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Counter-Strike's player economy is in a freefall

polygon.com

251–260 of 617 posts

Re: Counter-Strike's player economy is in a freefall

#251
post #247

How are kids under 18 paying for stuff like this? What means of payment are they using that their parents don’t notice? Genuine question, been at least 20 years since I was that age.

Kids aren't the ones spending $12k on rare skins, they're buying keys to open lootboxes.

Re: Counter-Strike's player economy is in a freefall

#252

Earlier quoted context omitted.

Nope, just no. When you make billions you have another kind of responsibility, you can't just brush that off as a problem with parenting. I'm willing to bet a lot of the young people struggling with gambing addictions started with loot boxes like the ones valve make a ton of money on.

Loot boxes in itself are the problem. You can’t make a non-toxic free2play game. People need to buy from stores like GoG and stop supporting f2p games at all. Of course that’s never going to happen; an entire generation was raised on f2p

Free to play doesn't imply loot box or exploitative consumables. Any game with a fixed set of purchases is probably fine. Lots of season passes too.

Re: Counter-Strike's player economy is in a freefall

#253

Earlier quoted context omitted.

>It extracts money from kids Not it, Valve. Valve designed and implemented the system. Gabe Newell, founder and own of Valve, is one of the people responsible for introducing gambling to children. Children who grow up and develop a gambling addiction. Just because they made some good things doesn't mean we can't call them out on literally their biggest, ongoing, evil.

Yes, let’s blame the f2p game dev when there are literally streamers pumping fake platforms, doing fake wins, marketing gambling sites at kids. Valve did that

It's Valve that created the loot box mechanics (i.e. gambling). That's the foundation on what everything is built. And even without the adjacent ecosystem, it's still Valve that's exploiting children by introducing gambling to them.

Re: Counter-Strike's player economy is in a freefall

#254

Earlier quoted context omitted.

> Refunds with no questions asked if you've played less than 2 hours of the game, Weaker than standard physical store consumer protections (no playtime restriction on returns, obviously), and (much) weaker than GOGs refund: 1 month after purchase, no playtime restriction. I believe they explicitly called out the equivalent for physical stores and european consumer protection in general when they announced the policy…

I don't know if this has changed since the last time I bought shrink-wrapped software at a retail store, but the return policy on games and software was always that they couldn't be returned once opened, at least at the bigbox retailers in the US. I'm sure stores occasionally made exceptions, but I very clearly remember buying a copy of Oblivion and not being able to install it due to minimum specs and the store not…

That would be illegal in the UK I think, since you have 1 year mandatory warranty against any faulty goods.

Re: Counter-Strike's player economy is in a freefall

#255
post #247

How are kids under 18 paying for stuff like this? What means of payment are they using that their parents don’t notice? Genuine question, been at least 20 years since I was that age.

You trade up. I have a friend who has thousands of dollars worth of CS items, he has never spent a single cent on any of them - you play, you gain some items, you sell them which adds money to your steam account, you use that to buy something else you think might be worth something in the future.

Re: Counter-Strike's player economy is in a freefall

#256
post #250
post #97

FYI some items go for $1.5M. "The GOAT of expensive skins in CS2 is the Karambit Case Hardened in the "Blue Gem" pattern. While the original is costly, one Factory-New variant with pattern 387 reached a staggering $1.5 million! The rarity comes down to its blue pattern, which is incredibly rare on a Karambit."

What does "factory new" mean? That it... hasn't been scratched? Is that... how Counter Strike works?

Each instance of a CS skin is assigned a random amount of wear between 0 and 1, so two copies of the same skin can be worth more or less money depending on their condition. To be clear the value is fixed, actually using a skin won't make it dirtier. Factory New is the highest tier with a wear value between 0 and 0.07.

The game itself only distinguishes between those ranges of values, but it's possible to query the exact number via an API so I think traders will even price that in (e.g. Factory New 0.02 is worth more than Factory New 0.06).

Re: Counter-Strike's player economy is in a freefall

#257
post #152

Earlier quoted context omitted.

Anyone purchasing a $20k cosmetic is almost certainly not a child. If you vote this down, pretty curious what you are thinking? That it’s a legitimate investment? The only people spending that much money on cosmetics are drug dealers.

Kids buy a $2.50 case in the hope of winning a $20k cosmetic item Then there are the third party gambling sites where you bet items on matches in the hopes of spinning up your cheap items into more expensive ones

> Kids buy a $2.50 case in the hope of winning a $20k cosmetic item

This part is already gambling. The 3rd party site is letting them gamble again.

Re: Counter-Strike's player economy is in a freefall

#258
post #152

Earlier quoted context omitted.

Anyone purchasing a $20k cosmetic is almost certainly not a child. If you vote this down, pretty curious what you are thinking? That it’s a legitimate investment? The only people spending that much money on cosmetics are drug dealers.

> If you vote this down, pretty curious what you are thinking? That you used a straw man. The $20k cosmetics weren't mentioned, and even if some buy these, the thing itself can still very well be targeted as gambling towards children.

"Prior to the most recent update, some Knives, like a Doppler Ruby Butterfly Knife, could fetch around $20,000 on third-party storefronts like CSFloat."

They're mentioned right there in the article this is nominally meant to be a discussion thread about.

Re: Counter-Strike's player economy is in a freefall

#259

Earlier quoted context omitted.

I don't know if this has changed since the last time I bought shrink-wrapped software at a retail store, but the return policy on games and software was always that they couldn't be returned once opened, at least at the bigbox retailers in the US. I'm sure stores occasionally made exceptions, but I very clearly remember buying a copy of Oblivion and not being able to install it due to minimum specs and the store not…

That would be illegal in the UK I think, since you have 1 year mandatory warranty against any faulty goods.

"I misread the minimum specifications" does not a faulty ware make.

Re: Counter-Strike's player economy is in a freefall

#260

Earlier quoted context omitted.

> Doesn’t gaben have enough money for his super yachts and sword collections? Steam is still a business, but of all the gaming industry, Gaben is one of the highlights, steam try hard to be extremely pro consumer. Refunds with no questions asked if you've played less than 2 hours of the game, requiring publisher and developers to explicitly state the AI generated content thats in the game to name just 2.

> Refunds with no questions asked if you've played less than 2 hours of the game, Weaker than standard physical store consumer protections (no playtime restriction on returns, obviously), and (much) weaker than GOGs refund: 1 month after purchase, no playtime restriction. I believe they explicitly called out the equivalent for physical stores and european consumer protection in general when they announced the policy…

2 hour return policy can already be a problem for a very short indie game. There was one which you could beat in 2 hours and refund and people did that.

GOG gets away with their policy because only people who believe in GOG ideallogy go there, and they won't refund a good game. If steam did that, abuse would skyrocket.

And in my country, unless explicitly stated otherwise, most physical goods can't be returned if they are used.

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