Live data from Hacker News

Apple introduces a universal design across platforms

apple.com

511–520 of 1001 posts

Re: Apple introduces a universal design across platforms

#512

Earlier quoted context omitted.

This is also likely a performance nightmare. Funny that they mention that "new hardware has enabled us to..." which means that this will perform poorly on old devices. At a previous company, we were forbidden from using translucency (with a few exceptions) because of the performance cost of blending. There are debugging tools we'd use fairly often to confirm that all layers were opaque.

Unlikely. Frosted glass blur was introduced almost twelve years ago in iOS 7, and was supported all the way down to the iPhone 4. Many apps like control center have used a full screen blur without any performance issues for a long time. Apple at the time created their own 'approximate gaussian blur' algorithm specifically to enable this, and it ran crazy fast on devices where a simple gaussian blur would barely achie…

“Supported” and “works well” ain’t the same. Do you remember how your iPhone 4 crawled when that effect was enabled?

Re: Apple introduces a universal design across platforms

#514
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

macOS (I'm still on Sonoma tho): System Settings -> Accessibility -> Display -> Reduce Transparency. (I also recommend Reduce Motion, but YMMV - some animations are really helpful.) iOS: Settings -> Accessibility -> Display & Text Size -> Reduce Transparency. You're welcome.

Thanks.

Transparency confuses me regularly - and I then waste cycles trying to understand why a particular heading has a strange colour before I work out it is bleeding through from some unobvious background thing.

Re: Apple introduces a universal design across platforms

#515
post #214

The whole thing is Windows Vista Aero Glass and iOS 7 all over again. Repeating all the SAME mistakes with 3D translucent design. Right now I really want skeuomorphism back. Much like iOS 7 they will have to spend another 2 - 3 years "tweaking" or basically walking back some of these design decisions. I believe the problem is when Tim Cook decided to merge "Design" under one umbrella. So the Design team now takes ove…

Given that this look appears to be imitating frosted glass, it's very much compatible with skeumorphism. Maybe not the one you want , but it's very much attempting to mimic a physical look.

Good point. I don't like this but maybe, just maybe there's something I'm missing that you might have brought to light.

Re: Apple introduces a universal design across platforms

#516
post #469
post #3

I wonder how much of this transparent/glass design language is setting Apple up for AR interfaces where UI is overlaid on what you're looking at. Since you literally cannot have fully opaque elements with AR glasses this would be a smart way to ensure overall design is unified across platforms.

Bingo. It seems like the same mistakes made by MS in the 2000s when they prioritized a touch interface onto devices without them... why is Apple so desperate to make Vision happen?

Because it's the only thing they have that even has a chance of being "the next big thing".

So they're gambling everything on it; Steve would have shitcanned it a year ago and fired everyone involved.

Re: Apple introduces a universal design across platforms

#517
post #443

Earlier quoted context omitted.

IMHO skeuomorphic design had a few wins, but also plenty of losses. Sometimes the real world interface is just not as intuitive as it should have been. But I'm 100% behind you on "make buttons look like buttons" and "don't hide functionality behind arbitrary gestures that you never tell the user". UI designers may hate menus these days, but they were so good for letting a user browse through looking for the thing the…

I think we need a word for “buttons look like buttons”, as opposed to “the Contacts app looks like a real-world leather-cladded address book” skeuomorphism. I’m seeing “skeuomorphism” increasingly used for the former, where people mostly mean “not flat design”, whereas originally it meant only the latter.

> I think we need a word for “buttons look like buttons”, as opposed to “the Contacts app looks like a real-world leather-cladded address book” skeuomorphism.

Likely related to https://en.wikipedia.org/wiki/Affordance#As_perceived_action..., but it's a jargon word most tech people and others don't know, and it creates debates about what it means among those that do know it.

I usually say something like it should be obvious it's clickable, or obvious what it does, when it comes up.

Re: Apple introduces a universal design across platforms

#518
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

It's not a layer … it's a new material

Re: Apple introduces a universal design across platforms

#519

Earlier quoted context omitted.

The damage Gnome does to the reputation of Linux is surreal

And there are no alternatives. I learned to love KDE, but I understand why people don't default to it. All other alternatives are dead and it makes sense. The scope of something like KDE or GNOME isn't really reasonable these days. I learned to install the most minimal version of KDE. The (maybe) rising solution is "build-your-own-desktop" options like: - Hyprland (for Window management and other random tasks like wa…

I find that KDE just works like most people expect a computer to work, and it doesn't get in my way, or try to impose a way of doing things. The defaults are reasonable, but you can tweak nearly anything to your liking.

My "favorite" Gnome-ism was something that happened a year or two ago. At work there's a machine in the workshop we use to reference technical drawings, charts and so on. So I wanted to set the display to never turn off, because I got annoyed with having to drop what I was holding (and sometimes walk down a ladder) and wiggle the mouse to wake up the machine.

That is impossible on Gnome. You get a dropdown of a few fixed values, none greater than 60 minutes, and you better like what choices the Gnome devs have granted you. The workaround requires some brain surgery in the terminal.

On KDE I can set the timeout to any integer I want.

Re: Apple introduces a universal design across platforms

#520
After 16 years on iPhone and Mac, I’m finally making the switch. Apple’s latest design choices are not just aweful, they reflect a broader decline in the company’s direction across the board. I’ve considered moving to Linux, Windows, and Android for years. Now feels like the right moment.
Post reply on HN