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Valve reveals it’s the architect behind a push to bring Windows games to Arm

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#521
post #349

Earlier quoted context omitted.

I have plenty of complaints about them. The highly addictive gambling mechanics in their games, the extortionate cut afforded them by their dominant market position or the very rough UX in many parts of the Steam client (takes forever to startup, shows pop up ads on startup, is quite the resource hog, the store that is a pretty poorly optimized website and a lot of cruft in the less well trodden areas). But they do m…

> shows pop up ads on startup Steam is a store. When you open it, they highlight stuff in the store.

Settings -> Interface -> "Notify me about additions or changes..." to disable it, by the way.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#522
post #378

Earlier quoted context omitted.

What do you use or recommend?

I don't use Linux on laptops or desktops, only servers. I've been through all that pain. The userland has a long way to go to be a good OS everyone can use.

Since you don't have a recommendation, your criticism of X11/Wayland feels a bit hollow. You can just say you don't like Linux OSs instead.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#523
post #331

I cannot speak for the Steam console and I don't care about playing PC games on my phone: it's not the form factor for me. But I'm really grateful for Valve and Steam. Increasingly, more and more Windows-only games "just work" with Linux (or work with minor tweaks taken from ProtonDB). I bought a Lenovo Legion a couple of weeks ago and I'm having a terrific experience with Linux+Steam so far. I don't claim to play th…

Space Marine 2 runs on my desktop, running Manjaro. Never tried on a handheld. Works fine!

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#524
post #487

Earlier quoted context omitted.

I find it a touch strange, in the abstract, that a corporation being public is a bad thing. On paper it should be a good thing; being publicly owned should mean that your corporation has turned from a private business venture into effectively public infrastructure that's impossible to boycott and depended on to some extent by everybody. As a result, financial statements should be (and are) public and transparent, and…

> (There's also strange situations like Google/Alphabet, which is publicly owned, but effectively does not allow shareholders to vote on anything.) You mean the special class B shares that gives 10 votes per share, right? It isn't just Google though. Facebook and Snapchat also do the same thing, iirc?

Share classes can be very varied(such as preferred shares that get what's left after bond debt is paid off on bankruptcy) but generally what he's proposing(a coop-style one-head-one-vote class) is not common. Not sure if it's legal for US corporations or not(I could swear it is but in any case it's exceedingly rare). The usual principle is one-share-one-vote.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#525

Earlier quoted context omitted.

Not since Bloodborne, I haven't. And I've heard people can play that game on Steam Deck now, too: https://youtu.be/eDHiVsr-jfM These days the only context I hear "Playstation exclusive" in comes from people trying to analyze how much money Sony lost developing Concord.

Real shame, you should try Ghosts of Yotei. It's good. Astro Bot is a personal favorite too. That one would be tricky to get the true experience on in terms of PC platform.

I probably will play them, once they're ported to PC and sold for $10 like TLoU and Death Stranding were. I haven't even played Tsushima yet.

Neither one of them is a system-seller though. I don't think anyone feels FOMO because they missed the Day 1 release of Gran Turismo, or didn't play Astro Bot with 7.1 Surround and HD haptics. Bloodborne was a magnum opus, Persona 5 had people lining up outside Best Buy to reserve a copy. The PS5 exclusive library is down right impoverished by comparison, to say nothing of the PC exclusives it lacks.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#526

Earlier quoted context omitted.

The major reason is they are a private company with good business. The don't have a need to keep adding to shareholder value ie stock price instead just need to generate a yearly income. We have reached a point where the shareholders are a companies real customers and that is who they all try to attract.Everytthing else a company does is just to attract shareholders

I find it a touch strange, in the abstract, that a corporation being public is a bad thing. On paper it should be a good thing; being publicly owned should mean that your corporation has turned from a private business venture into effectively public infrastructure that's impossible to boycott and depended on to some extent by everybody. As a result, financial statements should be (and are) public and transparent, and…

"The major reason is they are a private company with good business..."

This is unquestionably, undoubtedly incorrect. It is a really low information meme that's racing around the Internet right now. If you want a contemporary counterexample take a look at NASCAR. They're also not publicly traded, they're family owned, yet they are abusive toward drivers, teams and fans, and they're gradually ruining the sport that made them rich. We know all of this because it got so bad Michael Jordan decided to sue them and there's a ton of information coming out in discovery at the moment.

The real reason Valve are being the "good guys" at the moment (not really, but yes they're doing some amazing stuff for Linux) is because they feel threatened by Windows and Microsoft, they perceive a long term competitive threat to Steam. Competition makes businesses both private and public work for your dollar. The US economy has been characterized by a decrease in competition and an increase in monopolies for decades now which is the root of many price hikes and anti-consumer practices.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#527
post #409
post #378

Earlier quoted context omitted.

I don't use Linux on laptops or desktops, only servers. I've been through all that pain. The userland has a long way to go to be a good OS everyone can use.

You clearly didn't use Linux any time recently.

[deleted]

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#528

Earlier quoted context omitted.

The major reason is they are a private company with good business. The don't have a need to keep adding to shareholder value ie stock price instead just need to generate a yearly income. We have reached a point where the shareholders are a companies real customers and that is who they all try to attract.Everytthing else a company does is just to attract shareholders

I find it a touch strange, in the abstract, that a corporation being public is a bad thing. On paper it should be a good thing; being publicly owned should mean that your corporation has turned from a private business venture into effectively public infrastructure that's impossible to boycott and depended on to some extent by everybody. As a result, financial statements should be (and are) public and transparent, and…

I think there should perhaps be a law that any corporation automatically has a new class of un-tradeable VOTING shares, worth 50% of the overall vote, held by the employees. Everybody with an employment contract with this company is entitled to 1 vote, no more, no less; whether they're the janitor or the CEO.

Employees of a company are the ones who are the most affected by the company's decisions, it's only fair that they have a say.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#529
post #110

Earlier quoted context omitted.

Main issue is the lack of Vulkan support on macOS. Currently, solutions like MoltenVK have to be developed to add Vulkan support, which isn't as clean as just supporting it. For some reason the prospect using Wine, Rosetta 2, and DXVK with MoltenVK on top just to run some games doesn't inspire a lot of confidence that this whole thing will be performant and/or stable.

This isn't an "issue" so much as a feature. Apple had some vulkan support until move to the full A1 architecture had them only make Metal a first class citizen to the GPU. Concurrently happening was a pretty nasty breakup of Apple with the Khronos group. This wasn't an inconvenience, it was a deliberated decision.

It's an issue for me, a Mac owner. All the games I want to play have buggy graphics on Mac. I have a PC just for playing with my friends.

Apples decisions are often wrong when it comes to third party software.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#530
What Valve hasn't announced yet, but which has leaked, is "Lepton", a fork of Waydroid they're working on to enable Android gaming for Steam—in particular, getting Oculus Quest games going on the Steam Frame.

The future actually looks pretty good for indie gaming development on the Android platform, Google's shenanigans notwithstanding.

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