A WebGL game where you deliver messages on a tiny planet
211–220 of 350 posts
Re: A WebGL game where you deliver messages on a tiny planet
#212Re: A WebGL game where you deliver messages on a tiny planet
#213I am completely blown away by this. As a web developer who doesn't make games...I'm a bit overwhelmed by the vast knowledge gap that clearly exists between what I know and what would be required to make this. Wow. It's so beautiful and enjoyable to wander about in.
Re: A WebGL game where you deliver messages on a tiny planet
#214Re: A WebGL game where you deliver messages on a tiny planet
#215Re: A WebGL game where you deliver messages on a tiny planet
#216The font? The art style? The fluidity on a mobile device? It's fantastic. I wasn't able to deliver packages but I was too mesmerized to be mad about that. Beautiful game. Kudos. Edit: I did figure it out and completed all the deliveries. So many potential. It reminds me a bit of Sky by thatgamecompany Edit 2: for the author, I noticed several players approached me and tried to communicate. Please explore games like J…
I think it's the curvature of the world that's making it run so well on mobile. There's never to much models on-screen to draw.
Re: A WebGL game where you deliver messages on a tiny planet
#217the stakes are so low, the music is so relaxing, and the environment is so detailed and pretty that it pushes the player slow down and try clicking around and pressing some keys. each little discovery feels great and theres no downside to sitting around and trying things out for 30 seconds
my favorite part is that there is some tough platforming if you look for it. i make it to a few places that were only accessible with a running jump across a balanced ledge. the fiddly controls added to the experience. a splash of emergent game play in such a distilled hangout game
Re: A WebGL game where you deliver messages on a tiny planet
#218https://www.awwwards.com/summer-afternoon.html
And a talk here on the same project:
https://www.youtube.com/watch?v=KSIxyyEaPr0
It's full of tips that likely informed this new project. In short, seems like:
- No game engine
- Three.js plus https://github.com/gkjohnson/three-mesh-bvh
- Houdini and Blender for modelling
- Substance for texturing
- Figma and Affinity Photo for UI
- GSAP and vanilla JS for animation
- Davinci Resolve for sound
- WebSocket/Node.js for multiplayer
Plus a lot of experience, creativity, and artistry to solve other challenges (e.g. shaders, shadows) and wire everything together into this pretty performant piece of art.
The studio also has a case study here of another project they made, with other hints about their tooling and process:
https://www.awwwards.com/igloo-inc-case-study.html
Just for anyone like me who played this and spent the whole time thinking, "this is beautiful, who are you and how did you make this?" The author names are only revealed in the credits at the end:
https://x.com/michaelsungaila (nice work on the beach shader!)
https://www.kevincolombin.com/ (music)
Re: A WebGL game where you deliver messages on a tiny planet
#219Anyone has any tips on building games like this?
Re: A WebGL game where you deliver messages on a tiny planet
#220One of the artists behind this, Vicente Lucendo, has a case study here explaining how they made a previous project (Summer Afternoon): https://www.awwwards.com/summer-afternoon.html And a talk here on the same project: https://www.youtube.com/watch?v=KSIxyyEaPr0 It's full of tips that likely informed this new project. In short, seems like: - No game engine - Three.js plus https://github.com/gkjohnson/three-mesh-bvh -…