Earlier quoted context omitted.
Consumer protection laws prevents businesses following this to it’s extreme. For many businesses the ideal would be to just sell stuff that immediately breaks down as soon as it’s sold. It has the fulfilled its purpose from their point of view
I run sous vide cookers 24*7, and they uniformly break within 90 days or less. But they don't like to admit their smaller duty cycle, so they don't, and keep sending me warranty replacements instead. I keep buying different brands looking for one with a longer life. I'll bet most people do that when their gadgets die, and purposely making products that die as soon as sold isn't often a successful business model.
Doom crash after 2.5 years of real-world runtime confirmed on real hardware
111–120 of 221 posts
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#112Earlier quoted context omitted.
I run sous vide cookers 24*7, and they uniformly break within 90 days or less. But they don't like to admit their smaller duty cycle, so they don't, and keep sending me warranty replacements instead. I keep buying different brands looking for one with a longer life. I'll bet most people do that when their gadgets die, and purposely making products that die as soon as sold isn't often a successful business model.
That’s not a small cycle count for a normal household. 90 × 24 = 2,160 total hours. I sous vide now and then, about twice a week for 6 hours each, so around 12 hours a week. That works out to roughly 15 years of usable machine time for the average person. Not bad at all.
And yes, 15 years is bad. I don't want to replace my entire household every 15 years FFS.
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#113Earlier quoted context omitted.
I run sous vide cookers 24*7, and they uniformly break within 90 days or less. But they don't like to admit their smaller duty cycle, so they don't, and keep sending me warranty replacements instead. I keep buying different brands looking for one with a longer life. I'll bet most people do that when their gadgets die, and purposely making products that die as soon as sold isn't often a successful business model.
That’s not a small cycle count for a normal household. 90 × 24 = 2,160 total hours. I sous vide now and then, about twice a week for 6 hours each, so around 12 hours a week. That works out to roughly 15 years of usable machine time for the average person. Not bad at all.
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#114After a few hours precision errors accumulate and the texture become stretched and noisy, but since explosions are generally short-lived its never a problem.
Yet this keep bothering me..
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#115Earlier quoted context omitted.
Install an ad blocker.
I opened this on an iPhone which has fewer adblock options. Desktop is better locked down. Regardless I can still complain about how intrusive the ads are.
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#116Earlier quoted context omitted.
I run sous vide cookers 24*7, and they uniformly break within 90 days or less. But they don't like to admit their smaller duty cycle, so they don't, and keep sending me warranty replacements instead. I keep buying different brands looking for one with a longer life. I'll bet most people do that when their gadgets die, and purposely making products that die as soon as sold isn't often a successful business model.
Are there not industrial ones meant to last longer? Maybe you can buy a used but good condition one of those.
This is a fine example of what I meant about people complaining when they use products beyond their design parameters.
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#117About a year ago I was looking at Crash Bandicoot timer systems and I found that Crash 3 has a constantly incrementing int32. It only resets if you die. Left for 2.26 years, it will overflow. When it does finally overflow, we get "minus" time and the game breaks in funny ways. I did a video about it: https://youtu.be/f7ZzoyVLu58
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#118Earlier quoted context omitted.
I run sous vide cookers 24*7, and they uniformly break within 90 days or less. But they don't like to admit their smaller duty cycle, so they don't, and keep sending me warranty replacements instead. I keep buying different brands looking for one with a longer life. I'll bet most people do that when their gadgets die, and purposely making products that die as soon as sold isn't often a successful business model.
That’s not a small cycle count for a normal household. 90 × 24 = 2,160 total hours. I sous vide now and then, about twice a week for 6 hours each, so around 12 hours a week. That works out to roughly 15 years of usable machine time for the average person. Not bad at all.
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#119Literally unplayable, someone should fix that. Doom is actually such a good game, I always go back to it every few years. The 2016 reboot is also pretty fun, but the later two in the series didn’t do it for me.
Same. Something about the metroidvania design with the home hub of the later ones didn’t give the same feeling. It should be run, kill, find secrets, end, next level.
It's like the game industry got a fake memo saying no one wanted linear story-based games anymore. I ended up buying two more Teyon games because I was so happy with their formula and they are playable in a dozen or so hours. Tight, compact, linear, fun story and game play... No MTX or always online BS and they don't waste my time with busy work.