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Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

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Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#91

Earlier quoted context omitted.

#2 seems like a technically solvable problem: AES-encrypt the preload and distribute the key on launch day.

I thought they already did something like this. I recall some people complaining because the naive decryption process would double the required hard drive space while the bundle was unpacking on release day.

There is no need for the decryption to double the needed size. You can chunk it to something reasonable and effectively rewrite the file in place.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#92
post #23

A few years ago, I was feeling dispirited about being middle-aged and had come around to the conclusion that, at least when playing games, my general dissatisfaction and "meh" response to the games I was playing was probably a function of my age rather than anything about the games themselves. I was enjoying some games to an extent, but I wasn't being really grabbed by anything, and I was having a hard time sticking…

I'm going to start playing Claire Obscure this weekend. Looking forward to it, first game in a while I'm exited to play in a long while.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#94
post #76

Earlier quoted context omitted.

In this specific instance, I am mildly surprised preorders weren't offered. That would have taken some load off their servers and granted them money sooner; win-win for them.

That's because the studio's ethics are against pre-orders (and of course any type of lootboxes, microtransactions etc). I'm also happy they settled on a relatively low price tag of 19.50€, other studios would have marked it around 60€ to milk their user's wallets taking advantage of all the anticipation built up these years, kudos to team cherry

Interesting. I hadn't considered the possibility that the studio had a say in the preorder process, since the marketplace company is a separate company.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#95
post #23

A few years ago, I was feeling dispirited about being middle-aged and had come around to the conclusion that, at least when playing games, my general dissatisfaction and "meh" response to the games I was playing was probably a function of my age rather than anything about the games themselves. I was enjoying some games to an extent, but I wasn't being really grabbed by anything, and I was having a hard time sticking…

When I was young there were two types of games I tended to enjoy: single-player games (e.g. Nethack, Half-life, Starcraft, & others with a good story and gameplay, or just deep gameplay) and LAN party games (e.g. Unreal Tournament, Counter Strike, Total Annihilation, Quake II, and similar). LAN party games were more fun at LAN parties than online, and not just because server browsers all kind of sucked. Playing along…

FWIW there is a new-ish kind of intermediate genre between classic LAN/ranked multiplayer and single player, which is the whole “survival” genre. Generally speaking, they can be played as single player games, but also allow for small-scale co-op, synchronously or asynchronously. So even if you and a buddy have different schedules, you can make progress separately but still occasionally play together.

Valheim, Grounded, Ark, Satisfactory are a few among many others.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#96
post #77

Earlier quoted context omitted.

[flagged]

The game is mocking all the political ideologies and many other aspects of current society. It is a satire.

the game does skewer said ideologies but i think it's going too far to label the game as satire because those political elements are also a key part of the world of the game and its (fictional) history. so much of the game is about Revochol's monarchism, subsequent (failed) revolution, precipitating administration of the state by external liberal capitalist democracies.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#97
post #39

Whats responsible for its secret? looks like an indie platformer game amongst many, many others. I think theres been about 20k games released on steam in 2024. How does it manage to stand out amongst other games?

It's the sequel to an indie darling widely viewed as among the best (or the best) metroidvanias. On top of that, the game has been in development for 6+ years, so long that the release has become a meme. See r/SilkSong. The hype for this is remarkable and people have been counting the hours since it was announced 2 weeks ago. People trust Team Cherry to deliver a commensurate experience to Hollow Knight, which stands…

> The hype for this is remarkable and people have been counting the hours since it was announced 2 weeks ago.

There was a person /u/UrsaRyan on reddit.com/r/civ doing a Sid Meier's Civilization related meme for about two years on daily basis until next (seventh?) installment in the game was released. That one flopped though, so yea, not sure what my point is, guess something about hype for a game on reddit or something and in the end it not paying off.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#98

Earlier quoted context omitted.

I do most of my gaming in the single-player indie space these days. It's really where the fun is. You have a deep time-tested catalog of beautiful and complete experiences that don't try to nickel-and-dime you with drip-fed content or recurring microtransactions. They're games first and foremost, not extraction machines. It's the opposite of the BS you see in big-budget titles.

Indies as main course, occasional AAA snacks ;) Most AAA games are over pretty quickly, so they are quite suitable for that role.

Ironically, the AAA "snacks" cost triple the amount the indie games cost.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#99

Earlier quoted context omitted.

[flagged]

My understanding (without having played the game) is that you choose an ideology for your character (equivalent to fascist, communist, capitalist or centrist) and whichever of those you chose, it satirizes you for it by making you an absurd parody of whichever was your chosen ideology. So perhaps the only way to not "feel mocked" personally is to play through using an ideology you don't actually hold? Or, try not tak…

via your choices you "become" aligned with one of those options

parent commentor isn't entirely off-base because much of the narrative in the game is about the state of the fictional society after a failed communist revolution so much of the "vibe" of the game is grounded in a populace whose dream failed. the game is more sympathetic or at least more interested in leftism. i chose to play as a fascist art critic who believes he's a famous disco star.

disco elysium is definitely not advocating for collectivism or any other ideology, though. great game, one of the best i've ever played.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#100

Earlier quoted context omitted.

Indies as main course, occasional AAA snacks ;) Most AAA games are over pretty quickly, so they are quite suitable for that role.

Ironically, the AAA "snacks" cost triple the amount the indie games cost.

Not if you wait long enough :>
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