Live data from Hacker News

Counter-Strike's player economy is in a freefall

polygon.com

201–210 of 617 posts

Re: Counter-Strike's player economy is in a freefall

#201
post #15

Earlier quoted context omitted.

I don't know, reading? Building something? Exploring the natural world? Sports? Not to say that all video games are unsubstantive. But the substance in exploring virtual world comes from its uniqueness, not playing de_dust2 for 1000 hours. No other form of entertainment or art is analogous to video games in terms of the maximum time you can spend on it with totally depreciating returns.

Playing de_dust2 for 1000 hours is as reductive as saying playing on a soccer pitch for 1000 hours. And soccer only has 1 map.

> soccer only has 1 map

Oh that is gold, that's a special kind of "far gone" - to measure real world things by how many "maps" they have

Re: Counter-Strike's player economy is in a freefall

#202
post #9

Gambling mechanics for anyone under 18 should be banned. Children can't buy lottery tickets or hit tables in Vegas. Its crazy they can buy loot boxes that real life value.

But children can buy a cereal box that has some "rare" card.

That should be banned too. Why are you defending it with a 'but'?

Re: Counter-Strike's player economy is in a freefall

#203

I bet this is an on-purpose move by Valve, and I view this as a sane action. [1] Having a game where some players only play in order to win money is, for sure, a no go. If the game is fun, then players will keep on playing it. It may also keep some money thirsty (sometimes very toxic) people at the gates. It is also smoothing players' frustration and shopping-spree habits in order to obtain a rare item. If you have t…

This doesn't explain though "why now?". All of these reasons would make sense, but they've been in legal disputes before in the 13 years since the game came out. And why would they suddenly care about players' frustration? The skins economy isn't wildly different now than previously.

Re: Counter-Strike's player economy is in a freefall

#204
post #24

Earlier quoted context omitted.

No. If you play 1000 hours of a sport, you will at least be stronger, more coordinated, more agile. But the downsides are more about repetitive strain injury and the possibility of screwing up your joints. Different benefits and downsides. Of course, a lot of guys are suckered into sports-related gambling these days too.

Video gaming has been shown to train some brain areas too. It's definitely better than 1000 hours of Netflix.

That's a very fair take

Re: Counter-Strike's player economy is in a freefall

#205
post #43

Earlier quoted context omitted.

You don't think that you get better at CS the more you play it? Better coordination, better accuracy, etc?

you don't get better at real life the more you play it

Saddest thing I've heard today

Re: Counter-Strike's player economy is in a freefall

#206

Earlier quoted context omitted.

[flagged]

The game is rated as 'Mature 17+', and Steam has an age confirmation page before accessing the store page of the game. Are you expecting Valve to add ages verification based on ID like the new UK law to block all the kids? I thought we had parents for you know, parenting. It shouldn't fall into a company to manage what a kid is doing when the product is not for kids.

It's not that simple. The real problem is that Valve allows items to be sold in markets outside of Valve's control which allows third party gambling websites to operate. And you guessed right, they basically don't care about your age. Valve of course knows this but won't do anything, because they make profits off all transactions happening in third party markets. Plus the whole professional CS tournament scene is sponsored by these predatory casinos. Coffeezilla did an in-depth piece on this: https://youtu.be/q58dLWjRTBE

Re: Counter-Strike's player economy is in a freefall

#207
post #119
post #33

Earlier quoted context omitted.

>and in France we get an adapted case opening that looks less random (X-Ray: you see what's in the box before opening it, but you have to open it to X-Ray the next one) That still feels like gambling, but rather than gambling on what the current case contains you're gambling on the second one might contain.

It doesn't "feel" like gambling, it's straight 100% the exact same thing but it's designed in a way that bypasses the legal words.

This. Valve won that case.

Re: Counter-Strike's player economy is in a freefall

#208

Earlier quoted context omitted.

> Doesn’t gaben have enough money for his super yachts and sword collections? Steam is still a business, but of all the gaming industry, Gaben is one of the highlights, steam try hard to be extremely pro consumer. Refunds with no questions asked if you've played less than 2 hours of the game, requiring publisher and developers to explicitly state the AI generated content thats in the game to name just 2.

> Refunds with no questions asked if you've played less than 2 hours of the game, Weaker than standard physical store consumer protections (no playtime restriction on returns, obviously), and (much) weaker than GOGs refund: 1 month after purchase, no playtime restriction. I believe they explicitly called out the equivalent for physical stores and european consumer protection in general when they announced the policy…

GOGs refund is 1 month? Man I can clear DMC5 twice in one week then do a refund in that case.

Re: Counter-Strike's player economy is in a freefall

#209
post #162
post #9

Gambling mechanics for anyone under 18 should be banned. Children can't buy lottery tickets or hit tables in Vegas. Its crazy they can buy loot boxes that real life value.

So we're against checking IDs cause privacy but we also want to limit kids from accessing certain parts of the internet because gambling/porn? Have a cake and eat a cake?

The cake is a lie.

Re: Counter-Strike's player economy is in a freefall

#210

Earlier quoted context omitted.

[flagged]

The game is rated as 'Mature 17+', and Steam has an age confirmation page before accessing the store page of the game. Are you expecting Valve to add ages verification based on ID like the new UK law to block all the kids? I thought we had parents for you know, parenting. It shouldn't fall into a company to manage what a kid is doing when the product is not for kids.

Nope, just no. When you make billions you have another kind of responsibility, you can't just brush that off as a problem with parenting.

I'm willing to bet a lot of the young people struggling with gambing addictions started with loot boxes like the ones valve make a ton of money on.

Post reply on HN