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Valve reveals it’s the architect behind a push to bring Windows games to Arm

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#131

Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.

I wonder if Apple's GPT (Game Porting Toolkit) could added to the macOS Steam client as a compatibility tool, like Proton is in the Linux client.

Apple's GPTK only supports D3D12 -> Metal. In addition, it's ambiguous if 3rd parties can distribute the D3DMetal dylib, as there's no license.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#132

Earlier quoted context omitted.

Honestly dreading the day Gabe has to pass on the torch. Under him valve is such a consumer focused company

When I read what you wrote, I immediately asked myself "Doesn't Gabe have children who could have been raised with the same values? Maybe that..." and then I caught myself thinking exactly the same way as many others before me, and the reason why we have so many shitty politicians in positions of power today. I hope Gabe has setup Valve in such a way that they can pass on his mentality as a whole inside the business…

Corporate structure and tools to be used in combination with social controls (i.e. culture) by the true believers can do the job.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#133
post #25

Earlier quoted context omitted.

I think it's more than "little motivation" if we're being honest. Right now Valve is quietly targeting MS' attempt to create a walled garden for gaming on Windows and (probably) cut them out. Their very clever approach has been a full end-run around the OS by using Proton, which I'm sure genuinely thrilled Apple... as long as Valve is only doing that to MS. Why would Apple ever invite Valve to potentially do the same…

Especially looking at Apples recent gaming history. When Cyberpunk, AC, and a couple other AAA titles came to macOS, Apple made a big deal of them being in the mac app store, specifically. They didn't go out of their way to call out that they run on mac, you can get them from Steam, etc. The big deal was they are in the app store. That's where Apple wants mac gaming to happen so they can get their 30% cut. I wish tha…

App stores for desktop computers have pretty consistently failed except for Steam.

I don't think I've installed anything from the App store on my Mini, instead I have just dropped all kinds of images into my Applications folder.

The Windows store is about as marginal as it can get. My corporate desktop at work is locked down with the Windows store disabled, they made it so I can elevate and do almost anything I need to do as a developers but I can't touch Policy Editor stuff and can't unlock it. I miss WSL2 but that's the only thing I miss. I install all sorts of things for work and just install them the way we did before there was Windows 8.

In the Windows 8 era my home computer always got the metadata database corrupted fror the store pretty quickly even though I didn't use it very much. The only thing I really wanted from it was the application to use my scanner back when I had an HP printer. It was obvious that it was possible to rebuild that database because it got fixed temporarily whenever it did one of the 6 month updates but people I talked to in Microsoft Support said I should nuke my account and spend hours reconfiguring all the applications that I actually use just so I can use this one crapplet. Switched to Epson and they have their own installer/updater that works like a normal Windows application. [1] I don't think the machine I built that started on Win 10 has any problems with the store but all I really know or care about is that WSL2 works and it does.

Microsoft dreams that you might buy games from the Windows store but it has an air of unreality to it. If Microsoft tried pulling Activision games out of Steam you know it would just force them to write off the Activision acquisition earlier rather than later.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#134

Earlier quoted context omitted.

Cheating still exists and will always exist in online games. Sure, but you still have to make a serious attempt or the experience will be terrible for any non-cheaters. Or you just make your game bad enough that no one cares. That's an option too.

Other options exist but it’s not an option for these real-time games like FPS’s. I get it. If you don’t need real-time packets and can deal with the old school architecture of pulses, there’s things you can do on the network to ensure security. You do this too on real-time UDP it’s just a bit trickier. Prediction and analysis pattern discovery is really the only options thus far. But I could be blowing smoke and know…

> But I could be blowing smoke and know nothing about the layers of kernel integration these malware have developed.

Kernel level? The SOTA cheats use custom hardware that uses DMA to spy on the game state. There are now also purely external cheating devices that use video capture and mouse emulation to fully simulate a human.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#135

Earlier quoted context omitted.

Imagine HL3, Portal 3 et L4D3 but all linux only. oh my

A killer app is a great way to sell a "console". Windows port can come later.

Doubt it, considering Deadlock still only has Windows builds a year into alpha.

https://steamdb.info/app/1422450/depots/

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#136
post #26
post #22

Earlier quoted context omitted.

> I Don't understand why everyone else does not. It's because the Linux versions of those anti-cheats are significantly weaker than their Windows counterparts.

It's telling that Valve uses a user space anti-cheat (VAC) for Counter-Strike 2, but the competitive community overwhelmingly rejects that and ops to use a third-party Windows-only kernel mode anti-cheat (FACEIT).

Eh, some employers also have root for your work PC, that’s different from asking to install a rootkit on your personal PC.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#137

Everything valve doing for linux is making such a huge impact. The HL3 memes don't even seem fair to use anymore. I don't even want to un-seriously make joke fun of them at this point. They are just genuinely doing so much for the community.

There's pretty strong rumours that they actually have been working on a new Half-Life. People are hoping it releases with their new hardware in 2026.

Are the rumors still hinting at a VR-only experience as they did a couple of years ago when Half-Life: Alyx released, or is that no longer the speculation? Because that would be unfortunate for me, I'd have to play with a bucket in hand.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#138

Earlier quoted context omitted.

I know what you mean, sometimes I google Rust specific things (the coding language) and get Rust the game.

/r/rust, the subreddit for the Rust language, regularly (every 1-2 days at most) gets posts meant for /r/playrust, the subreddit for the Rust game. I genuinely don't know how people manage to get as far as posting without noticing where they are.

It’s probably because the “create a Reddit post” form doesn’t require you to even visit the subreddit you are posting to. It DOES show you the rules/sidebar of the subreddit you are about to post to (for /r/rust it includes a link to /r/playrust for the gamers) but apparently many aren’t seeing that.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#139
post #126
post #73

Earlier quoted context omitted.

Anti-cheat is a misnomer; it's much more about detecting cheats more than it is preventing them. For people who are familiar with how modern anti-cheat systems work, actually cheating is really the easy part; trying to remain undetected is the challenge. Because of that, usermode anti-cheat is definitely far from useless in Wine; it can still function insofar as it tries to monitor the process space of the game itsel…

Anticheat devs could REALLY benefit by having some data scientists involved. Any player responding to ingame events (enemy appeared) with sub 80ms reaction times consistently should be an automatic ban. Is it ever? No. Given good enough data a good team of data scientists would be able to make a great set of rules using statistical analysis that effectively ban anyone playing at a level beyond human. In the chess of…

Tomorrow the cheats will be back with human looking reaction speeds and inhuman decision making that is indistinguishable from expert players.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#140

Earlier quoted context omitted.

Honestly dreading the day Gabe has to pass on the torch. Under him valve is such a consumer focused company

When I read what you wrote, I immediately asked myself "Doesn't Gabe have children who could have been raised with the same values? Maybe that..." and then I caught myself thinking exactly the same way as many others before me, and the reason why we have so many shitty politicians in positions of power today. I hope Gabe has setup Valve in such a way that they can pass on his mentality as a whole inside the business…

Just musing along with you here but I think it's really hard for anything like that to happen. What seems at least halfway likely is that Valve won't be the same post-Gabe. But there will be other companies that end up with a similar ethos, and we can support those companies as best we can.

I'm a huge fan of the OSS model of keeping your core business fully unrelated to OSS but allowing and encouraging the use and contribution to OSS by people on your payroll because it really is a rising tide effect. There are just too many stories of a cool project becoming a company only to eventually reverse-robinhood the project into a closed source for-profit product.

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