Doom crash after 2.5 years of real-world runtime confirmed on real hardware
41–50 of 221 posts
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#42Not a comment on the post, but I sure wish Jira would load even half as quickly as this site.
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#43Literally unplayable, someone should fix that. Doom is actually such a good game, I always go back to it every few years. The 2016 reboot is also pretty fun, but the later two in the series didn’t do it for me.
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#44Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#45Maybe I need my morning coffee. :)
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#46Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#47Literally unplayable, someone should fix that. Doom is actually such a good game, I always go back to it every few years. The 2016 reboot is also pretty fun, but the later two in the series didn’t do it for me.
Fun fact: Doom is now a Microsoft property, along with Quake, StarCraft, WarCraft, Overwatch, all of the adventure games from Infocom and Sierra, and of course Halo. Microsoft pretty much owns most of PC gaming. Which is what they've wanted since 1996 or so.
So valve next?
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#48Literally unplayable, someone should fix that. Doom is actually such a good game, I always go back to it every few years. The 2016 reboot is also pretty fun, but the later two in the series didn’t do it for me.
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#49Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#50Earlier quoted context omitted.
Oh yeah. The sword you pick up in Memoria. The problem there is that the PAL version runs slower; the way PSX games "translated" between the two video systems was just to have longer VSync pauses for PAL. So the game is actually slower, not interpolated
Longer vsync pauses but larger frame time deltas so it’s basically the same speed of play. The only thing that was even noticeable was the UI lag.