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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#731
Oh please God let there be some way of turning this off or at least dialing it down. Maybe worse than the dreaded glass performance hit on CPU/GPU is the promise that elements 'get out of the way', for instance tabs disappearing while scrolling. As someone who thought Word 2003 was aok, I have hated this convergence upon an 'empty square' as a design goal. Show me all the settings, please, and don't hide them in an ellipsis either.

Re: Apple introduces a universal design across platforms

#732

As someone who's getting old and whose eyesight is getting worse, this makes things strictly harder to read with lower contrast. The 4th image on the page showing "All Of Me, Nao" is really hard for my eyes to read. I can't read "Nao" at all if I view that page on my iPhone. I can only read it on my Macbook Pro on a large external monitor. I suppose there will be an accessibility setting to turn it off

I'm getting older too and the last thing I need is more blurriness.

i get enough natural, organic blurriness from my presbyopia after 40

Re: Apple introduces a universal design across platforms

#734
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

Yep, nailed it. This is such regressive, ignorant junk. I mean... WTF? Welcome to the failed "transparent UI" fad of two decades ago. Apple tried to revive this trash a few years ago, but then seemed to back off (or maybe I just disabled it)... and now this?

Even for the current sorry state of Apple's design regime, this is disappointing. It's way beyond a squandering of desperately-needed-elsewhere engineering resources; it's a dated-looking degradation of usability (and potentially performance).

Depressing.

Re: Apple introduces a universal design across platforms

#735
post #214

The whole thing is Windows Vista Aero Glass and iOS 7 all over again. Repeating all the SAME mistakes with 3D translucent design. Right now I really want skeuomorphism back. Much like iOS 7 they will have to spend another 2 - 3 years "tweaking" or basically walking back some of these design decisions. I believe the problem is when Tim Cook decided to merge "Design" under one umbrella. So the Design team now takes ove…

When Cook became CEO, all of this was inevitable. I used to blame Jobs for not picking Forstall as his successor, but it recently dawned on me that it was never his choice to begin with. The board probably crowded him out again, just like the Sculley situation. In a month Apple will have been on autopilot for longer than Jobs was at the company during the 1997-2011 heyday. Jobs became iCEO in September 1997. After 16…

Jobs pick him because he knew he's gonna to handle company's financials good once he's gone. My partner says Cook is just a good accountant focused on keeping numbers up and nothing else.

Re: Apple introduces a universal design across platforms

#736

Having used it very briefly, I think it’s a reasonable direction. Before you all jump to tell me why I’m wrong: 1. It makes depth and layering extremely clear. 2. It prioritizes focusing on the content. These are good principles and I think they’ll last the distance. There are plenty of refinements needed, especially for accessibility. I suspect over the next few years we’ll see the direction toned back a little whil…

I appreciate your focus on the long run. Apple has a long history of focusing on the long run. So I am replying to tell you why you are right, given that I feel my single upvote wasn't thanks enough for your first hand take.

I am not sure we have a long run, as both dooms & destiny loom (eg Future Shock .. Singularity], but if we do then here is my background for my short take ...

1. Unlike you, I have not used the beta but I thoughtfully watched both Monday developer sessions on Liquid Glass & their new design system

2. My early computing experiences were, eg, ASR-33 teletype with paper tape to timeshare, then Altair 8800 and then punched card batches, so I have lots of personal evolution in ui/ux over many decades. Sadly my parents--born in 1922/1923--never used computers nor understood why I loved them and programming

3..665 omitted for brevity

666. in recent years I have devolved into Stone Knives & Bearskins dev mode within iPad Safari, because no one cares what I do and so I get to enjoy tinkering with tiny things in odd ways; ie I might be slightly crazy, so caveat emptor ...

Apple is threading a needle here. If they push too hard and fail they're doomed. If they don't take the lead (atop shock wave of tech) they're doomed.

Their leadership is rich and could easily retire, and Apple~ponderers need to always factor in that they dogfood their products because they believe in them.

