P…

Anyone know of a living successor to Silent PC Review? Was a great site back in the day but it shut down and got replaced with a marketing slop page. Great reviews back you could get cases with multi-layered sound deadening side panels instead of windows.

Do you run linux at the moment? I've personally found my switch to CachyOS from Windows 11 one of the biggest factors in making my PC run silent/near silent. Happy to elaborate if you're curious.
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