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Valve reveals it’s the architect behind a push to bring Windows games to Arm

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#611
post #25

Earlier quoted context omitted.

Yep. I know Apple has little motivation to support such a project but it would be great to see them work with Valve on this. Having the majority of Steam games "just work" on modern Macs, like they do on the Steam Deck, would be fantastic.

I think it's more than "little motivation" if we're being honest. Right now Valve is quietly targeting MS' attempt to create a walled garden for gaming on Windows and (probably) cut them out. Their very clever approach has been a full end-run around the OS by using Proton, which I'm sure genuinely thrilled Apple... as long as Valve is only doing that to MS. Why would Apple ever invite Valve to potentially do the same…

> Right now Valve is quietly targeting MS' attempt to create a walled garden for gaming on Windows and (probably) cut them out.

Current MS' approach is to not do exclusives and sell all their games on every platform available except Apple's

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#612
post #110

Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.

Main issue is the lack of Vulkan support on macOS. Currently, solutions like MoltenVK have to be developed to add Vulkan support, which isn't as clean as just supporting it. For some reason the prospect using Wine, Rosetta 2, and DXVK with MoltenVK on top just to run some games doesn't inspire a lot of confidence that this whole thing will be performant and/or stable.

It's Android where you need Vulkan. Overwhelming majority of PC games that can run on Vulkan can also support Metal due to the engine they use.

The real barrier is DX games.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#613

Everything valve doing for linux is making such a huge impact. The HL3 memes don't even seem fair to use anymore. I don't even want to un-seriously make joke fun of them at this point. They are just genuinely doing so much for the community.

maybe instead of HL3 they will deliver linux on the desktop for the masses.

because that's the foreseeable trajectory at this point

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#614
post #600

The one thing that worries me is that PC gaming is going fast to requiring controller support. Which is reducing the complexity of control schemes to either nothing or mortal kombat like combos. Forward, down, forward, high punch to build a new city in a 4X in a few years?

Controllers provide analogue controls (eg. thumbsticks and triggers) that most keyboards don't have. If, as you suggest, the control schemes of video games are becoming less complex (Forward, down, forward, high punch) then surely the result would be more games that are playable with only a keyboard, not fewer?

Heh the MK combo mention was a joke. Forgot I’m on HN.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#616
post #146

Earlier quoted context omitted.

"Any player responding to ingame events (enemy appeared) with sub 80ms reaction times consistently should be an automatic ban." Can you define what "reacting" means exactly in a shooter, that you can spot it in game data reliable to apply automatic bans?

>Can you define what "reacting" means exactly in a shooter A human can't really, which is why you need to bring in ML. Feed it enough game states of legit players vs known cheaters, and it will be able to find patterns.

And what happens to that pattern, when the cheat engine adjusts? What happens to the enraged players that got wrongly banned for cheating?

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#617
post #596

Earlier quoted context omitted.

Companies doing things for the common good because they feel threatened by competiton is the whole idea behind Capitalism.

Except when Capitalism has favoured monopolies for decades and is actually closer to Feodalism.

Monopolies need to be restricted by regulations. In micro economics there is a term marginal cost, and economy of scale. In the software as a service era, the cost of serving one extra customer is minimal, so it make economic sense for such companies to grow infinitely. This is why our current system do not work. As the best strategy is to become as big as possible and capture the entire market.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#618

Everything valve doing for linux is making such a huge impact. The HL3 memes don't even seem fair to use anymore. I don't even want to un-seriously make joke fun of them at this point. They are just genuinely doing so much for the community.

Valve is sort of like modern Bell Labs for software. It has almost-monopoly on PC game sales, which results in massive profits. Then it uses part of these profits for public good on projects that are at best tangentially related to their actual business.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#619
> When you get into lower power, anything lower than Steam Deck, I think you’ll find that there’s an Arm chip that maybe is competitive with x86 offerings in that segment.

At which point does this pay off the emulation overhead? Fex has a lot of work to do to bridge two ISAs while going through the black box of compiler output of assembly, right?

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#620

Hypothetically, if Valve made a strong push to make SteamOS compatible with all Windows programs, not just games, could they make a serious run at knocking down Windows?

If you include all the low level works needed to make them work well which is a lot, then maybe.
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