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Valve reveals it’s the architect behind a push to bring Windows games to Arm

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#331
I cannot speak for the Steam console and I don't care about playing PC games on my phone: it's not the form factor for me.

But I'm really grateful for Valve and Steam.

Increasingly, more and more Windows-only games "just work" with Linux (or work with minor tweaks taken from ProtonDB).

I bought a Lenovo Legion a couple of weeks ago and I'm having a terrific experience with Linux+Steam so far. I don't claim to play the latest AAA games, but I don't feel the need to live at the edge anyway.

One game that has resisted running so far is Space Marine 2. Eventually I'll get it going. Some people report success.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#332

Earlier quoted context omitted.

That's great, but begs the question: why not just compile the games for ARM?

So Valve won't need to convince developers to do anything expensive and old games will also work. Most games on Steam Deck aren't tested by the original developer at all. Windows on ARM games are extremely rare. Linux native means dealing with Linux desktop APIs and poor support in commercial engines.

[deleted]

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#333

Any leads on when the next generation of Steam Deck will be released? Hoping it could be sometime in 2025, but suspect it will be more like 2026. Over the holidays I was playing GTA: San Andreas on a Nintendo Switch. It's fun but so underpowered for a game released in 2004 (Yes, 21 years ago! Damn..). I'm really craving something more. As a sidenote, it's really cool Valve allows installing SteamOS on any hardware. T…

I recently bought a Legion Go S because the primary way I game nowadays is streaming from my desktop to a handheld, and the higher quality display (1900x1200 resolution with 120 Hz over the 1280x800 and 90 Hz on the Steam Deck OLED) seemed worthwhile given that my desktop can easily provide enough throughput to play with relatively high graphics settings. It came with SteamOS preinstalled, and from a software perspective, everything does seem pretty close to identical. The only things I've slightly missed from the Steam Deck are slight hardware nits with the Legion Go S; the placement of the equivalent of the two SteamOS-specific buttons (not sure exactly how to refer to them, but they're labeled "Steam" and "..." on the Deck) just above the Start and Select buttons while looking and feeling the same mixes me up sometimes in a way that never happened on the Deck, and I miss having four unmapped buttons on the back of the device that I can set up however I like in games rather than only two. I also tend to prefer having symmetrical thumbsticks higher up on the device rather than having one high and one low; I've noticed that my hands aren't quite as comfortable when using the D-pad for extended amounts of time, which is unfortunate given my preference for it when playing stuff like emulated GBA games (incidentally one of the few things I tend to do locally instead of streaming; the low power profile setting already is an easy battery life win when streaming, and in practice it make the battery life when GBA emulation also much more tolerable, along with keeping the fans much quieter without seeming to impact performance of the emulation, given that even with this setting the fast-forward function can go far faster than I'd ever need it to).

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#334
post #259

Earlier quoted context omitted.

The major reason is they are a private company with good business. The don't have a need to keep adding to shareholder value ie stock price instead just need to generate a yearly income. We have reached a point where the shareholders are a companies real customers and that is who they all try to attract.Everytthing else a company does is just to attract shareholders

Exactly. Going public is like leaving your baby to be raised by wolves.

If you IPO but the founders still have more than half the voting rights, you can fully ignore the public in all your decision making and there is nothing the other shareholders can do.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#335

Earlier quoted context omitted.

Your argument is illogical. If devs don’t want to support it, they simply will not support it—as evidenced by the thousands of games that have yet to be SteamOS verified, but either run just fine, or don’t run at all with the devs not giving it a second thought. Besides, if this does end up putting pressure on the developers to start supporting more platforms than just Microsoft’s data collector ahem I mean, Windows,…

I never said they were forced to support, but that they are forced to fund such a thing for their game as opposed to their being an option for Valve to fund it.

They aren't forced to fund anything. They have the option for an additional value add, that's all.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#336

Earlier quoted context omitted.

Your errant interpretation of the title would imply that Valve was funding individual game developers to support valve? This would be a fool’s errand, compared to the much more obvious interpretation that valve is funding a compatibility layer that would enable broad support for ARM.

