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Helping Valve to power up Steam devices

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Re: Helping Valve to power up Steam devices

#251
post #75

Earlier quoted context omitted.

> Much credit to Valve for pushing that out as FOSS. Cynical: Valve doesn't sell hardware or operating systems, they sell games. These devices are merely another storefront. Optimistic: Valve has also figured out how to turn good will into a commodity. Blowing cash on Steam sales is a bit of a cultural centerpiece of the PC gaming community. Gabe has proven that you can make stupid amounts of money by [mostly] doing…

This is what I say a lot. Valve isn't even remotely close to having clean hands here. They invented loot crates. Hats. Etc. It's just that the bar is so INSANELY low - it's probably somewhere deep in the earth's core at this point - that valve looks like a fucking angel by being only VAGUELY greedy on occasion. When your competition is EA... it's not hard.

> They invented loot crates

It looks like false without sources.

Re: Helping Valve to power up Steam devices

#252
post #184

Considering all this work is open-source, could some third party make a Qualcomm Snapdragon based handheld console, if Valve decides not to make a Steam Deck Mini? I really loved the idea of the Steam Deck, but I'd prefer to play something that's more like the size of a PSP or a Switch Lite at most.

Some powerful retro handhelds support Linux loading, such as: Retroid Pocket 5, Mini, and Flip 2 on the five-year-old SD865, and more recently, Ayn Odin 2 (original, Mini, and Portal) on the three-year-old SD8 Gen 2 (which is one version lower than the SoC in Steam Frame (SD8 Gen 3)). So if we get a native arm version of Steam and Proton ARM64EC, we will essentially already have mini Steam Deck(s), and since you want…

https://wiki.postmarketos.org/wiki/Steam states that you can simply run the x86-64 Steam client under emulation, in FEX-Emu or Box64. Results on existing mobile hardware seem promising already.

Re: Helping Valve to power up Steam devices

#253
post #217
post #197

Earlier quoted context omitted.

The problem with loot crates, and the reason why they're being slowly regulated against in several places, is that "sensible people don't buy them" has never stopped people to lose their life to gambling.

I hope everyone who is so outspoken about loot crates are also fighting for TCG packs to be banned/regulated because they are literally the same level of "gambling".

People do compare TCGs to loot crates, in fact calling them the "original" loot crates. Also why "buy singles" has been the mantra for a long time.

Aside of gambling, packs have at least a plausible use for limited format.

Re: Helping Valve to power up Steam devices

#254

Earlier quoted context omitted.

It's amazing that an always-on DRM company can become the "good guy" by staying the same level of asshole they've always been, while every other company became much worse assholes.

Their DRM seems to be okay, but they do have some weird bugs. My biggest gripe with Valve right now is that I bought a copy of No Man's Sky on GOG, and then I also had a copy on Steam. And so I let my son play my Steam copy through Steam Library sharing so we can play co-op while I play my GOG copy. Unfortunately, because I launched my GOG game through Steam, Steam's DRM won't let him play at the same time as me beca…

Have you considered exiting Steam before starting the game? Or installing your GOG copy on the other computer?

Re: Helping Valve to power up Steam devices

#255
post #186

Earlier quoted context omitted.

There is no world where Apple silicone is competing with a 5070ti on modern workloads. Not the hardware and certainly not the software where Nvidia DLSS is in it's own air with AMD just barely having gotten AI upscaling out and started approximating ray reconstruction.

Certainly, nobody would buy an Apple hoping to run triple-A PC games. But among people running LLMs outside of the data centre, Apple's unified memory together with a good-enough GPU has attracted quite a bit of attention. If you've got the cash, you can get a Mac Studio with 512GB of unified memory. So there's one workload where apple silicon gives nvidia a run for their money.

Only in the size of model it can run, not speed of token generation.

Re: Helping Valve to power up Steam devices

#256
post #228

Earlier quoted context omitted.

Let's not forget mystery boxes for real toys and things like mini brands. Though I am not outspoken about it, I think individuals need to come to terms with telling themselves no. Otherwise we need to outlaw everything bad and open to abuse to specific individuals. Things such as cake, donuts, coffee, etc.

> Though I am not outspoken about it, I think individuals need to come to terms with telling themselves no. This really resonates with me. I feel like self-control has gone out of fashion, but it has a lot of merit.

If self control were reliable we wouldn't need seatbelts, antilock brakes, bumpers, and other safety mechanisms. We would all just drive safely all the time. But that would be silly. Self control is not as simple and reliable as we want it to be.

Sometimes systematic solutions are better.

Re: Helping Valve to power up Steam devices

#257

Earlier quoted context omitted.

Also, competing stores like EA's Origin had a pretty friendly refund policy before Valve did, helping to put some pressure on Valve.

I seem to recall Origin initially reserving the right to revoke your license to play games you purchased after a few years of inactivity.

Classic EA.

"Oh, you haven't played this game in a while. You should pay us again if you wanna play it again. Give you a sense of pride and accomplishment!"

(reference for those who haven't seen it https://www.reddit.com/r/StarWarsBattlefront/comments/7cff0b... )

Re: Helping Valve to power up Steam devices

#258
post #186

Earlier quoted context omitted.

There is no world where Apple silicone is competing with a 5070ti on modern workloads. Not the hardware and certainly not the software where Nvidia DLSS is in it's own air with AMD just barely having gotten AI upscaling out and started approximating ray reconstruction.

Apple's MetalFX upscaler is pretty similar to DLSS (and I think well ahead of AMD's efforts on this front). Ray tracing outside of Nvidia is a disaster all round, so yeah, nobody is competing on that front.

Ray tracing support on the newest AMD chips is getting good enough. They are still behind Nvidia but definitely not a disaster anymore

Re: Helping Valve to power up Steam devices

#259
post #75
post #2

> This is a very difficult combination to achieve, and yet that’s exactly what we’ve done for Valve with Mesa3D Turnip, a FOSS Vulkan driver for Qualcomm Adreno GPUs. Look at that. Something Qualcomm should have been doing. Much credit to Valve for pushing that out as FOSS.

> Much credit to Valve for pushing that out as FOSS. Cynical: Valve doesn't sell hardware or operating systems, they sell games. These devices are merely another storefront. Optimistic: Valve has also figured out how to turn good will into a commodity. Blowing cash on Steam sales is a bit of a cultural centerpiece of the PC gaming community. Gabe has proven that you can make stupid amounts of money by [mostly] doing…

Many CEOs are either paid by mythical "shareholder value" or beholden to it in the shape of a board, if they tried to go the valve route they would likely get replaced too soon for the benefits to materialize

Re: Helping Valve to power up Steam devices

#260
post #160

Earlier quoted context omitted.

This is what I say a lot. Valve isn't even remotely close to having clean hands here. They invented loot crates. Hats. Etc. It's just that the bar is so INSANELY low - it's probably somewhere deep in the earth's core at this point - that valve looks like a fucking angel by being only VAGUELY greedy on occasion. When your competition is EA... it's not hard.

You don't become a billionaire by having your hands clean. But what set them appart to other companies is that they go out of their way not to be hostile to their users. Loot boxes done well are not user hostile, players pay because they like them, and sure, it uses all the tricks from the gambling industry to get as most money as they can, but player don't feel scammed or considering it an obstacle to their goals. I…

Steams default landing page can be changed in Settings -> Interface -> Start Up Location. Setting Library skips the store when opening. Steam
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