Live data from Hacker News

Counter-Strike's player economy is in a freefall

polygon.com

181–190 of 617 posts

Re: Counter-Strike's player economy is in a freefall

#181

Earlier quoted context omitted.

> Doesn’t gaben have enough money for his super yachts and sword collections? Steam is still a business, but of all the gaming industry, Gaben is one of the highlights, steam try hard to be extremely pro consumer. Refunds with no questions asked if you've played less than 2 hours of the game, requiring publisher and developers to explicitly state the AI generated content thats in the game to name just 2.

[flagged]

The game is rated as 'Mature 17+', and Steam has an age confirmation page before accessing the store page of the game. Are you expecting Valve to add ages verification based on ID like the new UK law to block all the kids?

I thought we had parents for you know, parenting. It shouldn't fall into a company to manage what a kid is doing when the product is not for kids.

Re: Counter-Strike's player economy is in a freefall

#182
post #134

Earlier quoted context omitted.

Why would that only apply to abandoned wallets? In a scenario where you have a powerful enough quantum computer and are able to break the encryption you can access any wallet (I.e. the system would be done, and the value would be zero).

Showing that you have access to all wallets will surely kill the market but silently getting abandoned ones and selling off would seem better choice. But on the other hand there are people looking at those abandoned wallets and if money start to flow out from them someone will ask questions.

It's a dumb analysis of the situation that ignores what would actually happen:

A new wallet cert would be created that uses more bits. Enough that a brute force even with a quantum CPU would take too long. Then you transfer the funds to the new wallet. Abandoned wallets might be claimed during this transition but overall the deflationary trend of btc won't really be effected long term.

Re: Counter-Strike's player economy is in a freefall

#183

Earlier quoted context omitted.

[flagged]

Ideally kids wouldn't be participating in real world transactions at all, and I'd love to see the numbers of how many were actually kids who directly went to gamble I stead of being pushed into it by streamers which is where I see it constantly. > Now, thanks to a recent update from Valve, the latter is in a downward spiral, having lost 25% of its value — or $1.75 billion — overnight The fact that they made this chan…

> The fact that they made this change to make these items far easier to simply earn should say a lot about the ethos of the company though.

Them letting it happen for literal decades while being highly aware of what they're doing says more about the ethos than this, in the grand scheme, tiny move. Don't get me wrong, me as a person who does not participate in any kind of this gray-area gambling has basically a lot of net positives from Steam and Valve. But this doesn't make them a pro-consumer company.

They're still greedy capitalists, and it shows in many different perspectives. They may be "better" to consumers than the average, but still.

Re: Counter-Strike's player economy is in a freefall

#184
post #5

I play CS. This is good. The gambling economy and the creator economy of people pumping their marketplaces and gambling sites is really toxic. It extracts money from kids, all for a nice skin. Making them more affordable is going to make this more fair and sensible.

>It extracts money from kids

Not it, Valve. Valve designed and implemented the system. Gabe Newell, founder and own of Valve, is one of the people responsible for introducing gambling to children. Children who grow up and develop a gambling addiction.

Just because they made some good things doesn't mean we can't call them out on literally their biggest, ongoing, evil.

Re: Counter-Strike's player economy is in a freefall

#185
post #152
post #144

Earlier quoted context omitted.

They're running an online casino directed at children and have made specific adaptations to bypass legal regulations in several countries.

Anyone purchasing a $20k cosmetic is almost certainly not a child. If you vote this down, pretty curious what you are thinking? That it’s a legitimate investment? The only people spending that much money on cosmetics are drug dealers.

No, but they incentivize opening cases in order to obtain such valuable prizes, at $2.50 a pop. TF2 does this too, with Unusual rarity hats.

Re: Counter-Strike's player economy is in a freefall

#186
post #144

Earlier quoted context omitted.

Any market maker, such as Valve, is free to establish the rules of its own "reality". I understand your analysis, and I certainly failed to mention that point, but making the overall value less attractive to speculators is not evidence of being "rotten to the core".

They're running an online casino directed at children and have made specific adaptations to bypass legal regulations in several countries.

Damn you’re trying to tell me that people will abandon all morality just to make billions of dollars? Who would of thought that something like that could be possible.

Re: Counter-Strike's player economy is in a freefall

#187
post #47
post #5

I play CS. This is good. The gambling economy and the creator economy of people pumping their marketplaces and gambling sites is really toxic. It extracts money from kids, all for a nice skin. Making them more affordable is going to make this more fair and sensible.

Remember back in the day when we just downloaded skin packs from some random Geocities website with obnoxious red text on black background and after going through the install.txt written in broken English/Italian, lo and behold your AK47 now had a proper arctic camo skin and it was so much cooler? What was wrong with that? Doesn’t gaben have enough money for his super yachts and sword collections?

[flagged]

Re: Counter-Strike's player economy is in a freefall

#188
post #140

I bet this is an on-purpose move by Valve, and I view this as a sane action. [1] Having a game where some players only play in order to win money is, for sure, a no go. If the game is fun, then players will keep on playing it. It may also keep some money thirsty (sometimes very toxic) people at the gates. It is also smoothing players' frustration and shopping-spree habits in order to obtain a rare item. If you have t…

They did this to take a bigger cut of the market because most trades happened off-platform. This new update ensures that they will sell more of their new items through their shop (contract cases) because it's going to be the only way to get the red items to fuses into "valuable" knives. They're rotten to the core.

They warned the gambling sites plenty of times. They tried legal action several times. Those sites were against valves ToS.

Re: Counter-Strike's player economy is in a freefall

#189

> Counter-Strike's player economy There's a what? I guess once you've maxed out wasted hours of time playing it, you start wasting money too? Less absurd than NFTs though I guess

> wasted hours of time playing it What would you dictate that humans do instead to not be wasteful with their time? Comment on threads about games?

Fair, but my comments only waste a few minutes of my time, and they're free.

Re: Counter-Strike's player economy is in a freefall

#190

Earlier quoted context omitted.

> wasted hours of time playing it What would you dictate that humans do instead to not be wasteful with their time? Comment on threads about games?

Any ranked matchmaking game is designed to addict you by the prospect of being ranked as elite. They have a number of insidious methods to keep your ranking low, some are even patented by the game companies themselves! For example, if someone is getting too high, it’s nothing to pair that person with a known deserter for 1-3 games to drastically slow their progress.

I think you hit a nerve
Post reply on HN