It's not a fool's errand. You are underestimating how few games most of Steam user's playtime is in. Getting proper support for ARM to make out the most performance on the most popular titles is a reasonable thing to fund. Valve can still use FEX for addressing the long tail of games, but it will have disadvantages to a proper ARM port.

But is the disadvantage worth the relatively high overhead of specifically adding arm support? I doubt that. It is better game devs focus on what they're better at - x86 - while valve and open source devs focus on what they're better at, than trying to split funds across competing solutions to the problem.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#337

Earlier quoted context omitted.

> force developers to foot the bill for verifying compatibility How are they forcing developers? If developers don't think it's worth it to make their game compatible with Steam Deck, can't they just avoid doing that?

They are forcing developers to be the one to pay for it if they do it because there is no other player in the space that would financially benefit from games having SteamOS support. Practically every other company with an game platform, Playstation, Xbox, Nintendo, iOS, Android, etc have programs to fund bringing content to their platform. Also developers can't avoid supporting SteamOS because there is no way for the…

It is typically neither free nor open to develop on consoles. As in, you pay to access developer tools.

iOS and Android less so (even if there is a one time charge for Android and a yearly charge on Apple). OTOH I have not heard of them usually reaching out to more than a handful of devs for promotion purposes.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#338
post #262

Any leads on when the next generation of Steam Deck will be released? Hoping it could be sometime in 2025, but suspect it will be more like 2026. Over the holidays I was playing GTA: San Andreas on a Nintendo Switch. It's fun but so underpowered for a game released in 2004 (Yes, 21 years ago! Damn..). I'm really craving something more. As a sidenote, it's really cool Valve allows installing SteamOS on any hardware. T…

If you're considering getting an alternative handheld, a better OS would be either Bazzite or CachyOS Handheld edition. SteamOS is not bad, but it uses an older kernel+graphics stack which doesn't make it very ideal for running on recent hardware. Plus, dedicated gaming distros like Bazzite have additional hardware support (like thirdparty game controllers) which may not be supported in SteamOS. Currently, AMD Strix…

FWIW it's fairly straightforward to set up FSR4 with Proton-GE nowadays, assuming you're comfortable with editing one config file or manually specifying an env var for the game[1]. I'm not sure if using an alternate version of Proton would be considered "native" though, or if you mean for the default version of proton (or for Linux builds of games specifically), but setting it up is a fairly straightforward process even for people who might prefer not to use the terminal if you use something like ProtonUp to manage the installation for you. I imagine that the process for using a custom Proton isn't much different on Bazzite and CachyOS, although I'm not sure whether it would be something commonly done on CachyOS given that they have their own Proton distribution.

[1]: I don't think there's a way to link to it directly, but `PROTON_FSR4_UPGRADE=1` (or a specific different version if you'd like) is documented in the README in this table: https://github.com/GloriousEggroll/proton-ge-custom#modifica...

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#339

Earlier quoted context omitted.

That is why I bought a steam deck: to financially support Valve's Linux efforts. I barely play games anymore but thanks to the Wine devs, CodeWeavers, and Valve, I no longer have to listen to the knuckle-draggers claiming that "Linux sucks because it can't play games". In fact, now it is the opposite: Linux is outperforming Windows[0]. [0] https://www.youtube.com/watch?v=CJXp3UYj50Q

I wonder when games will start supporting Linux natively, especially after the Steam Machine is released.

It would be better for Linux to gain native support for some of the Windows and DirectX 12 APIs.

Linux gets a useful set of API targets and meets Windows devs more than halfway.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#340

Earlier quoted context omitted.

Valve is one of the few companies regularly seen on HN where the headline is something like "[company] is secretly doing something really great" as opposed to "[company] is secretly doing something evil"

I have plenty of complaints about them. The highly addictive gambling mechanics in their games, the extortionate cut afforded them by their dominant market position or the very rough UX in many parts of the Steam client (takes forever to startup, shows pop up ads on startup, is quite the resource hog, the store that is a pretty poorly optimized website and a lot of cruft in the less well trodden areas). But they do m…

> pretty poorly optimized website

What are you on about? The steam store is pretty much always fast, efficient, and has lots of little touches that increase information density. It is one of the last remnants of the web from the good old days.

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