Live data from Hacker News

Doom crash after 2.5 years of real-world runtime confirmed on real hardware

lenowo.org

121–130 of 221 posts

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#121
post #94

Earlier quoted context omitted.

Am reminded by this quote from Ferdinand Porsche: "The perfect racing car crosses the finish line first and subsequently falls into its component parts." Games fit this philosophy, compared to many other pieces of software that are expected to be long-lived and receiving a lot of maintenance and changes and evolve.

The Porsche quote reflects a wider design philosophy that says "Ideally, all components of a system lasts as long as the design life of the entire system and there should be no component that lives significantly longer. If there is such a component, it has been overengineered and thus the system will be more expensive to the end consumer than it needs to be.". It kinda skips over maintenance, but overall most people…

Anyone can build a bridge, but it takes an engineer to barely build a bridge.

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#124

Earlier quoted context omitted.

Consumer protection laws prevents businesses following this to it’s extreme. For many businesses the ideal would be to just sell stuff that immediately breaks down as soon as it’s sold. It has the fulfilled its purpose from their point of view

I run sous vide cookers 24*7, and they uniformly break within 90 days or less. But they don't like to admit their smaller duty cycle, so they don't, and keep sending me warranty replacements instead. I keep buying different brands looking for one with a longer life. I'll bet most people do that when their gadgets die, and purposely making products that die as soon as sold isn't often a successful business model.

A friend of mine gets new headphones/headsets every six to eighteen months, and hasn’t bought a pair entirely out of pocket in years. For him it’s all down to buying the Microcenter protection plan every time they’re replaced. They fail, he takes them back, he gets store credit for the purchase price, and he buys a new set and a new plan. He doesn’t even care about the manufacturer’s warranty anymore.

Personally, most of my headphones I look for metal mechanical connections instead of plastic and I buy refurbished when I can. I think I pay about as much as he does or less, but we haven’t really hashed out the numbers together. I’m typing this while wearing a HyperX gaming headset I bought refurbished that’s old enough that I’ve replaced the earpads while everything else continues to work.

Computers and computer parts often have, in my experience, a better reliability record competently refurbished than when they first leave the factory too. I wonder if sous vide cookers would.

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#125

Earlier quoted context omitted.

Install an ad blocker.

I opened this on an iPhone which has fewer adblock options. Desktop is better locked down. Regardless I can still complain about how intrusive the ads are.

Don't accept devices that limit your ad blocker options.

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#126

Literally unplayable, someone should fix that. Doom is actually such a good game, I always go back to it every few years. The 2016 reboot is also pretty fun, but the later two in the series didn’t do it for me.

I'm under the impression that since Doom Eternal (the first after Doom 2016), the gameplay has considerably shifted to an "interconnected arenas" style, and with more sophisticated combat mechanics. Many games have started adopting this design, for example, Shadow Warrior 3. I also dislike this trend. As a sibling comment noted, boomer shooters are generally closer to the old-school Doom gameplay, although some are a…

The enemy cap all but forces the arena style gameplay. Doom 2016 tried to hide it more, but it still felt very stifling.

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#127
post #94

Earlier quoted context omitted.

Am reminded by this quote from Ferdinand Porsche: "The perfect racing car crosses the finish line first and subsequently falls into its component parts." Games fit this philosophy, compared to many other pieces of software that are expected to be long-lived and receiving a lot of maintenance and changes and evolve.

The Porsche quote reflects a wider design philosophy that says "Ideally, all components of a system lasts as long as the design life of the entire system and there should be no component that lives significantly longer. If there is such a component, it has been overengineered and thus the system will be more expensive to the end consumer than it needs to be.". It kinda skips over maintenance, but overall most people…

Porsche was talking about racing, where the primary focus is reaching the finish line faster an anyone else, and over-engineering can easily get in the way of that goal. Back in the real world, no race team would agree that their cars should disintegrate after one race.

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#128

About a year ago I was looking at Crash Bandicoot timer systems and I found that Crash 3 has a constantly incrementing int32. It only resets if you die. Left for 2.26 years, it will overflow. When it does finally overflow, we get "minus" time and the game breaks in funny ways. I did a video about it: https://youtu.be/f7ZzoyVLu58

I think many games were that way. SotN definitely has a global timer. On a native 32-bit system it makes sense, especially when the life of a game was a few months to a few years on the retail shelf. No player is going to leave their system running for 2.27 years so what’s the point of even tesing it? Who knew at the time they were creating games that would be disassembled, deconstructed, reverse engineered. Do any o…

For some games the timer is stored is save files so it doesn't even have to be continuous play time. 2 years is still longer than anyone is expected to spend on a game.

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#129
post #116

Earlier quoted context omitted.

Are there not industrial ones meant to last longer? Maybe you can buy a used but good condition one of those.

There are, and if you really have the workload that you need to cook stuff 24/7 (what in gods name is OP cooking btw?) then you should definitely get one of those. Maybe not even secondhand but just a new one. The cheap consumer grade ones are meant for people who use them once or twice a year. This is a fine example of what I meant about people complaining when they use products beyond their design parameters.

It is easy to have to run a bunch of sous vide cooker 24/7 if you have a small restaurant or food delivery business.
Post reply on HN