A WebGL game where you deliver messages on a tiny planet
51–60 of 350 posts
Re: A WebGL game where you deliver messages on a tiny planet
#52Re: A WebGL game where you deliver messages on a tiny planet
#53Is this multiplayer? There are a lot of delivery people walking and jumping erratically.
Re: A WebGL game where you deliver messages on a tiny planet
#54Was this dynamic on your radar when building the game and camera system? Would love to hear your thoughts.
Re: A WebGL game where you deliver messages on a tiny planet
#55Re: A WebGL game where you deliver messages on a tiny planet
#56There's also a threejs reference in a hard to reach area.
Re: A WebGL game where you deliver messages on a tiny planet
#57I'm curious how you build something like this. I see file types in the network tab which, as a web dev, I've never worked with before. ktx2 and drc extensions, for example. I'm also seeing some wasm and threejs. Is there an engine that outputs these things or is it more of a manual process to bring everything together?
ktx is Khronos Texture a format for storing compressed textures (=image data) so that they can be uploaded to GPU memory without decompressing step inbetween drc is Draco Compression, it's a library from Google to compress mesh data
Re: A WebGL game where you deliver messages on a tiny planet
#58Re: A WebGL game where you deliver messages on a tiny planet
#59Re: A WebGL game where you deliver messages on a tiny planet
#60immediately hit a bug where i had like 3 character skins at once though