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Apple introduces a universal design across platforms

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531–540 of 1001 posts

Re: Apple introduces a universal design across platforms

#531

After 16 years on iPhone and Mac, I’m finally making the switch. Apple’s latest design choices are not just aweful, they reflect a broader decline in the company’s direction across the board. I’ve considered moving to Linux, Windows, and Android for years. Now feels like the right moment.

I'll take ugly Liquid Glass over Windows any day.

Re: Apple introduces a universal design across platforms

#532

Earlier quoted context omitted.

Wow. That is really bad. Apple already does the transparency thing with the control center menu, but it blurs the background so much that you don’t notice it. Why they’d want to lessen the blur and make it more transparent is beyond me.

oomph, looks like this might finally be (my) year of the linux desktop..

Nice; mine was in 1995!

Re: Apple introduces a universal design across platforms

#533

Did any user or developer ask for this? This looks absolutely awful and I’m a huge Apple fan. I can’t get behind it. :/

Designers gonna design. Even when a UI is perfectly fine, huge design teams have to justify their existence and therefore change everything for no real reason. I guess it makes more work for developers, though the utility of the work is questionable.

Re: Apple introduces a universal design across platforms

#534
Having used it very briefly, I think it’s a reasonable direction. Before you all jump to tell me why I’m wrong:

1. It makes depth and layering extremely clear.

2. It prioritizes focusing on the content.

These are good principles and I think they’ll last the distance. There are plenty of refinements needed, especially for accessibility. I suspect over the next few years we’ll see the direction toned back a little while still retaining the best parts.

Re: Apple introduces a universal design across platforms

#535

Earlier quoted context omitted.

Wow. That is really bad. Apple already does the transparency thing with the control center menu, but it blurs the background so much that you don’t notice it. Why they’d want to lessen the blur and make it more transparent is beyond me.

oomph, looks like this might finally be (my) year of the linux desktop..

year of the linux mobile?

Re: Apple introduces a universal design across platforms

#536
post #324

Earlier quoted context omitted.

I agree, I think it extends to anybody who wants a calmer experience or has vision trouble or strain. I guess you can turn those options off but if the aesthetic appeal of the design is based on them then I assume we'll be getting a second-class version of it. I was already leaning towards switching to Linux for other reasons but I think this is the thing that finally pushes me there. I think optimizing for VisionOS…

To me it looks plain ugly, especially with all the bounces and transforms. Look at those sliders and toggles.. It's straight from the 2000s, with Linux users using Compiz and... Amethyst(?), stuffing their entire desktop full with gaudy transparency, transforms, jiggles and bounces. More of a nit, but the sentence The new design extends across iOS 26, iPadOS 26, macOS Tahoe 26, watchOS 26, and tvOS 26 to establish ev…

They switched the positions of the codename and version this time (macOS 15 Sequoia to macOS Tahoe 26). I'd give it one more version cycle until the codenames go away.

Re: Apple introduces a universal design across platforms

#537
post #483
post #397

I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC

The entire press release made my brain hurt. >> Meticulously crafted by rethinking the fundamental elements that make up our software, the new design features an entirely new material called Liquid Glass. It combines the optical qualities of glass with a fluidity only Apple can achieve, as it transforms depending on your content or context. What the fuck does that even mean? Feature litmus test: if you can't describe…

I know I am going to sound like an asshole but I scrolled, started watching the video and the guy speaking made me cringe so badly I closed the tab. This is reads and looks like satire. And here I thought OneUI 8 was bad.

Re: Apple introduces a universal design across platforms

#538

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The damage Gnome does to the reputation of Linux is surreal

True. They're stuck in between badly aping Apple, trying too hard to do their own thing, and being toxic to the rest of the developer community. They're not a trillion dollar company. Sure, many projects would do well with more decisive decision-making, but the strength of free software comes from community and collaboration.

I've found GNOME developers to be pleasant to work with & I enjoy the experience I have with the DE.

Re: Apple introduces a universal design across platforms

#539
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

This is also likely a performance nightmare. Funny that they mention that "new hardware has enabled us to..." which means that this will perform poorly on old devices. At a previous company, we were forbidden from using translucency (with a few exceptions) because of the performance cost of blending. There are debugging tools we'd use fairly often to confirm that all layers were opaque.

> this will perform poorly on old devices

I don't know how long you've been following Apple but with previous "high cost on old hardware" features they just disabled them for old hardware.

Apple loves their battery life numbers, they won't purposefully ship a UI feature that meaningfully reduces them. Now bugs that drop framerates and cause hangs, they love shipping those.

Re: Apple introduces a universal design across platforms

#540

Earlier quoted context omitted.

> having those concepts matching to real world objects helped immensely A lot of those real world objects no longer exists, or are less frequently used than their counterparts, so I sort of see why moving away from that design language makes sense. I'll hold of judgement of "Liquid Glass" until I've seen and used, but I don't feel like it's necessary. It's certainly not "the biggest" design update ever. System 9 to M…

> A lot of those real world objects no longer exists Yep. What would the modern equivalent of the save icon - a cloud or an generic IC representing the soldered-on SDD? Hard drives, floppies, or any other user-controlled storage devices are now out of fashion.

I've seen a few instances of an arrow pointing down into a box/tray. I'm not sure how I feel about it. It seems appropriate, but the only caveat is that a lot of applications already represent 'download' with a similar icon. I imagine some product designers would be unhappy with a download-looking icon representing saving to a location in "the cloud".
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