These links open Steam app on my phone and crash immediately.
What the, this link also crashes KDE Plasma, when opening this link with Google Chrome. I had to reboot two times, just clicking this frame link. Both times, first journalctl entry in the crash time is: [drm:__nv_drm_gem_nvkms_map [nvidia_drm]] ERROR [nvidia-drm] [GPU ID 0x00000100] Failed to map NvKmsKapiMemory 0x0000000070a84e8b Then KWIN dump etc. Reminding me to buy AMD next.
Steam Frame
311–320 of 717 posts
Re: Steam Frame
#312This is the first standalone headset with an open ecosystem. That's a big deal. Meta Quests & Apple Visions require developer verification to run your own software, and provide no root access, which slowed down innovation significantly.
That's it.
I don't need 3D, I don't need VR, I don't need weirdass controllers trying to be special. Just give me a damn simple monitor the size of my eyes.
Fuck off with your XR OSes and "vision" for XR, not even Apple could get it fully right, the people in charge everywhere are too out of touch and have no clue where the fuck to go after smartphones.
Re: Steam Frame
#313Earlier quoted context omitted.
There are 1.5V AA li-ion batteries on the market. I bought a few to power children's toys and they have comparable capacity to alkaline batteries. At high currents they actually perform better. Cost is about 10x that of their non-rechargeable brethren, but obviously there's return on that investment.
I wasn't denying their existence. I was comparing the process of opening your device, taking out the batteries, finding their proprietary charger or hooking each individual battery up to a USB cable depending on the specific variety of battery, and them putting them back into your device is more annoying than just plugging the device into one of the half dozen USB-C chargers we all have scattered around our homes. I…
Re: Steam Frame
#314Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…
I guess there's a market for this but I'm personally disappointed that they've gone with the "cram a computer into the headset" route. I'd much rather have a simpler, more compact dumb device like the Bigscreen Beyond 2, which in exchange should prove much lighter and more comfortable to wear for long time periods. The bulk and added component cost of the "all in one" PC/headset models is just unnecessary if you alre…
Re: Steam Frame
#315Earlier quoted context omitted.
A bit of topic, but I was wondering how much bigger is the steam machine compared to the mac mini m4, since that's what I have and is my frame of reference. Obviously comparing apples to oranges and only talking about physical volume, not features, compatibility, price, personal preferences, etc. Mac Mini m4: 127 x 127 x 50 mm = 0.8 L Steam Machine: 156 x 162 x 152 = 3.8 L That's 4.76 times more volume.
> Obviously comparing apples to oranges Or is it “comparing apples to steam engines”?
Re: Steam Frame
#316Right now getting fast enough and reliable wireless connection means either tweaking to death one's setup or spending car money on the entire setup. In particular normal people usually don't realize how crappy their wi-fi and assume it's all the same, which would end in blaming the poor perf on the headset.
Re: Steam Frame
#317Earlier quoted context omitted.
What is the draw of the Steam machine though? They say the price is comparable to similarly specced PC. So why not just buy/build any mini PC? There's plenty of options for that
A good while back I abandoned PC gaming because I was sick of driver issues, compatibility, and always having to update hardware to play the next game. Instead, I embraced consoles and haven't considered PC gaming since then. This, however, has me reconsidering that. I want it to "just work". When I want to play games, I don't want to deal with all of that other crap. I'm old, ain't nobody got time for that.
Re: Steam Frame
#318Earlier quoted context omitted.
Most people in what age group? I'm 53 and the Quest 3 is perfectly good as a monitor replacement.
I'm in the same boat. Due to my vision not being perfect even after correction, a Quest 3 is entirely sufficient.
Re: Steam Frame
#319Earlier quoted context omitted.
Oh hell yes. There was a leak of specs (via a benchmarking database) of an upcoming machine from Valve and I had my fingers crossed that it was a mini PC and not some VR thingy, saw this thread, and was sad for a moment before I spotted this post. 6x as powerful as the Steam deck (that I use plugged in anyway 98% of the time—I’d have bought a Steam Deck 2, but I’m glad I get the option to put money toward more perfor…
What is the draw of the Steam machine though? They say the price is comparable to similarly specced PC. So why not just buy/build any mini PC? There's plenty of options for that
But I think the biggest feature might be the quick suspend and resume. Every modern console has that, but not PCs. You can try to put a computer to sleep, but many games won't like that.
Re: Steam Frame
#320The only really incredible VR experience I have had so far was Half-life Alyx. Is there anything that tier or even better these days?
And then there are the racing sims. I find these are such an immersive experience it reaches an uncanny-valley type feeling for me, where my body is expecting G-forces that never come, or gets confused with the steering wheel not being the exact same size as my eyes are seeing. It's great though, and definitely recommended if you enjoy cars at all.