Earlier quoted context omitted.
There's already a ton of Snapdragon based handheld consoles, they're mainly marketed for retro system emulation but you can do whatever you want on them. They usually run Android out of the box though, not plain Linux.
And in fact, are able to play Windows games already with Winlator or GameHub. Performance is getting impressive as well, with newer chips like the Snapdragon 8 Elite.
Helping Valve to power up Steam devices
181–190 of 327 posts
Re: Helping Valve to power up Steam devices
#182It's incredibly obvious that they're trying to make Steam Deck 2 ARM-based. That's the generational change Valve is waiting for. This is gonna be fantastic.
Huh, I had not connected those (hypothetical) dots, but I could see it.. Or maybe there's 2 next-gen Steam Decks, an ultra-portable ARM-based one that's as small as can be, and a more performant x86 one with AMD's next-gen APU...
Re: Helping Valve to power up Steam devices
#183> This is a very difficult combination to achieve, and yet that’s exactly what we’ve done for Valve with Mesa3D Turnip, a FOSS Vulkan driver for Qualcomm Adreno GPUs. Look at that. Something Qualcomm should have been doing. Much credit to Valve for pushing that out as FOSS.
I also just love that in open source you can call something “Turnip” because you’re not marketing it to anyone.
Re: Helping Valve to power up Steam devices
#184Considering all this work is open-source, could some third party make a Qualcomm Snapdragon based handheld console, if Valve decides not to make a Steam Deck Mini? I really loved the idea of the Steam Deck, but I'd prefer to play something that's more like the size of a PSP or a Switch Lite at most.
So if we get a native arm version of Steam and Proton ARM64EC, we will essentially already have mini Steam Deck(s), and since you want something similar to a PSP, you can check out the Ayn Odin 2 Mini, it's similar to the PS Vita, but I'm not sure if it's still available for sale, or you can order the Retroid Pocket 6 (available in a few months), which has the same chip, but a better screen and is also small in size.
Re: Helping Valve to power up Steam devices
#185> This is a very difficult combination to achieve, and yet that’s exactly what we’ve done for Valve with Mesa3D Turnip, a FOSS Vulkan driver for Qualcomm Adreno GPUs. Look at that. Something Qualcomm should have been doing. Much credit to Valve for pushing that out as FOSS.
> Much credit to Valve for pushing that out as FOSS. Cynical: Valve doesn't sell hardware or operating systems, they sell games. These devices are merely another storefront. Optimistic: Valve has also figured out how to turn good will into a commodity. Blowing cash on Steam sales is a bit of a cultural centerpiece of the PC gaming community. Gabe has proven that you can make stupid amounts of money by [mostly] doing…
Re: Helping Valve to power up Steam devices
#186Earlier quoted context omitted.
But even the most powerful apple silicon GPU is terrible compared to an average Nvidia chip
While I agree with the general point, this statement is factually incorrect - apple's most powerful laptop GPU punches right about the same as the laptop SKU of the RTX 4070, and the desktop Ultra variant punches up with a 5070ti. I'd say on both fronts that is well above the average.
Re: Helping Valve to power up Steam devices
#187Earlier quoted context omitted.
This is what I say a lot. Valve isn't even remotely close to having clean hands here. They invented loot crates. Hats. Etc. It's just that the bar is so INSANELY low - it's probably somewhere deep in the earth's core at this point - that valve looks like a fucking angel by being only VAGUELY greedy on occasion. When your competition is EA... it's not hard.
The difference is that valve loot crates/hats have also always been tradeable, and Ive never had to buy them or suffer a disasvantage.
Re: Helping Valve to power up Steam devices
#188Earlier quoted context omitted.
> Much credit to Valve for pushing that out as FOSS. Cynical: Valve doesn't sell hardware or operating systems, they sell games. These devices are merely another storefront. Optimistic: Valve has also figured out how to turn good will into a commodity. Blowing cash on Steam sales is a bit of a cultural centerpiece of the PC gaming community. Gabe has proven that you can make stupid amounts of money by [mostly] doing…
The "more to the secret sauce" is the structure of the company. Valve is flat. Employees have 100% control over their time. By not centralizing decision making, you create the conditions for good ideas to form and connect with the problems they are going to be best suited for. The dynamics at work here are very well understood (see Ackoff / Sycara / Gharajedaghi, and yes I had to look the spelling up). Hierarchies an…
Re: Helping Valve to power up Steam devices
#189Earlier quoted context omitted.
This is what I say a lot. Valve isn't even remotely close to having clean hands here. They invented loot crates. Hats. Etc. It's just that the bar is so INSANELY low - it's probably somewhere deep in the earth's core at this point - that valve looks like a fucking angel by being only VAGUELY greedy on occasion. When your competition is EA... it's not hard.
I have a super high opinion of Valve. Sure, they have loot crates. But sensible people don't buy them. I guess you could blame them for having it in the first place. That's fair I guess. But I've never for a second considered buying any of that junk. I just buy single player offline games with no IAP, and Steam is amazing. It's a million miles ahead of the competitors, and it's really surprising that EA/Ubi etc.. try…
Re: Helping Valve to power up Steam devices
#190Earlier quoted context omitted.
While I agree with the general point, this statement is factually incorrect - apple's most powerful laptop GPU punches right about the same as the laptop SKU of the RTX 4070, and the desktop Ultra variant punches up with a 5070ti. I'd say on both fronts that is well above the average.
There is no world where Apple silicone is competing with a 5070ti on modern workloads. Not the hardware and certainly not the software where Nvidia DLSS is in it's own air with AMD just barely having gotten AI upscaling out and started approximating ray reconstruction.
Ray tracing outside of Nvidia is a disaster all round, so yeah, nobody is competing on that front.