Live data from Hacker News

Helping Valve to power up Steam devices

igalia.com

91–100 of 327 posts

Re: Helping Valve to power up Steam devices

#91
post #53
post #49

Earlier quoted context omitted.

Huh, I had not connected those (hypothetical) dots, but I could see it.. Or maybe there's 2 next-gen Steam Decks, an ultra-portable ARM-based one that's as small as can be, and a more performant x86 one with AMD's next-gen APU...

Yeah, there's a real gap in the market for a relatively compact handheld which can play low-spec PC games. The AMD-based handheld PCs available today are all pretty chunky.

Well, apparently there's this project I learned about literally yesterday! https://portmaster.games/games.html

There are handhelds for less than 200$ with very good screens and controls that can play all of these. Not to mention stream (via Steam or other software) from your PC!

Re: Helping Valve to power up Steam devices

#92
post #53

Earlier quoted context omitted.

Yeah, there's a real gap in the market for a relatively compact handheld which can play low-spec PC games. The AMD-based handheld PCs available today are all pretty chunky.

There's plenty of "relatively compact" ARM-based handhelds targeting the retro market already, but many of them are shipping with a pitiful amount of RAM (1GB or so) making them an absolute non-starter, while others (selling for significantly higher prices) run crappy Android-based OS's that will never be updated. There is a gap in the market for a good-quality retro-like handheld shipping with a Linux-native OS (or…

Retroid Pocket 5 supports Android and Linux dual boot.

Re: Helping Valve to power up Steam devices

#93

Earlier quoted context omitted.

It’s incredible how bad driver support is the ARM space. I was looking into some of the various Ambernic handhelds and their Linux firmware. Despite their SoCs being advertised as having Vulkan 1.1 support every firmware for the device ships with it disabled.

So many chipmakers and development board manufacturers see software/driver support as some kind of necessary evil--a chore that they grudgingly do because they have to, and they will do the absolute minimum amount of work, with barely enough quality to sell their hardware.

Come to think of it, for them it is basically customer support.

Most will want to outsource it as cheap as possible and/or push it to the community. They won't care if it takes an eternity for the customer to get their issues solved as long as new customers keep buying.

And a few companies will see an opportunity to bring better customer care as an advantage and/or integrate it in their philosophy.

Re: Helping Valve to power up Steam devices

#94
post #49
post #43

It's incredibly obvious that they're trying to make Steam Deck 2 ARM-based. That's the generational change Valve is waiting for. This is gonna be fantastic.

Huh, I had not connected those (hypothetical) dots, but I could see it.. Or maybe there's 2 next-gen Steam Decks, an ultra-portable ARM-based one that's as small as can be, and a more performant x86 one with AMD's next-gen APU...

Just my thinking, they'll release a "Steam Deck Mini" that's more in line with other current ARM based gaming handhelds like the Ayn Odin.

Re: Helping Valve to power up Steam devices

#95
post #71
post #43

It's incredibly obvious that they're trying to make Steam Deck 2 ARM-based. That's the generational change Valve is waiting for. This is gonna be fantastic.

There are no ARM chips with enough power. They have said many times that they are not interested in minor performance improvements but rather want a leap. The Snapdragon X2 Elite chip is the leader (I cannot count Apple; they won't share their chips, obviously), but it doesn't even match AMD with their RDNA 3.5, and who knows when they will (or even if).

Apple not sharing their chips extends to Apple keeping their grip on the higher density nodes.

I wonder if it's still the case, but for a while Apple was buying the totality of TSMC's capacity for 3nm nodes, leaving the rest of the world with only 4nm+ chips to grab.

Re: Helping Valve to power up Steam devices

#96
post #90
post #87

Earlier quoted context omitted.

> They invented loot crates. Hats. Etc. Don't forget the part where they're encouraging kids to gamble with real money on Counter-Strike skins. They rely on an API that Valve freely provides and makes no effort to curtail. But they like Linux and give refunds so they get a free pass.

> and give refunds so they get a free pass. They only begrudgingly conceded refunds in 2015 after the no-refunds policy they had maintained for 12 years was found to be illegal in Australia.

They made the new refund policy worldwide, which they absolutely did not have to.

Re: Helping Valve to power up Steam devices

#97
post #5
post #4

I don't play games almost ever, but I'm going to buy all the products Valve releases soon, just to support their OSS efforts. They seem to be the only vendor that's opening stuff up, rather than locking it down.

I had barely played games for years, and got a steam deck just because it seemed like a cool linux device I could use both for gaming and tinkering. it has definitely gotten me back into gaming in a big way, the experience really is very nice.

This is my experience. I played some Xbox here and there and every once in a while fell down the Factorio hole but I wasn’t gaming a ton. I got the steam deck somewhat cause it was cool, and somewhat as retail therapy but now I play it almost every night. I love playing smaller indie games on it, it’s a great device. Compare that to my Switch 2 and I’ve played it about 1/100th of the time I’ve played on the Deck. The Switch 2 is nice and all, just the Deck is way more flexible.

Replaying my favorite GBA/DS/etc games again on the Deck was so much fun. Huge screen for my (older) eyes, ability to speed up/rewind/save slots, and other tweaks if I wanted were all a blast. I played back through some of my favorites as a kid and enjoyment and nostalgia were both off the charts.

Re: Helping Valve to power up Steam devices

#98
post #75
post #2

> This is a very difficult combination to achieve, and yet that’s exactly what we’ve done for Valve with Mesa3D Turnip, a FOSS Vulkan driver for Qualcomm Adreno GPUs. Look at that. Something Qualcomm should have been doing. Much credit to Valve for pushing that out as FOSS.

> Much credit to Valve for pushing that out as FOSS. Cynical: Valve doesn't sell hardware or operating systems, they sell games. These devices are merely another storefront. Optimistic: Valve has also figured out how to turn good will into a commodity. Blowing cash on Steam sales is a bit of a cultural centerpiece of the PC gaming community. Gabe has proven that you can make stupid amounts of money by [mostly] doing…

Does it really matter if they take these consumer friendly actions because they know it will get them good press and dedicated consumers? The end result is the same.

Like you touched on, for whatever reason, most large enough companies haven't seemed to figure out this obvious truth. I tend to believe it's because it's harder than it looks, once a company reaches a certain size. Now sure, they are by no means perfect, but I'd like to at least give them credit for being far better than any of the competition, no matter the rational behind it.

Re: Helping Valve to power up Steam devices

#99
Considering all this work is open-source, could some third party make a Qualcomm Snapdragon based handheld console, if Valve decides not to make a Steam Deck Mini?

I really loved the idea of the Steam Deck, but I'd prefer to play something that's more like the size of a PSP or a Switch Lite at most.

Re: Helping Valve to power up Steam devices

#100
post #75
post #2

> This is a very difficult combination to achieve, and yet that’s exactly what we’ve done for Valve with Mesa3D Turnip, a FOSS Vulkan driver for Qualcomm Adreno GPUs. Look at that. Something Qualcomm should have been doing. Much credit to Valve for pushing that out as FOSS.

> Much credit to Valve for pushing that out as FOSS. Cynical: Valve doesn't sell hardware or operating systems, they sell games. These devices are merely another storefront. Optimistic: Valve has also figured out how to turn good will into a commodity. Blowing cash on Steam sales is a bit of a cultural centerpiece of the PC gaming community. Gabe has proven that you can make stupid amounts of money by [mostly] doing…

You can install your own store or games on the devices if you want to without Steam. You could also take their work and build a custom distro or even a device without any trace of Steam whatsover.
Post reply on HN