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A WebGL game where you deliver messages on a tiny planet

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Re: A WebGL game where you deliver messages on a tiny planet

#242

i can't find the mountain temple :(

It took me a while, but it's there. There's an owl-looking rock in the side of a mountain. To the right of it you can fall all the way down to the beach with the guy on the lounger directly below (but getting back up is a bit roundabout). Once you find the owl-looking rock you're very close to the person at the top where you need to deliver the message.

Re: A WebGL game where you deliver messages on a tiny planet

#244

One of the artists behind this, Vicente Lucendo, has a case study here explaining how they made a previous project (Summer Afternoon): https://www.awwwards.com/summer-afternoon.html And a talk here on the same project: https://www.youtube.com/watch?v=KSIxyyEaPr0 It's full of tips that likely informed this new project. In short, seems like: - No game engine - Three.js plus https://github.com/gkjohnson/three-mesh-bvh -…

what was the approach for the cell shading look do you know?

Re: A WebGL game where you deliver messages on a tiny planet

#246

Earlier quoted context omitted.

I'm not sure if they are real people. I started two sessions and I didn't see my other self, despite being in the same location. Also, both times, the starting place was the same. If that would be the case for everyone, there would be many people there who just start the game.

There's probably a bunch of different rooms/shards/servers and you get randomly allocated to one when starting

Yes, you are right! I opened one game, and then opened like 5 other of them, and the final one got the same server as my first. Multiplayer confirmed!

Re: A WebGL game where you deliver messages on a tiny planet

#250

One of the artists behind this, Vicente Lucendo, has a case study here explaining how they made a previous project (Summer Afternoon): https://www.awwwards.com/summer-afternoon.html And a talk here on the same project: https://www.youtube.com/watch?v=KSIxyyEaPr0 It's full of tips that likely informed this new project. In short, seems like: - No game engine - Three.js plus https://github.com/gkjohnson/three-mesh-bvh -…

This is impressive but I don't get it. All that work and you have a game written in JS of all things. Why not write it in a desktop language und port it to JS. Now this will always need a browser to run, feels like a waste of time to me.

You're looking at it in the wrong way. It's written in the native language of the best content delivery platform we have available.
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