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Helping Valve to power up Steam devices

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Re: Helping Valve to power up Steam devices

#181

Earlier quoted context omitted.

There's already a ton of Snapdragon based handheld consoles, they're mainly marketed for retro system emulation but you can do whatever you want on them. They usually run Android out of the box though, not plain Linux.

And in fact, are able to play Windows games already with Winlator or GameHub. Performance is getting impressive as well, with newer chips like the Snapdragon 8 Elite.

Not sure where they are now, but a year or two ago compatibility with all but the most basic games was quite bad (because of the GPU).

Re: Helping Valve to power up Steam devices

#182
post #49
post #43

It's incredibly obvious that they're trying to make Steam Deck 2 ARM-based. That's the generational change Valve is waiting for. This is gonna be fantastic.

Huh, I had not connected those (hypothetical) dots, but I could see it.. Or maybe there's 2 next-gen Steam Decks, an ultra-portable ARM-based one that's as small as can be, and a more performant x86 one with AMD's next-gen APU...

You already have one, it's your phone. Winlator can run x86 games, you only need to attach a controller grip.

Re: Helping Valve to power up Steam devices

#183
post #2

> This is a very difficult combination to achieve, and yet that’s exactly what we’ve done for Valve with Mesa3D Turnip, a FOSS Vulkan driver for Qualcomm Adreno GPUs. Look at that. Something Qualcomm should have been doing. Much credit to Valve for pushing that out as FOSS.

I also just love that in open source you can call something “Turnip” because you’re not marketing it to anyone.

There isn't a single mention of AI in the article.

Re: Helping Valve to power up Steam devices

#184

Considering all this work is open-source, could some third party make a Qualcomm Snapdragon based handheld console, if Valve decides not to make a Steam Deck Mini? I really loved the idea of the Steam Deck, but I'd prefer to play something that's more like the size of a PSP or a Switch Lite at most.

Some powerful retro handhelds support Linux loading, such as: Retroid Pocket 5, Mini, and Flip 2 on the five-year-old SD865, and more recently, Ayn Odin 2 (original, Mini, and Portal) on the three-year-old SD8 Gen 2 (which is one version lower than the SoC in Steam Frame (SD8 Gen 3)).

So if we get a native arm version of Steam and Proton ARM64EC, we will essentially already have mini Steam Deck(s), and since you want something similar to a PSP, you can check out the Ayn Odin 2 Mini, it's similar to the PS Vita, but I'm not sure if it's still available for sale, or you can order the Retroid Pocket 6 (available in a few months), which has the same chip, but a better screen and is also small in size.

Re: Helping Valve to power up Steam devices

#185
post #75
post #2

> This is a very difficult combination to achieve, and yet that’s exactly what we’ve done for Valve with Mesa3D Turnip, a FOSS Vulkan driver for Qualcomm Adreno GPUs. Look at that. Something Qualcomm should have been doing. Much credit to Valve for pushing that out as FOSS.

> Much credit to Valve for pushing that out as FOSS. Cynical: Valve doesn't sell hardware or operating systems, they sell games. These devices are merely another storefront. Optimistic: Valve has also figured out how to turn good will into a commodity. Blowing cash on Steam sales is a bit of a cultural centerpiece of the PC gaming community. Gabe has proven that you can make stupid amounts of money by [mostly] doing…

The real secret sauce is that Valve is private and doesn't have external investors. As soon as you're owners are primarily interested in short term capital extraction everything else is inevitable.

Re: Helping Valve to power up Steam devices

#186

Earlier quoted context omitted.

But even the most powerful apple silicon GPU is terrible compared to an average Nvidia chip

While I agree with the general point, this statement is factually incorrect - apple's most powerful laptop GPU punches right about the same as the laptop SKU of the RTX 4070, and the desktop Ultra variant punches up with a 5070ti. I'd say on both fronts that is well above the average.

There is no world where Apple silicone is competing with a 5070ti on modern workloads. Not the hardware and certainly not the software where Nvidia DLSS is in it's own air with AMD just barely having gotten AI upscaling out and started approximating ray reconstruction.

Re: Helping Valve to power up Steam devices

#187

Earlier quoted context omitted.

This is what I say a lot. Valve isn't even remotely close to having clean hands here. They invented loot crates. Hats. Etc. It's just that the bar is so INSANELY low - it's probably somewhere deep in the earth's core at this point - that valve looks like a fucking angel by being only VAGUELY greedy on occasion. When your competition is EA... it's not hard.

The difference is that valve loot crates/hats have also always been tradeable, and Ive never had to buy them or suffer a disasvantage.

TF2 hats used to bring an advantage until about a decade ago.

Re: Helping Valve to power up Steam devices

#188
post #75

Earlier quoted context omitted.

> Much credit to Valve for pushing that out as FOSS. Cynical: Valve doesn't sell hardware or operating systems, they sell games. These devices are merely another storefront. Optimistic: Valve has also figured out how to turn good will into a commodity. Blowing cash on Steam sales is a bit of a cultural centerpiece of the PC gaming community. Gabe has proven that you can make stupid amounts of money by [mostly] doing…

The "more to the secret sauce" is the structure of the company. Valve is flat. Employees have 100% control over their time. By not centralizing decision making, you create the conditions for good ideas to form and connect with the problems they are going to be best suited for. The dynamics at work here are very well understood (see Ackoff / Sycara / Gharajedaghi, and yes I had to look the spelling up). Hierarchies an…

Also: GitHub before the Microsoft acquisition, as supposedly the teams could self-assemble to work on whatever they wanted.

Re: Helping Valve to power up Steam devices

#189
post #162

Earlier quoted context omitted.

This is what I say a lot. Valve isn't even remotely close to having clean hands here. They invented loot crates. Hats. Etc. It's just that the bar is so INSANELY low - it's probably somewhere deep in the earth's core at this point - that valve looks like a fucking angel by being only VAGUELY greedy on occasion. When your competition is EA... it's not hard.

I have a super high opinion of Valve. Sure, they have loot crates. But sensible people don't buy them. I guess you could blame them for having it in the first place. That's fair I guess. But I've never for a second considered buying any of that junk. I just buy single player offline games with no IAP, and Steam is amazing. It's a million miles ahead of the competitors, and it's really surprising that EA/Ubi etc.. try…

They've hedged their bets by making, and selling, both games whose monetization is exploitative and non-exploitative

Re: Helping Valve to power up Steam devices

#190
post #186

Earlier quoted context omitted.

While I agree with the general point, this statement is factually incorrect - apple's most powerful laptop GPU punches right about the same as the laptop SKU of the RTX 4070, and the desktop Ultra variant punches up with a 5070ti. I'd say on both fronts that is well above the average.

There is no world where Apple silicone is competing with a 5070ti on modern workloads. Not the hardware and certainly not the software where Nvidia DLSS is in it's own air with AMD just barely having gotten AI upscaling out and started approximating ray reconstruction.

Apple's MetalFX upscaler is pretty similar to DLSS (and I think well ahead of AMD's efforts on this front).

Ray tracing outside of Nvidia is a disaster all round, so yeah, nobody is competing on that front.

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