I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC
Apple introduces a universal design across platforms
461–470 of 1001 posts
Re: Apple introduces a universal design across platforms
#462I wonder how much of this transparent/glass design language is setting Apple up for AR interfaces where UI is overlaid on what you're looking at. Since you literally cannot have fully opaque elements with AR glasses this would be a smart way to ensure overall design is unified across platforms.
Right before the unveiling, Craig specifically said visionOS was the driver for these changes. So the new UI is literally because Apple is still betting on visionOS.
Re: Apple introduces a universal design across platforms
#463Earlier quoted context omitted.
Apple didn't talk about AI or Siri because they're currently flailing and so behind it's concerning. This was design-focused because skin-deep was all they accomplished.
> Apple didn't talk about AI or Siri because they're currently flailing and so behind it's concerning. Either concerning or reassuring depending on your perspective. I for one will be glad if there's a platform left that hasn't been invaded by AI.
There's always Linux! ;)
Re: Apple introduces a universal design across platforms
#464I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC
Re: Apple introduces a universal design across platforms
#465Earlier quoted context omitted.
> having those concepts matching to real world objects helped immensely A lot of those real world objects no longer exists, or are less frequently used than their counterparts, so I sort of see why moving away from that design language makes sense. I'll hold of judgement of "Liquid Glass" until I've seen and used, but I don't feel like it's necessary. It's certainly not "the biggest" design update ever. System 9 to M…
> A lot of those real world objects no longer exists, or are less frequently used than their counterparts, so I sort of see why moving away from that design language makes sense This reasoning never made a ton of sense to me. Gen Z don't use devices with knobs and buttons anymore, therefore we should all design our interface elements to look like nothing in particular? If you give someone young and tech savvy a digit…
Knobs work as a tactile interface that require two fingers minimum to rotate predictably. With digital screens we lost the tactile element, and mandated a new one finger (thumb) minimum. Interfaces had to adapt, which is why knobs were replaced with sliders. Changes like this happened all over the place; not because of "gen-Z", but because they were the most effective solution for the platform.
Re: Apple introduces a universal design across platforms
#466Re: Apple introduces a universal design across platforms
#467Re: Apple introduces a universal design across platforms
#468The whole thing is Windows Vista Aero Glass and iOS 7 all over again. Repeating all the SAME mistakes with 3D translucent design. Right now I really want skeuomorphism back. Much like iOS 7 they will have to spend another 2 - 3 years "tweaking" or basically walking back some of these design decisions. I believe the problem is when Tim Cook decided to merge "Design" under one umbrella. So the Design team now takes ove…
Given that this look appears to be imitating frosted glass, it's very much compatible with skeumorphism. Maybe not the one you want , but it's very much attempting to mimic a physical look.
skeuomorphism is grounded on real world counterparts.
How many buttons in real life are actually made of glasses clear or frosted?
Re: Apple introduces a universal design across platforms
#469I wonder how much of this transparent/glass design language is setting Apple up for AR interfaces where UI is overlaid on what you're looking at. Since you literally cannot have fully opaque elements with AR glasses this would be a smart way to ensure overall design is unified across platforms.
Re: Apple introduces a universal design across platforms
#470This looks horrible to be honest. This new liquid glass will lead to liquid brain, because my brain will be melting trying to process all that visual mess daily. Now of course, I'll have to experience this new design in practice to be sure, but judging from the screenshots it looks really hard on the eyes. Hopefully they'll allow the translucency to be customized. Apple had a good run, I've genuinely enjoyed using th…
I think it's time for me to look back at Linux. (*Looks at Gnome.*) Hm, they're getting worse faster than Apple does. Never mind.