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Steam Frame

store.steampowered.com

291–300 of 717 posts

Re: Steam Frame

#291

Saw that the Steam Frame was wireless and lost interest. Wireless is always an extra complication that never improves things. I've learned lots about framing to hardwire my home network. Sure, make it an option, but I won't pay for latency, battery life, battery weight, cost, or pairing issues of wireless solutions. Give me (replaceable, standard) cables anyday! That said, there is hope, because if there is a wireles…

I agree with you for most things, but a VR headset is definitely something where the pros outweigh the cons vis a vis avoiding wires for me.

Re: Steam Frame

#292
post #139

Earlier quoted context omitted.

Foveated streaming is cool. FWIW the Vision Pro does that for their Mac virtual display as well, and it works really well to pump a lot more pixels through.

I think it works really well to pump the same amount of pixels, just focusing them on the more important parts.

Always PIP, Pump Important Pixels

Re: Steam Frame

#293

These links open Steam app on my phone and crash immediately.

What the, this link also crashes KDE Plasma, when opening this link with Google Chrome. I had to reboot two times, just clicking this frame link.

Both times, first journalctl entry in the crash time is:

[drm:__nv_drm_gem_nvkms_map [nvidia_drm]] ERROR [nvidia-drm] [GPU ID 0x00000100] Failed to map NvKmsKapiMemory 0x0000000070a84e8b

Then KWIN dump etc.

Reminding me to buy AMD next.

Re: Steam Frame

#294

The only really incredible VR experience I have had so far was Half-life Alyx. Is there anything that tier or even better these days?

Driving sims with the right setup are truly breathtaking gaming experiences. For driving, especially, even things like the weight of a headset almost add to the experience since in the real thing you are wearing a helmet. But it is a way to have a legit, e-sports level gaming experience with real-to-life controls with total VR immersion.

Re: Steam Frame

#295
post #94

Earlier quoted context omitted.

Last time I read up on OLED in VR, it was said that pancake lenses dissipate too much light. Might be dated of course, and iirc there is now at least one OLED+pancake HMD on the market.

I have the Bigscreen Beyond 2 which is OLED + pancake fine. But only if you have the perfect light seal that the BSB face gasket ensures. Your eyes just adjust to it and I never thought about it while using it. The upside of having perfect blacks is sooooo worth it in my opinion. Flight sims in VR at night are an amazing experience

That is micro OLED and is more expensive than regular OLED.

Re: Steam Frame

#296
post #123

It looks stunning, great design there There's a devkit... I'm disappointed, that's the Sony method? I actually tried to do dev for the Meta Quest 2 the other week and was disappointed there because it's my son's, and he can't sign up for a Meta dev account (age), so there's no way for me to do anything with it without factory resetting the thing. This is more disappointing though. Why can't I dev games for the consum…

Have you tried adding a second user on the headset with your own account?

Re: Steam Frame

#297

The whole "foveated streaming" sounds absolutely fascinating. If they can actually pull off doing it accurately in real time , that would be incredible. I can't even imagine the technical work behind the scenes to make it all work. I'd really like to know what the experience is like of using it, both for games and something like video.

If you use a Quest Pro and use Steam Link with a WiFi 6E access point, that should accurately represent the experience of using it.

It's close to imperceptible in normal usage.

Re: Steam Frame

#298
post #111

Earlier quoted context omitted.

Not so much of an issue when neighbors with paper thin walls see that 6ghz as a -87 signal That said, in the US it is 1200MHz aka 5.925 GHz to 7.125 GHz.

More of an issue when your phone's wifi or your partner watching a show while you game is eating into that one channel in bursts, particularly since the dedicated fob means that it's essentially another network conflicting with the regular WiFI rather than deeply collaborating for better real time guarantees (not that arbitrary wifi routers would even support real time scheduling). MIMO helps here to separate the spe…

MU-MIMO is very nice.

Re: Steam Frame

#299

Saw that the Steam Frame was wireless and lost interest. Wireless is always an extra complication that never improves things. I've learned lots about framing to hardwire my home network. Sure, make it an option, but I won't pay for latency, battery life, battery weight, cost, or pairing issues of wireless solutions. Give me (replaceable, standard) cables anyday! That said, there is hope, because if there is a wireles…

It's also wired, and you could even take out the battery for the weight.

Re: Steam Frame

#300

Saw that the Steam Frame was wireless and lost interest. Wireless is always an extra complication that never improves things. I've learned lots about framing to hardwire my home network. Sure, make it an option, but I won't pay for latency, battery life, battery weight, cost, or pairing issues of wireless solutions. Give me (replaceable, standard) cables anyday! That said, there is hope, because if there is a wireles…

It doesn't improve quality and latency, but for VR it absolutely improves not dealing with a cable that you can't see and will tangle yourself up with if you turn either direction more than once

Two notes on how Steam Frame is handling this

- It's a standalone headset, less demanding games run directly on the Steam Frame and the wireless connection doesn't factor in to anything.

- It makes two simultaneous wifi connections, one on 5 ghz for connecting to your wifi network / internet, and another on 6 ghz for connecting to your streaming PC. They include an official 6 ghz USB dongle for the PC so you don't have to deal with finding which 3rd party option will work reliably.

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