A WebGL game where you deliver messages on a tiny planet
241–250 of 350 posts
Re: A WebGL game where you deliver messages on a tiny planet
#242i can't find the mountain temple :(
Re: A WebGL game where you deliver messages on a tiny planet
#243i can't find the mountain temple :(
Re: A WebGL game where you deliver messages on a tiny planet
#244One of the artists behind this, Vicente Lucendo, has a case study here explaining how they made a previous project (Summer Afternoon): https://www.awwwards.com/summer-afternoon.html And a talk here on the same project: https://www.youtube.com/watch?v=KSIxyyEaPr0 It's full of tips that likely informed this new project. In short, seems like: - No game engine - Three.js plus https://github.com/gkjohnson/three-mesh-bvh -…
Re: A WebGL game where you deliver messages on a tiny planet
#245Re: A WebGL game where you deliver messages on a tiny planet
#246Earlier quoted context omitted.
I'm not sure if they are real people. I started two sessions and I didn't see my other self, despite being in the same location. Also, both times, the starting place was the same. If that would be the case for everyone, there would be many people there who just start the game.
There's probably a bunch of different rooms/shards/servers and you get randomly allocated to one when starting
Re: A WebGL game where you deliver messages on a tiny planet
#247Re: A WebGL game where you deliver messages on a tiny planet
#248Beautiful. Plays super smoothly on Firefox with NoScript, uBlock Origin and many other privacy extensions. But it lacks a player tutorial IMHO.
Re: A WebGL game where you deliver messages on a tiny planet
#249Re: A WebGL game where you deliver messages on a tiny planet
#250One of the artists behind this, Vicente Lucendo, has a case study here explaining how they made a previous project (Summer Afternoon): https://www.awwwards.com/summer-afternoon.html And a talk here on the same project: https://www.youtube.com/watch?v=KSIxyyEaPr0 It's full of tips that likely informed this new project. In short, seems like: - No game engine - Three.js plus https://github.com/gkjohnson/three-mesh-bvh -…
This is impressive but I don't get it. All that work and you have a game written in JS of all things. Why not write it in a desktop language und port it to JS. Now this will always need a browser to run, feels like a waste of time to me.