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Valve reveals it’s the architect behind a push to bring Windows games to Arm

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#111

Everything valve doing for linux is making such a huge impact. The HL3 memes don't even seem fair to use anymore. I don't even want to un-seriously make joke fun of them at this point. They are just genuinely doing so much for the community.

There's pretty strong rumours that they actually have been working on a new Half-Life. People are hoping it releases with their new hardware in 2026.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#112
post #52

Earlier quoted context omitted.

This system allows playing unmodified production x86 executables on arm64. It doesn’t have anything to do with the developers.

That's great, but begs the question: why not just compile the games for ARM?

You need to convince all developers that all 117,881 Steam games need be recompiled for ARM. Hopefully they have a working build environment, have appropriate libraries built for ARM, still have the source code, and are able to do the testing to see if the same code works correctly on ARM.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#113

Earlier quoted context omitted.

> force developers to foot the bill for verifying compatibility How are they forcing developers? If developers don't think it's worth it to make their game compatible with Steam Deck, can't they just avoid doing that?

They are forcing developers to be the one to pay for it if they do it because there is no other player in the space that would financially benefit from games having SteamOS support. Practically every other company with an game platform, Playstation, Xbox, Nintendo, iOS, Android, etc have programs to fund bringing content to their platform. Also developers can't avoid supporting SteamOS because there is no way for the…

Your argument is illogical. If devs don’t want to support it, they simply will not support it—as evidenced by the thousands of games that have yet to be SteamOS verified, but either run just fine, or don’t run at all with the devs not giving it a second thought.

Besides, if this does end up putting pressure on the developers to start supporting more platforms than just Microsoft’s data collector ahem I mean, Windows, then I’m all up for it. It’s a win for everyone.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#114
post #79

Earlier quoted context omitted.

> Practically every other company with an application platform, Playstation, Xbox, Nintendo, iOS, Android, etc have programs to fund bringing content to their platform. the only platforms I've ever heard of this for were Windows Phone and the Epic Store both of which were runaway commercial successes

Have you ever heard of terms like "Playstation exclusive" before? Companies benefit from having good content on their platform and they typically are willing to pay for it.

Not since Bloodborne, I haven't. And I've heard people can play that game on Steam Deck now, too: https://youtu.be/eDHiVsr-jfM

These days the only context I hear "Playstation exclusive" in comes from people trying to analyze how much money Sony lost developing Concord.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#115
post #73

Earlier quoted context omitted.

Anti-cheat is a misnomer; it's much more about detecting cheats more than it is preventing them. For people who are familiar with how modern anti-cheat systems work, actually cheating is really the easy part; trying to remain undetected is the challenge. Because of that, usermode anti-cheat is definitely far from useless in Wine; it can still function insofar as it tries to monitor the process space of the game itsel…

Speaking of Anti-Cheat and secure boot, you need SB for Battlefield 6. The game won't start without it. So it's happening! I don't hate the lack of cheating compared to older Battlefield games if I am going to be honest.

> Speaking of Anti-Cheat and secure boot, you need SB for Battlefield 6. The game won't start without it. So it's happening!

I'm curious, does anyone know how exactly they check for this? How was it actually made unspoofable?

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#116

Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.

I wonder if Apple's GPT (Game Porting Toolkit) could added to the macOS Steam client as a compatibility tool, like Proton is in the Linux client.

GPTK is mostly a bunch of developer tools for converting to Metal, and the closest it gets to anything like Proton is an "evaluation environment" that is nothing close to Proton's performance. Proton is mostly Wine, and Wine on macOS uses MoltenVK, so it's probably easier to just port Proton.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#117

Earlier quoted context omitted.

I'm sure those developers hate getting a larger install base for free.

It's not just a larger install base. Those users may require extra support, those users may tank your reviews, those users may have a worse looking game or one that crashes a lot that can result in reputational damage.

Then developers should fix their games and make sure the software they are selling actually works as advertised. End of discussion.

I don’t quite understand the logic behind your argument. Are you advocating pro-monopoly? Should developers only release games on Windows by default unless other platforms decide to pay up? That’s ridiculous, utterly consumer-hostile.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#118
Can someone tell me how much more power efficient is ARM actually? Like under load when gaming, not in a phone that sleeps most of the time. I've heard both claims, that it's still a huge difference and that for new AMD Zen it's basically the same.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#119

Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.

It would be neat if Valve would fund having Steam Client run on Apple Silicon without Rosetta 2 so arm games like Baldur's Gate 3 can be fully supported.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#120

Everything valve doing for linux is making such a huge impact. The HL3 memes don't even seem fair to use anymore. I don't even want to un-seriously make joke fun of them at this point. They are just genuinely doing so much for the community.

Honestly dreading the day Gabe has to pass on the torch. Under him valve is such a consumer focused company
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