Saw that the Steam Frame was wireless and lost interest. Wireless is always an extra complication that never improves things. I've learned lots about framing to hardwire my home network. Sure, make it an option, but I won't pay for latency, battery life, battery weight, cost, or pairing issues of wireless solutions. Give me (replaceable, standard) cables anyday! That said, there is hope, because if there is a wireles…
Steam Frame
291–300 of 717 posts
Re: Steam Frame
#292Earlier quoted context omitted.
Foveated streaming is cool. FWIW the Vision Pro does that for their Mac virtual display as well, and it works really well to pump a lot more pixels through.
I think it works really well to pump the same amount of pixels, just focusing them on the more important parts.
Re: Steam Frame
#293These links open Steam app on my phone and crash immediately.
Both times, first journalctl entry in the crash time is:
[drm:__nv_drm_gem_nvkms_map [nvidia_drm]] ERROR [nvidia-drm] [GPU ID 0x00000100] Failed to map NvKmsKapiMemory 0x0000000070a84e8b
Then KWIN dump etc.
Reminding me to buy AMD next.
Re: Steam Frame
#294The only really incredible VR experience I have had so far was Half-life Alyx. Is there anything that tier or even better these days?
Re: Steam Frame
#295Earlier quoted context omitted.
Last time I read up on OLED in VR, it was said that pancake lenses dissipate too much light. Might be dated of course, and iirc there is now at least one OLED+pancake HMD on the market.
I have the Bigscreen Beyond 2 which is OLED + pancake fine. But only if you have the perfect light seal that the BSB face gasket ensures. Your eyes just adjust to it and I never thought about it while using it. The upside of having perfect blacks is sooooo worth it in my opinion. Flight sims in VR at night are an amazing experience
Re: Steam Frame
#296It looks stunning, great design there There's a devkit... I'm disappointed, that's the Sony method? I actually tried to do dev for the Meta Quest 2 the other week and was disappointed there because it's my son's, and he can't sign up for a Meta dev account (age), so there's no way for me to do anything with it without factory resetting the thing. This is more disappointing though. Why can't I dev games for the consum…
Re: Steam Frame
#297The whole "foveated streaming" sounds absolutely fascinating. If they can actually pull off doing it accurately in real time , that would be incredible. I can't even imagine the technical work behind the scenes to make it all work. I'd really like to know what the experience is like of using it, both for games and something like video.
It's close to imperceptible in normal usage.
Re: Steam Frame
#298Earlier quoted context omitted.
Not so much of an issue when neighbors with paper thin walls see that 6ghz as a -87 signal That said, in the US it is 1200MHz aka 5.925 GHz to 7.125 GHz.
More of an issue when your phone's wifi or your partner watching a show while you game is eating into that one channel in bursts, particularly since the dedicated fob means that it's essentially another network conflicting with the regular WiFI rather than deeply collaborating for better real time guarantees (not that arbitrary wifi routers would even support real time scheduling). MIMO helps here to separate the spe…
Re: Steam Frame
#299Saw that the Steam Frame was wireless and lost interest. Wireless is always an extra complication that never improves things. I've learned lots about framing to hardwire my home network. Sure, make it an option, but I won't pay for latency, battery life, battery weight, cost, or pairing issues of wireless solutions. Give me (replaceable, standard) cables anyday! That said, there is hope, because if there is a wireles…
Re: Steam Frame
#300Saw that the Steam Frame was wireless and lost interest. Wireless is always an extra complication that never improves things. I've learned lots about framing to hardwire my home network. Sure, make it an option, but I won't pay for latency, battery life, battery weight, cost, or pairing issues of wireless solutions. Give me (replaceable, standard) cables anyday! That said, there is hope, because if there is a wireles…
Two notes on how Steam Frame is handling this
- It's a standalone headset, less demanding games run directly on the Steam Frame and the wireless connection doesn't factor in to anything.
- It makes two simultaneous wifi connections, one on 5 ghz for connecting to your wifi network / internet, and another on 6 ghz for connecting to your streaming PC. They include an official 6 ghz USB dongle for the PC so you don't have to deal with finding which 3rd party option will work reliably.