Earlier quoted context omitted.
Am reminded by this quote from Ferdinand Porsche: "The perfect racing car crosses the finish line first and subsequently falls into its component parts." Games fit this philosophy, compared to many other pieces of software that are expected to be long-lived and receiving a lot of maintenance and changes and evolve.
The Porsche quote reflects a wider design philosophy that says "Ideally, all components of a system lasts as long as the design life of the entire system and there should be no component that lives significantly longer. If there is such a component, it has been overengineered and thus the system will be more expensive to the end consumer than it needs to be.". It kinda skips over maintenance, but overall most people…
Doom crash after 2.5 years of real-world runtime confirmed on real hardware
121–130 of 221 posts
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#122Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#123I haven't opened my DOOM software box, it's still in the shrinkwrap. I guess I can take it back and ask for a refund now?
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#124Earlier quoted context omitted.
Consumer protection laws prevents businesses following this to it’s extreme. For many businesses the ideal would be to just sell stuff that immediately breaks down as soon as it’s sold. It has the fulfilled its purpose from their point of view
I run sous vide cookers 24*7, and they uniformly break within 90 days or less. But they don't like to admit their smaller duty cycle, so they don't, and keep sending me warranty replacements instead. I keep buying different brands looking for one with a longer life. I'll bet most people do that when their gadgets die, and purposely making products that die as soon as sold isn't often a successful business model.
Personally, most of my headphones I look for metal mechanical connections instead of plastic and I buy refurbished when I can. I think I pay about as much as he does or less, but we haven’t really hashed out the numbers together. I’m typing this while wearing a HyperX gaming headset I bought refurbished that’s old enough that I’ve replaced the earpads while everything else continues to work.
Computers and computer parts often have, in my experience, a better reliability record competently refurbished than when they first leave the factory too. I wonder if sous vide cookers would.
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#125Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#126Literally unplayable, someone should fix that. Doom is actually such a good game, I always go back to it every few years. The 2016 reboot is also pretty fun, but the later two in the series didn’t do it for me.
I'm under the impression that since Doom Eternal (the first after Doom 2016), the gameplay has considerably shifted to an "interconnected arenas" style, and with more sophisticated combat mechanics. Many games have started adopting this design, for example, Shadow Warrior 3. I also dislike this trend. As a sibling comment noted, boomer shooters are generally closer to the old-school Doom gameplay, although some are a…
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#127Earlier quoted context omitted.
Am reminded by this quote from Ferdinand Porsche: "The perfect racing car crosses the finish line first and subsequently falls into its component parts." Games fit this philosophy, compared to many other pieces of software that are expected to be long-lived and receiving a lot of maintenance and changes and evolve.
The Porsche quote reflects a wider design philosophy that says "Ideally, all components of a system lasts as long as the design life of the entire system and there should be no component that lives significantly longer. If there is such a component, it has been overengineered and thus the system will be more expensive to the end consumer than it needs to be.". It kinda skips over maintenance, but overall most people…
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#128About a year ago I was looking at Crash Bandicoot timer systems and I found that Crash 3 has a constantly incrementing int32. It only resets if you die. Left for 2.26 years, it will overflow. When it does finally overflow, we get "minus" time and the game breaks in funny ways. I did a video about it: https://youtu.be/f7ZzoyVLu58
I think many games were that way. SotN definitely has a global timer. On a native 32-bit system it makes sense, especially when the life of a game was a few months to a few years on the retail shelf. No player is going to leave their system running for 2.27 years so what’s the point of even tesing it? Who knew at the time they were creating games that would be disassembled, deconstructed, reverse engineered. Do any o…
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#129Earlier quoted context omitted.
Are there not industrial ones meant to last longer? Maybe you can buy a used but good condition one of those.
There are, and if you really have the workload that you need to cook stuff 24/7 (what in gods name is OP cooking btw?) then you should definitely get one of those. Maybe not even secondhand but just a new one. The cheap consumer grade ones are meant for people who use them once or twice a year. This is a fine example of what I meant about people complaining when they use products beyond their design parameters.