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Valve reveals it’s the architect behind a push to bring Windows games to Arm

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#21
post #18

kinda funny that Microsoft has tried and failed multiple times to make Windows on ARM work and then valve is probably going to succeed, to Microsoft's detriment

It may have taken them a while, but it does now work fine.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#22
post #11

> and modern multiplayer games with anti-cheat simply do not work through a translation layer, something Valve hopes will change in the future. Although this is true for most games it is worth noting that it isn't universally true. Usermode anti-cheat does sometimes work verbatim in Wine, and some anti-cheat software has Proton support, though not all developers elect to enable it.

> though not all developers elect to enable it. Looking at you Rust. Edit: And the rest of you. If even Microsoft's Masterchief Collection supports it, I Don't understand why everyone else does not. https://areweanticheatyet.com/

> I Don't understand why everyone else does not.

It's because the Linux versions of those anti-cheats are significantly weaker than their Windows counterparts.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#23

Earlier quoted context omitted.

> though not all developers elect to enable it. Looking at you Rust. Edit: And the rest of you. If even Microsoft's Masterchief Collection supports it, I Don't understand why everyone else does not. https://areweanticheatyet.com/

First i thought you meant the video game Rust. Then I saw the arewe…yet url and thought you meant Rust the programming language Then I visited the arewe…yet link and realized it was the Rust game you meant after all

I know what you mean, sometimes I google Rust specific things (the coding language) and get Rust the game.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#24

Earlier quoted context omitted.

Rosetta 2 is going to be EOL'd within the next few years. A more permanent solution would certainly be welcome.

i’m not sure how end-of-life it will actually be because rosetta is used in apple/container and seems to be a large part of the virtualization stuff apple’s built in the last few years

I would imagine they would disable the user-facing "load x86_64 Mach-O's seamlessly" and other loader magic, and keep around the core for such things.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#25

Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.

Yep. I know Apple has little motivation to support such a project but it would be great to see them work with Valve on this. Having the majority of Steam games "just work" on modern Macs, like they do on the Steam Deck, would be fantastic.

I think it's more than "little motivation" if we're being honest. Right now Valve is quietly targeting MS' attempt to create a walled garden for gaming on Windows and (probably) cut them out. Their very clever approach has been a full end-run around the OS by using Proton, which I'm sure genuinely thrilled Apple... as long as Valve is only doing that to MS.

Why would Apple ever invite Valve to potentially do the same to them?

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#26
post #22

Earlier quoted context omitted.

> though not all developers elect to enable it. Looking at you Rust. Edit: And the rest of you. If even Microsoft's Masterchief Collection supports it, I Don't understand why everyone else does not. https://areweanticheatyet.com/

> I Don't understand why everyone else does not. It's because the Linux versions of those anti-cheats are significantly weaker than their Windows counterparts.

It's telling that Valve uses a user space anti-cheat (VAC) for Counter-Strike 2, but the competitive community overwhelmingly rejects that and ops to use a third-party Windows-only kernel mode anti-cheat (FACEIT).

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#27
post #18

kinda funny that Microsoft has tried and failed multiple times to make Windows on ARM work and then valve is probably going to succeed, to Microsoft's detriment

It turns out the best API for gaming on Linux and gaming on ARM was Win32 and x86_64. Who knew?

Well, compiling ARM game binaries is actually super duper easy and just totally fine. The issue Windows actually has with ARM is GPU drivers for the ARM SoCs. Qualcomm graphics drivers are just super slow and unreliable and bad. ARM CPU w AMD GPU is easy mode.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#29
post #21
post #18

kinda funny that Microsoft has tried and failed multiple times to make Windows on ARM work and then valve is probably going to succeed, to Microsoft's detriment

It may have taken them a while, but it does now work fine.

Define 'fine'
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