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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#331
post #268

Earlier quoted context omitted.

It is, once again, designing interfaces based on "vibes" instead of science or principles or used feedback, optimising for looking good on screenshots and marketing materials and not for actual usability or user friendly was. With "vibes" here standing for whatever some SV asshole thinks it's cool and modern. Alegria, flat design, pastel colors, or unholy amounts of whitespace. It's been the story of the last 15 year…

Do you really think that Apple, of all companies, did a cross-platform UI refresh based entirely on vibes without considering user taste, usability, accessibility, etc? You've already judged the system as only good for "looking good on screenshots and marketing materials" when you haven't even seen anything other than the announcement.

> Do you really think that Apple, of all companies, did a cross-platform UI refresh based entirely on vibes without considering user taste, usability, accessibility, etc?

Yes, I think they would do that.

Lots of historical examples of Apple making weird design choices for decades now. I'm old enough to remember the hockey-puck mouse on the original iMac.

Also, here's a list of bugs I've personally observed over just the last two months: https://gist.github.com/BenWheatley/29a3c22203d90ae80465cdb1...

3.3 trillion dollar market cap, and the *clipboard* is no longer reliable. The mail badge is an unreliable count. The wallpaper sometimes disappears. The alarms don't play out of whatever speaker or headphones you're using for all your other audio.

Re: Apple introduces a universal design across platforms

#333

Earlier quoted context omitted.

It is, once again, designing interfaces based on "vibes" instead of science or principles or used feedback, optimising for looking good on screenshots and marketing materials and not for actual usability or user friendly was. With "vibes" here standing for whatever some SV asshole thinks it's cool and modern. Alegria, flat design, pastel colors, or unholy amounts of whitespace. It's been the story of the last 15 year…

> , designing interfaces based on "vibes" instead of science or principles or used feedback Well, this is what Apple does, and the reason I hate their devices with a passion. It always was style over substance.

You must be too young to remember because a lot of the early user interface design principles, based on actual research, were pioneered by Bruce Tognazzini and Jef Raskin at Apple. Tog on Interface and Tog on Software Design were THE bibles back in the day and Apple's Human Interface Guidelines showed how a company could and should adopt consistent user experience across all of their products.

It honestly saddens me how far Apple has fallen.

Re: Apple introduces a universal design across platforms

#335

Earlier quoted context omitted.

Why can't we leave good enough alone? Heck, we hit "peak-UI" with Win 2K, AFAAIC.-

peak-UI was Visual Basic 3. Any component that wasn't in VB3 was post-peak UI.

I looked it up to double check if it is what I remember. And yes, you are correct.

Re: Apple introduces a universal design across platforms

#336
From Aqua to Liquid Glass (AKA it will change over time and at some point ... disappear). I am just sad that it's the first feature announcement for Apple OSs 26. I understand Apple's point of view to communicate on that, but I have a big hollow feeling this is not enough.

Re: Apple introduces a universal design across platforms

#337
post #247

This looks horrible to be honest. This new liquid glass will lead to liquid brain, because my brain will be melting trying to process all that visual mess daily. Now of course, I'll have to experience this new design in practice to be sure, but judging from the screenshots it looks really hard on the eyes. Hopefully they'll allow the translucency to be customized. Apple had a good run, I've genuinely enjoyed using th…

Same. I was kind of slowly preparing myself that I might be switching to android and it seems this might be the final straw. Will wait until Sept to see how new iphone and google pixels will look like but most likely I will do the transition (even though been developing for iOS for more than 10 years.

I've tried to escape the walled garden to Android before, and I've given up. No matter which company's phone or what version of Android, it didn't work well as a phone, alarm, and reliable device that I use for stuff like my home security. Things broke on Android like clockwork, and the clock didn't work.

The latest Google pixel devices are specifically blocked from using Wyze devices right now due to a typo in the pixel's configuration files, for example. Stuff like that happens constantly with any phone in the super fragmented Android ecosystem.

Re: Apple introduces a universal design across platforms

#339
post #185

You people are funny, trying to reason about readability and distractions. Go drink your americanos in your skinny jeans (or whatever is the most recent thing falling out of fashion in favor of the next big thing). Apple products are gonna be perceived as the icon of the beauty and usability regardless of the actual qualities. Be sure, Xiaomi and Huawei (and probably even Samsung) will try mimicking the newest Apple…

> Apple products are gonna be perceived as the icon of the beauty and usability regardless of the actual qualities.

ofc. but people don't like it when you say the quiet part out loud.

Re: Apple introduces a universal design across platforms

#340

I'm really showing off my age here, but it has been all down hill since skeuomorphic design; because the focus was primarily on usability and teachability as first-class concepts. Heck, companies were spending millions on usability research at the time, much of which was used. I taught people to use computers in the 90s and early 2000s, and having those concepts matching to real world objects helped immensely. Recent…

IMHO skeuomorphic design had a few wins, but also plenty of losses. Sometimes the real world interface is just not as intuitive as it should have been. But I'm 100% behind you on "make buttons look like buttons" and "don't hide functionality behind arbitrary gestures that you never tell the user". UI designers may hate menus these days, but they were so good for letting a user browse through looking for the thing the…

> This is also why most voice assistants don't get used very much, there's no easily accessible list of phrases they know and they aren't smart enough to really understand what the person wants, so people end up using the one or two phrases they know the assistant can handle and forget about it otherwise.

Thank you for saying this, you've just made me realise they share all the problems of text adventures while having none of the excitement.

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