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Doom crash after 2.5 years of real-world runtime confirmed on real hardware

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Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#141
post #56
post #38

Earlier quoted context omitted.

Fun fact: Doom is now a Microsoft property, along with Quake, StarCraft, WarCraft, Overwatch, all of the adventure games from Infocom and Sierra, and of course Halo. Microsoft pretty much owns most of PC gaming. Which is what they've wanted since 1996 or so.

They own the past of PC gaming, as well as Call of Duty but that is more popular on consoles than PC nowadays. Those listed are small time compared to Counter-Strike 2, Dota 2, League of Legends, Valorant, Roblox, Apex Legends, Marvel Rivals and a number of hard-hitting games every year such as Witcher 3, Elden Ring, Baldur's Gate 3 etc.

So in other words the own the part of PC gaming that's actually good.

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#142

About a year ago I was looking at Crash Bandicoot timer systems and I found that Crash 3 has a constantly incrementing int32. It only resets if you die. Left for 2.26 years, it will overflow. When it does finally overflow, we get "minus" time and the game breaks in funny ways. I did a video about it: https://youtu.be/f7ZzoyVLu58

The true Time Twister unlocked

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#143

Earlier quoted context omitted.

> Microsoft pretty much owns most of PC gaming. So valve next?

They missed that window when Sierra was still the publisher for Half-Life. Besides, Valve is not a publicly traded company and Gabe Newell as former manager at Microsoft has no interest in getting back together. Valve is betting everything on Linux right now to be more independent from Microsoft.

All the more reason for Microsoft to make a play now while Valve still at least somewhat depends on them.

And Gabe won't be around forever and the guy is already over sixty. Statistically he's got about two decades left to live and not all of that will be at a level where he can lead Valve.

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#144

Earlier quoted context omitted.

Consumer protection laws prevents businesses following this to it’s extreme. For many businesses the ideal would be to just sell stuff that immediately breaks down as soon as it’s sold. It has the fulfilled its purpose from their point of view

I run sous vide cookers 24*7, and they uniformly break within 90 days or less. But they don't like to admit their smaller duty cycle, so they don't, and keep sending me warranty replacements instead. I keep buying different brands looking for one with a longer life. I'll bet most people do that when their gadgets die, and purposely making products that die as soon as sold isn't often a successful business model.

What do you sous vide 24*7? It sounds like it would be party grounds for bacteria. Also curious if the bags and other components break as well.

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#145

Earlier quoted context omitted.

> Microsoft pretty much owns most of PC gaming. So valve next?

As long as Gabe is alive, no way.

*in control of Valve

Old age can make him give that up before death.

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#146
post #94

Earlier quoted context omitted.

The Porsche quote reflects a wider design philosophy that says "Ideally, all components of a system lasts as long as the design life of the entire system and there should be no component that lives significantly longer. If there is such a component, it has been overengineered and thus the system will be more expensive to the end consumer than it needs to be.". It kinda skips over maintenance, but overall most people…

Porsche was talking about racing, where the primary focus is reaching the finish line faster an anyone else, and over-engineering can easily get in the way of that goal. Back in the real world, no race team would agree that their cars should disintegrate after one race.

> Back in the real world, no race team would agree that their cars should disintegrate after one race.

Wasn't F1 teams basically doing this by replacing their engines and transmissions until the rules introduced penalties for component swaps in 2014?

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#147
post #48

Literally unplayable, someone should fix that. Doom is actually such a good game, I always go back to it every few years. The 2016 reboot is also pretty fun, but the later two in the series didn’t do it for me.

Same. Something about the metroidvania design with the home hub of the later ones didn’t give the same feeling. It should be run, kill, find secrets, end, next level.

This is exactly how I want my FPS games to be. Just linear, run & gun. TBH, I can even do without weapon upgrades or any "RPG" style elements.

It's even worse in multiplayer games like COD and BF. As soon as I need to figure out combinations of 5x attachments to guns I lose all my interest in playing the game. That's why I'm still on CS I guess lol.

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#148

Earlier quoted context omitted.

I opened this on an iPhone which has fewer adblock options. Desktop is better locked down. Regardless I can still complain about how intrusive the ads are.

I just opened this my iPhone with 1Blocker installed. I saw no ads. It’s been around since iOS 8

Never heard of it, appreciate the recc!

Edit: ah only works on safari

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#149

2038 is going to be a fun year.

You have 13 years to upgrade to 64-bit ints or switch to a long long for time_t. Lots of embedded stuff or unsupported closed-source stuff is going to need special attention or to be replaced. I know the OpenFirmware in my old SunServer 600MP had the issue. Unfortunately I don’t have to worry about that.

Most 32-bit games won't be updated, we'll have to resort to faking the time to play many of them.

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#150
post #144

Earlier quoted context omitted.

I run sous vide cookers 24*7, and they uniformly break within 90 days or less. But they don't like to admit their smaller duty cycle, so they don't, and keep sending me warranty replacements instead. I keep buying different brands looking for one with a longer life. I'll bet most people do that when their gadgets die, and purposely making products that die as soon as sold isn't often a successful business model.

What do you sous vide 24*7? It sounds like it would be party grounds for bacteria. Also curious if the bags and other components break as well.

Beef, lamb, sometimes pork. I have a daily meal of a cheap, tough cut of meat cooked for 48 hours at 150F.

Sous vide is generally not a bacterial growth risk above 140F. At 150F throughout, you get decent pasteurization in under two minutes. Two days of that is such extreme overkill that I'm concerned about the nutritional effect of over cooking.

The Food Saver style vacuum sealers fail fast for me, so I bought a $400 chamber sealer, and I'm on year 5 with it.

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