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A WebGL game where you deliver messages on a tiny planet

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Re: A WebGL game where you deliver messages on a tiny planet

#213

I am completely blown away by this. As a web developer who doesn't make games...I'm a bit overwhelmed by the vast knowledge gap that clearly exists between what I know and what would be required to make this. Wow. It's so beautiful and enjoyable to wander about in.

There is something humbling seeing great work.

Re: A WebGL game where you deliver messages on a tiny planet

#216
post #8

The font? The art style? The fluidity on a mobile device? It's fantastic. I wasn't able to deliver packages but I was too mesmerized to be mad about that. Beautiful game. Kudos. Edit: I did figure it out and completed all the deliveries. So many potential. It reminds me a bit of Sky by thatgamecompany Edit 2: for the author, I noticed several players approached me and tried to communicate. Please explore games like J…

I think it's the curvature of the world that's making it run so well on mobile. There's never to much models on-screen to draw.

The curvature makes the world seem big and gives quite beautiful scenic view when you are on the rooftop of a building in the town.

Re: A WebGL game where you deliver messages on a tiny planet

#217
ive read some criticisms of fiddly movement and lack of tutorials. i thought it added to the experience. tbf i am on my laptop

the stakes are so low, the music is so relaxing, and the environment is so detailed and pretty that it pushes the player slow down and try clicking around and pressing some keys. each little discovery feels great and theres no downside to sitting around and trying things out for 30 seconds

my favorite part is that there is some tough platforming if you look for it. i make it to a few places that were only accessible with a running jump across a balanced ledge. the fiddly controls added to the experience. a splash of emergent game play in such a distilled hangout game

Re: A WebGL game where you deliver messages on a tiny planet

#218
One of the artists behind this, Vicente Lucendo, has a case study here explaining how they made a previous project (Summer Afternoon):

https://www.awwwards.com/summer-afternoon.html

And a talk here on the same project:

https://www.youtube.com/watch?v=KSIxyyEaPr0

It's full of tips that likely informed this new project. In short, seems like:

- No game engine

- Three.js plus https://github.com/gkjohnson/three-mesh-bvh

- Houdini and Blender for modelling

- Substance for texturing

- Figma and Affinity Photo for UI

- GSAP and vanilla JS for animation

- Davinci Resolve for sound

- WebSocket/Node.js for multiplayer

Plus a lot of experience, creativity, and artistry to solve other challenges (e.g. shaders, shadows) and wire everything together into this pretty performant piece of art.

The studio also has a case study here of another project they made, with other hints about their tooling and process:

https://www.awwwards.com/igloo-inc-case-study.html

Just for anyone like me who played this and spent the whole time thinking, "this is beautiful, who are you and how did you make this?" The author names are only revealed in the credits at the end:

https://vlucendo.com/

https://x.com/michaelsungaila (nice work on the beach shader!)

https://www.kevincolombin.com/ (music)

Re: A WebGL game where you deliver messages on a tiny planet

#220

One of the artists behind this, Vicente Lucendo, has a case study here explaining how they made a previous project (Summer Afternoon): https://www.awwwards.com/summer-afternoon.html And a talk here on the same project: https://www.youtube.com/watch?v=KSIxyyEaPr0 It's full of tips that likely informed this new project. In short, seems like: - No game engine - Three.js plus https://github.com/gkjohnson/three-mesh-bvh -…

I made a reply asking if anyone has some behind the scenes information on making games like this! Thanks for sharing!
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