Like Capital B Believe in Apple/products in that very real way in which one doesn't just say they dig a band but actually struggle and sacrifice to get to a concert thousands of miles away.

Allow me to observe that we already live in a trending post~Literate society and the ongoing collapse of the USA educational system, Covid~lost-years, the current Administration chaos, and the unstoppable engulfing of everything by ~AI++ makes a completely non-traditional ui/ux near term inevitable just by the principle: Flux !== inertia.

I am observing that the traditional ~marketplace deciders coupled with generational fashion du jour flocking are dwarfed by our Interesting Times just as diaspora can elevate tulips to mania and wheelbarrows full of money can fail to buy lunch.

Within that point of view (and if you're reading this far, no, to answer your question, I do not do drugs or write manifestos for public consumption) I will offer this condensed thought about Apple's current ui/ux steps ...

Any sufficiently advanced technology is indistinguishable from magic.

Applying that to our extraordinary circumstances with a McLuhan Tetrad lens (Retrieval) suggests that all of classic myths to 20th Century SF&F invocation of magic words, gestures and holodecks are nearly upon us for reals.

Our devices are about to watch us, listen/hear us, immerse us in interactive faux reality to an unprecedented extent, ie apart from thousands of years of fanciful storytelling. Genies and demons. Dragons and Wizards.

Gods taking human form.

So.

If Apple is on a 1.5 year track to force developers to unify their runs-on-any~device ui/ux to a ~simplified magic, then I say we are witnessing Apple trying to mount their surfboard, quite calmly, incoming tsunami considered.

Lots of us may not be looking forward to getting wet.

But that is hardly Apple's fault.

Surfboards for the Mind(TM)?

lurker mode back on

Re: Apple introduces a universal design across platforms

#737
post #715

Earlier quoted context omitted.

The new glass design feels fresh and playful. Like a more refined luxury version of Frutiger Aero. The current design is functional, but it feels pretty stale and mundane after years.

That is actually a feature. An UI should never be, under any circumstances, in line with a trend, fresh or different for the sake of being different. It should, however, be as invisible as possible. Being only functional is a compliment.

Huge disagreement here. Maybe true for something critical like the control board on some heavy machinery.

But for something like a phone or messaging app, I want to see the return of fun, creative, and unique. We had such a great era of design around 2006-2013 and then it all rapidly went incredibly dull since then.

I want to see creative menus back, I want to see whacky UIs like windows media player skins back. Ultimately for basic stuff of low importance like your phone, the most absolutely optimal UI doesn’t matter, much like I don’t care for the most absolutely optimal furniture. Its visual appeal matters.

Re: Apple introduces a universal design across platforms

#738

I really dig apple's work. It's so refreshing to get a tech event in 2025 where design is a huge focus and not just duck taping another LLM to everything. Design is expensive and it's clear they've invested a massive amount of resources into liquid glass. It's not perfect, but I think they'll iron out some of the contrast bugs. Agreed with other commenters that crappy electron apps will look increasingly out of place…

Apple didn't talk about AI or Siri because they're currently flailing and so behind it's concerning. This was design-focused because skin-deep was all they accomplished.

When they announced Apple Intelligence, I had hopes that it would come with Siri supporting more languages.

These features, that duck taping llm as parent comment says looks nice but not when your language isn't supported. 13 years pass by since Siri was introduced and I still can make use of it beyond setting timers and managing music playback.

Re: Apple introduces a universal design across platforms

#739
I’m old enough to remember iOS7. It was dog ugly and universally reviled.

This is new update is dog ugly and universally reviled. They’ll fix the most egregious stuff in beta, and then in a year or two dial it in.

This is a big, bold move. I’m happy to see them do something that takes some courage and also ship it.

Most of the really bad/unreadable screenshots I see are people customizing things so they look terrible. All the defaults look great.

I think it’s great we have deep customization options coming. That’s good. To people that say you shouldn’t be able to make it look bad… No. My desktop OS is infinitely configurable and I can absolutely break it. I’m happy to see at least the most surface level guard rails coming off of iOS.

This is good.

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