How long until they make the argument that they're entitled to 30% of your salary because you use Apple hardware to do your work?
Apple to soon take up to 30% cut from all Patreon creators in iOS app
341–350 of 944 posts
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#342Just stop publishing the app, not every little thing needs an app. What the use for the app anyway? Notifications and apple pay?
I'm running a small service, sub 150 users, no online signup kind of business, B2B. Small EU country. 95% of users ask 'do you have an mobile app?' in first 5 minutes of onboarding. Telling them how to install a PWA (and what it is and so forth) is an uphill battle. Unfortunately App Stores rule the non technical crowd.
Because in my circle, power-users and beyond. Everybody is angry with apps needed for everything, you want buy bread in store, "do you have our app?" It's a meme here. And in our local subreddit, 600k users. Sentiment is the same.
We also tried to bypass stores apps with generating new accounts and distributing QR/cards for free to everyone. It was kinda popular.
And problems are more real with each day, eg.: scammers have their work way easier, since dumb users can take a huge loan directly from banking app in their phone.
Also small EU country, btw.
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#343Apple’s App Store profits on commissions from digital sales Revenue $32 B Operating Costs $7 B [1] Estimated Profit $25 B Operating Margin ~78% [1] R&D, security, hosting, human review, and including building and maintaining developer tools Xcode, APIs, and SDKs. Apple could take just 7% cut and still make 20% profits. Fun Fact: During the Epic trial, it was revealed that Apple's profit margins on the App Store were…
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#344Earlier quoted context omitted.
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What is absurd is finding yourself paying 30% on every digital item purchased on a smartphone app. It would never even occur to us that Microsoft takes a 30% margin on Steam, yet that is what happens on webtoon apps.
On macOS, Apple don't take a 30% cut on Steam purchases. Steam take 30% however.
There's a big difference - when you develop an app for iOS or macOS, using Apple's APIs, platform and app store tech, it's reasonable to pay Apple something and they legally can charge.
I don't actually have an opinion on whether 30% or 15% is too much or not. It's factually wrong or illogical arguments that bother me: how can we fight anything when the arguments are just nonsensical.
Apple make plenty of user-hostile decisions, but people need to criticise them reasonably, otherwise they will be ignored by those that might have the influence to change things for the better.
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#345Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#346I don't get it. Apple is the top 3 most valuable companies in the WORLD. THE WORLD. They act like a greedy friend that would ask you to pay back $1.54 for a meal of $1500, because you ordered a side of fries which they did not eat. Aren't they making the majority of their money from selling hardware and iCloud subscriptions? Why they go on and milk developers, who make apps FOR THEIR ECOSYSTEM?!
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#347Isn't Patreon effectively a sort of payment processor? So how is this different from Apple demanding a 30% cut of transactions conducted by (for example) Paypal? (Assuming Paypal has an iOS app ofc, I have no idea.)
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#348Isn't Patreon effectively a sort of payment processor? So how is this different from Apple demanding a 30% cut of transactions conducted by (for example) Paypal? (Assuming Paypal has an iOS app ofc, I have no idea.)
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#349Earlier quoted context omitted.
They must be looking at the revenue Claude Code is making on Mac and thinking “Why aren’t we getting 30% of that?” Wouldn’t be surprised if macOS starts locking down CLI tools towards an App Store model too.
Developers are a tricky market for this because they could realistically move to different platforms if stuff like this started to happen. Or at least work on remote machines. If gaming on Macs ever became popular though this would be a real risk.
It doesn't matter if they are developers or not.
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#350Apple’s App Store profits on commissions from digital sales Revenue $32 B Operating Costs $7 B [1] Estimated Profit $25 B Operating Margin ~78% [1] R&D, security, hosting, human review, and including building and maintaining developer tools Xcode, APIs, and SDKs. Apple could take just 7% cut and still make 20% profits. Fun Fact: During the Epic trial, it was revealed that Apple's profit margins on the App Store were…