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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#633
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

Accessibility aside, I don't see the appeal in this design. I find the current design quite pleasant and usable. Translucent 3D text sounds like teenage-me messing around in Photoshop in the early 2000s.

The new glass design feels fresh and playful. Like a more refined luxury version of Frutiger Aero. The current design is functional, but it feels pretty stale and mundane after years.

Re: Apple introduces a universal design across platforms

#634
post #268

Earlier quoted context omitted.

Do you really think that Apple, of all companies, did a cross-platform UI refresh based entirely on vibes without considering user taste, usability, accessibility, etc? You've already judged the system as only good for "looking good on screenshots and marketing materials" when you haven't even seen anything other than the announcement.

> Do you really think that Apple, of all companies, did a cross-platform UI refresh based entirely on vibes without considering user taste, usability, accessibility, etc? Yes, and where have you been for the last two decades? :) The last time Apple did actual UX research must have been in the late 1990s.

Exposé and multi touch seem too well designed for no research.

Re: Apple introduces a universal design across platforms

#635
post #186

Earlier quoted context omitted.

Do you mean Aero Glass from Windows 7? Metro is a flat design that looks nothing like this.

Do you mean Aero Glass from Windows Vista?

Windows Mojave strikes again. Vista really got the short end of the stick

Re: Apple introduces a universal design across platforms

#636

I'm really showing off my age here, but it has been all down hill since skeuomorphic design; because the focus was primarily on usability and teachability as first-class concepts. Heck, companies were spending millions on usability research at the time, much of which was used. I taught people to use computers in the 90s and early 2000s, and having those concepts matching to real world objects helped immensely. Recent…

I think you have a romanticized revisionary memory of back then.

I went to school in the 90s and learned computers in school.

All they taught us was the basics. How to use Windows explorer. What files are and how to rename and delete and undelete them.

And some hypercard clone. Which barely taught us anything about computers except "they can do stuff you tell them to," which I guess was a valuable lesson?

Re: Apple introduces a universal design across platforms

#637

This looks horrible to be honest. This new liquid glass will lead to liquid brain, because my brain will be melting trying to process all that visual mess daily. Now of course, I'll have to experience this new design in practice to be sure, but judging from the screenshots it looks really hard on the eyes. Hopefully they'll allow the translucency to be customized. Apple had a good run, I've genuinely enjoyed using th…

Agreed. I've used Macs since 1986 and at one point worked for Apple. I used to make the same jokes about Linux on the desktop as everyone and yet I see myself seriously considering it more every day.

I never worked for Apple, but I've used mostly Macs since System 6, and am feeling the same frustration with their software. Unfortunately their laptops are way better than anything else out there, so I'm forced to tolerate it. I ran Linux on a PowerBook for awhile, but it was janky, and it seems like that has not changed. OS X is still basically Unix, so I'll go on running the Unix stuff I need, and turn off the lickable distractions to the extent I can.

Re: Apple introduces a universal design across platforms

#638
post #469

Earlier quoted context omitted.

Bingo. It seems like the same mistakes made by MS in the 2000s when they prioritized a touch interface onto devices without them... why is Apple so desperate to make Vision happen?

Because it's the only thing they have that even has a chance of being "the next big thing". So they're gambling everything on it; Steve would have shitcanned it a year ago and fired everyone involved.

I think asserting that there is no consumer product to be had in the realm of AR/spatial computing is shortsighted.

And if so, then why not work on it? The research in AR has already improved the phones as well.

Re: Apple introduces a universal design across platforms

#639
post #239
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

They say the text color adapts to the background based on contrast. I'm just wondering if Apple is going to make matching CSS updates in Safari so web app developers have matching visuals.

The problem is the background can be more than 1 color.
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